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Also crash when fast-traveling back to settlement

O D

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Hi, I was having a similar problem to another thread when fast traveling to one specific settlement (Taffington Boathouse): it would always immediately crash to desktop.

Trying to walk in from nearby, I would have an extreme drop in FPS when the settlement first started loading, and from a distance I could see that it was specifically drawing two industrial plots (now identified as two copies of Tina's Toys for Tots, both at level 3, side-by-side). Once it finished drawing the plots, FPS became normal again for a bit, but it would still crash to desktop very soon thereafter.

If I disable Industrial City, the plots are cleared and the settlement returns to normal totally.

I will upload a save game to dropbox and DM you to take a look. Is there any way to prune just that one plot type from the mod or save and see if it uniquely that one plot causing me problems? I love Industrial City (and have other settlements with Tina's Toys that do not seem to have any problem).

Any guidance would be greatly appreciated.

Per kinggath's suggestions that FPS problems indicate performance tuning may help, I had already tried the performance suggestions to no avail until I finally found removing Industrial City was all I needed (but do not want to do).
 
I am too new to the forum to post a screenshot, but I did capture one of the two copies of Tina's Tot's placard in a screenshot, I will include that in my DM.
 
Hi, I was having a similar problem to another thread when fast traveling to one specific settlement (Taffington Boathouse): it would always immediately crash to desktop.

Trying to walk in from nearby, I would have an extreme drop in FPS when the settlement first started loading, and from a distance I could see that it was specifically drawing two industrial plots (now identified as two copies of Tina's Toys for Tots, both at level 3, side-by-side). Once it finished drawing the plots, FPS became normal again for a bit, but it would still crash to desktop very soon thereafter.

If I disable Industrial City, the plots are cleared and the settlement returns to normal totally.

I will upload a save game to dropbox and DM you to take a look. Is there any way to prune just that one plot type from the mod or save and see if it uniquely that one plot causing me problems? I love Industrial City (and have other settlements with Tina's Toys that do not seem to have any problem).

Any guidance would be greatly appreciated.

Per kinggath's suggestions that FPS problems indicate performance tuning may help, I had already tried the performance suggestions to no avail until I finally found removing Industrial City was all I needed (but do not want to do).

You could remove the plot in the esp as a test. I'm plan ning to make a more static version of that plot because it tends to build up loose objects which tank fps. They, in theory, should delete when the cell unloads, but for some reason this seems spotty.
 
I'm actually having a similar issue, though it happens on my approach to Abernathy Farm - I don't have the toy factory there, so I'm not sure what it is that is causing the crash. It's not an immediate dump to desktop, I get a popup that says "Fallout 4 has stopped working" and I have no choice but to close it out. This and Wasteland Venturers (which crashes to desktop as soon as I hit the city limits of Abernathy) are giving me a hard time ever since the ROC update and Abernathy going from level 0 to level 1 (though I don't even see how that would affect either mod).
 
I'm actually having a similar issue, though it happens on my approach to Abernathy Farm - I don't have the toy factory there, so I'm not sure what it is that is causing the crash. It's not an immediate dump to desktop, I get a popup that says "Fallout 4 has stopped working" and I have no choice but to close it out. This and Wasteland Venturers (which crashes to desktop as soon as I hit the city limits of Abernathy) are giving me a hard time ever since the ROC update and Abernathy going from level 0 to level 1 (though I don't even see how that would affect either mod).

It sounds like you might be hitting the upper limit on performance and the upgrade is pushing you over the limit. Have you enabled the performance settings in kinggaths holotape to disable high detail models and clutter? Those 2 impact the most in general. Then very very slowly approach abernathy wait a bit for models to reload, approach a bit closer, wait for models to reload, etc and see if that eases the issue for you.

Both @Tinuvia and my mod have some fairly intense buildings in terms of just raw polygon count.
 
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