Have to agree with this, as I said I consider sim settlements more a 'tool' than a mod. Conqueror was an amazing idea, but I could never finish it, and I just loathed starting again due to the quests (toilet king springs instantly to mind) I suppose people just play the game very differently. The way I deal with all SS quests is 'tgm' + 'tcl' and run, the small plot/settler quests are Ok but thats it. I just find many of the quest ideas a little immature and not fitting with the base game.
It's like the 'Depravity' mod great idea, but as soon as I started it's companion mod 'Outcasts and remnants' I was told to go find the 'Giant dildo bat' I totaly lost all interest.
I do appreciate that Sim Settlements has tried to cater to many play styles with it's options, and thats great. However the option for plots to generate scrap into the workbench, has been placed in the hands of the plot designers, that is a mistake in my opinion.
A simple on/off % split between workbench/virtual would work for everyone. the current option is turning some play styles away from SS2.
Although I am now in a solid playthough with SS1 again and have little interest in restarting SS2. I will say I miss a lot about it, and I switched installs between 1/2 about 8 times I think. It is an amazing mod, it just doesnt do what I need it to do!
People playing their own way is a given. Not only this mod but the base game too. So of course the end result when combining both is you have a range that goes from micro-managing roleplayer on surivival all the way to city-plan and never look back, first person shooter mode don’t care about the story and everything in between.
The fact that this mod can (when everything runs smoothly) accommodate all of those play styles is kind of insane. This is something they should be commended for. They are doing their best to provide an interesting avenue for all those play styles tu use the plots and add-ons.
The only issue here is the story, it’s the only part that failed at being accommodating to different play styles. I see it as a pacing issue more than anything else. I remember a lot of people being angry when a Bethesda Dev said they didn’t want to write a lot of lore for the minutemen when meeting Preston because the players would go build for hours so why bother. But it’s true. That’s why the real exposition dump comes from Preston’s later discussions and the Castle. Because the timing is “give them they toys, let them mess up with them and once they are ready to keep playing they’ll pick the quests back up”.
And SS2 locked most of the content required to build a complete settlement behind quest that will require hours to unlock. Defense, power, water are all very basic needs that when not met by plots in settlements make them feel very incomplete. That’s the reason why this is frustrating to many where conqueror wasn’t. Conqueror had the base plots available to you as usual so your settlement could feel complete. The new things that the story unlocked were complementary to a settlement, not requirements for a settlement to function.
So yeah, it’s still at the core the same base set of tools that are available to any play style to play their way but the story and it’s pacing is the thing that gets in the way.
Just for shits and giggles, let’s say power and water are available alongside industrial and agriculture. Then lily throws a fit about wanting more out of ASAMs, you get the whole raiders kidnapping and right there would be the perfect moment to have defense and commercial plots. Right there your full settlement would be set up early and you can let people play with the system, have a few quests to get more asams, maybe one to unlock multi-residential or multi-anything but by leaving those as messages from Jake saying he think he found something new and to drop by when you want you let the player pick their own pace. Unlocking things through the story is a solid idea. The vitomatic works perfectly, The Ron’s introduction works fine too. Any purely optional stuff or things that improve a tool you have is fine. It’s the timing of the essentials that breaks how the story can also be used by anyone.
I have to stop random long rants.