the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

An armory that auto equips settlers

howie

Member
Messages
39
It automatically equips settlers upon entry with Army fatigues hazmat suit, rifle shotgun, combat armor heck level the station up as it levels up settlers get more updated gear. Take into account the faction you are allied to as well
 
The auto equip feature is already there, it's just mostly work wear. Don't see why a certain plot wouldn't equip settlers (or at least the guard assigned to it) with all that. Making it is another thing, though.
 
im talking about equipping all settlers with combat rifle, combat armor 300 round's and 30 stimpacks standard loadout and as u upgrade it power armor or marine combat armor plasma weapon etc
 
While excessive and super easy to exploit (your idea would give the player unlimited ammo, stims and whatever else) I think this would be outside the scope of SS2. Not to mention the additional script lag it would create.
I do know plots can assign outfits to the settlers working in them. I have not investigated to see if they can equip anything else.

Again I say if this is something you want, feel free to make a mod for it yourself. Don't wait for someone else to do it for you.
 
Good idea really, by the way i have no clue how to make mods so thankyou for not assuming i do know how. Good point on ammo altho water purifiers already give inf money easily and thas without mods so theres that
 
There's been a couple of attempts at mods that do just that; the only one I can still find on Nexus hasn't been updated in so long that it doesn't work any more (the mod-maker explicitly says as much on their page), and the other one that I could half remember, I can't seem to find again now.
So I have to presume it's possible, just a matter of knowhow.

Besides, I would not be surprised if "Conqueror 2" includes functionality much like that.
 
The biggest issue is inventory items are mostly "invisible" to the game until they are removed from inventory. This makes it difficult to know what is in an actor / container's inventory. So if you wanted to make sure you are not equipping actors with weaker armor/weapons, it would require a lot of "creative" code writing (read script lag inducing) or an author skilled enough to write a F4SE plugin. (not me)

After investigating how the machines in the Contraptions DLC work, I can tell you Bethesda shot themselves in the foot with their own inventory system. They had to write some interesting script code to make things work.

The other issue is there is no way to dynamically spawn a trigger box. (the is a game object that triggers when an actor enters/exits its set area) Which means there is not a good way to detect when an actor entered this "armory" to be equipped.

The best you can expect is the Conqueror system @yaugieLC mentioned when it is ported to SS2.
 
Top