Found one thing that doesnt make sense to me. When you do alternate start. Your shop conversation with jake. Still goes down path of husband and kid but with say preston you are single and looking for someone to tell of kidnapping. Kind of off keil for me.I
Can't find it on the Nexus — do you have the name right?One "alt start" mod I found that (mostly) works well with SS2 is "SKK Synthetic Player"
Mostly proven, between an entry in an Institute database about a new generation of Synths that can use VATS without a Pip-Boy and the fact that the Sole Survivor can do so before acquiring the Pip-Boy after acquiring the pistol in the Overseer's office during the escape. Likely just a programming oversight on Bethesda's part, but also one that has not been patched.the fan-theory that the player-character really was a Synth all along "canon"
My mistake; it was just called "Synthetic Player", but it's by SKK50.Can't find it on the Nexus — do you have the name right?
There's actually two spoiler tags: ISPOILER which looks like this, and just SPOILER whichAlso... how are you blurring out text? The regular spoiler tag doesn't do that. Teach me your ways so I can post spoilers and have my posts not look like crap.
Exactly. That would really be a simple, clean and quite flawless way to go along with the Alternate Start option. Jake could just wash it off with some disarming line, as he usually does. "Woa. Okay, no need to go there at this moment if you don't feel like it. Now, moving on about our little ASAM situation here..." -or something like that; you know, Jake. Like, if that conversational path stopped there and allowed the characters to just move on with the plot, no harm would be done what so ever. Such feature could merit being formally requested for inclusion within an update, perhaps. It may seem like a minor detail, but could do quite a bit, immersion-wise, for Alternate Start players.I was hoping that I'd be able to select the rude "it's none of your busines" and that would stop the conversation
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