Another Brick In The Wall

Discussion in 'Discussion' started by Sebbo, Sep 28, 2017.

  1. Sebbo

    Sebbo New Member Staff Member Verified Builder

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    Hey, Settlers!

    Another Addon has hit the shelves on Nexus, Bethesda PC and Bethesda Xbox
    So let's not waste time and get to it:

    [​IMG]

    Contents

    • Stone Shack
    • Brick House
    • Brick Tent
    • Brick Shack
    [​IMG]
    • Town Hall
    • School House
    • Brick Tent


    Building Features

    Settler Navigation: Yes
    Construction Stages: Yes
    Randomized Clutter: Yes
    Performance Settings: Partly

    Thanks again to

    • Kinggath for his Awesome Mod, Builder's Toolkit and help,
    • Mytigio, Uiuit, Kytampe and all the others from the "new_modder_help" Discord channel
    • WeiseDrachenJaeger for proofreading some of my flavor texts.
    • herocreeper1259 for his help with testing the Xbox version.
     
    Last edited: Sep 30, 2017
  2. Sebbo

    Sebbo New Member Staff Member Verified Builder

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    School House

    Level 2 - Replaced Playground Swing with a Sandbox (Swing was to big)
    Assigned new AI Package to the Schoolkid (should now sit down on a chair or play in the
    corner)
    Added new Animation Marker
    School Kid can be deactivated in the Sim Settlements Performance Options

    Stone Shack:

    Fixed Level 1 Bed (For some Reason the sleeping bag did not rise the total bed number)

    Brick House:

    Radio can be deactivated in the Sim Settlements Performance Options
    I'm unhappy with the Building overall, might kill the 2nd Floor at some point. Some Feedback would be nice

    Brick Tent:
    Mole Rats on the Roof can be deactivated in the Sim Settlements Performance Options
    Added Dirt under the bushes
    Fixed Floor not aligned correctly

    Brick Shack

    Some Random Clutter spawns are not aligned with shelves. (Need Feedback on that, should I replace it with static Clutter that is not changing?)
    Fixed NewBugle Newspaper-Prop to work without Industrial Revolution Addon

    Town Hall

    Moved ceiling fan (collision with door)
    Fixed construction stages from Lvl 2- > Lvl 3
    Radios can be deactivated in the Sim Settlements Performance Options
     
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  3. chillshock

    chillshock Active Member

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    I might actually need to go clear out another site... maybe that lighthouse area? ... And build some more of these. Well, let my settlers build more of these. Thanks for making, it's looking great so far. :D
     
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  4. parrotheada1a

    parrotheada1a Well-Known Member

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    I may have to pull out my Strat and channel my inner David Gilmour. :yahoo :drinks
     
  5. harlee thomas

    harlee thomas New Member

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    if you could it would be nie to try making an xbox version
     
  6. Lancars

    Lancars Active Member

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    I guess i have to build each one now instead of asking what they do.
     
  7. mlwest1970

    mlwest1970 Member

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    Saw that the comments were disabled on Beth.net, but noticed in the version notes that you fixed the collision issue. I'll give it another go tonight. If I see anything that's a problem on the xb1, I'll post it in the bug section.
     
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  8. harlee thomas

    harlee thomas New Member

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    with my help it should be ready for xbox use we fixed the collision and some missing texture bugs
     
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  9. Rayhne

    Rayhne Active Member Patreon Supporter

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    What do the town hall and school add?
     
  10. Sebbo

    Sebbo New Member Staff Member Verified Builder

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    @mlwest1970 Yeah I closed the comments section on the Bethesda page. Was a bit much to monitor all the different sites for bug reports. I hope this here will be the main point of focus.

    @Rayhne Both are Recreational Plots so mostly they add happiness. The TownHall has a Cityplanerdesk though to manage all your sim settlements options and the school has a child running around. (on Level 3)
     
  11. PilotAce200

    PilotAce200 New Member

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    Question? What tasks do the different factories you add perform? I am building a settlement in starlight and i have space for one more factory and was kinda wanting to add one of yours.
     
  12. Mason K

    Mason K New Member

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    How do you get the factory to build in game I don't know how
     
  13. NikVilKok

    NikVilKok Well-Known Member Support Team

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    As it's an advanced industrial plot you'll need
    1) the Industrial Revolution mod by Kinggath
    2) build a plot with the advanced industrial base (there's two types of industrial plot bases)
    3) select the build plan you like for the plot
    4) set upgrades to manual at the city planners desk, or the holotape settings
    5) for the plot to advance, it has to produce a certain amount of material (typical around 60 or so), you can see how much it has produced by accessing the plot stockpile via the ASAM senosr meny. If you want to speed up the build process you can add materials to that stockpile.
    6) chose the upgrade path via the ASAM sensor

    Note: before your settlers have discovered the tech-tree paths, some of it will be hidden
     
  14. NikVilKok

    NikVilKok Well-Known Member Support Team

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    @Sebbo maybe you should list the Industrial Revolution mod as an optional requirement at the mod description
     
  15. David Dalke

    David Dalke New Member

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    I love your mod but am having a problem with the Stone Quarry - it is not updating. I have power, a worker, 100% Happiness, over 400 cement in the stockpile. I've had the plot at that level for a long time - not entirely sure how many days - but other advanced industrial plots that have been built after it are now at level 3. I've tried refreshing the plots as well. I have it set for manual update - when i click the asm sensor for manage upgrades - it does not give me the option for upgrading it - just switching it to automatic, which i don't want to do. What am I missing?
     

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