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Addon Maker's Toolkit for Sim Settlements 2 is live!

kinggath

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Everything you need to start making add-ons for Sim Settlements 2 can be found right here: https://www.nexusmods.com/fallout4/mods/48521

This covers a ton of different content you can create, not just building plans!

Just like the Toolkits for SS1, this is designed to be used by anyone - no previous modding experience is required! More guides and resources will be added to the toolkit over time, but there's a pretty healthy collection of things to dive into right now!

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In the Object Window, filter for SS2_BuildingPlanStarterPI under Miscellaneous > PackIn. Find the one named SS2_BuildingPlanStarterPI_2x2, drag this and drop it onto the Title bar of the window named SS2BuildingStage (this is referred to as the Render Window). Dragging to the title bar ensures the item is placed exactly at the coordinates 0/0/0 - which is incredibly important when designing buildings for Sim Settlements 2.
Maybe bold or separate out the "Drag this and drop it on the title bar" part. I skimmed over it and needed xEdit to fix my F-up... Too used to just dragging junk into the window.
Reading comprehension fail...
Hot tip- When doing this step, make sure you don't have markers turned off...... :mad:
 
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This is some fascinating reading, even if my own addon ideas might stay "theoretical", just to see how the mod's working "under the hood". I don't quite know why I'm so surprised at how... expandable every system is, given all the stuff you have mentioned in passing in the Lets Plays and such.
 
Yes, the objects should be semi-transparent markers, and they should be floating far above the platform. These items will help ensure your building fits nicely on the plot and is created in-game exactly as you want it to. Failure to include the blue marker, called the StaticCollectionPivotDummy can result in your models being offset instead of setting nicely on the plot.

If you think you missed the title bar and your items are not at 0/0/0, you can double-click each item in turn to bring up the Reference properties window, which has a 3d Data tab you can manually change coordinates - simply enter 0 in the X, Y, and Z boxes in the Position section.
My $0.02: Put this #$^%*%^ thing in it's own layer and Lock that layer. For some reason this moves on me just by looking at it. Then you get all done and realize your model it 90 off........ Now you get to move everything...... If you lock this marker in its own layer. It can't move. Now you can toggle it on and off to make sure you didn't fat finger something and move it.... :mad:

Also, there are SS2 clutter that are STATIC and have a blue icon. If you try to include these you are guaranteed to crash the CK when building a SCOL. I swear the instructions said any static was acceptable for building SCOLs. Did I miss the memo?
I don't know how you REAL addon pack authors can deal with the Creation Kit... I wish some smart person figured out how to build in game and import to CK. :santa /rant
 
Also, there are SS2 clutter that are STATIC and have a blue icon. If you try to include these you are guaranteed to crash the CK when building a SCOL. I swear the instructions said any static was acceptable for building SCOLs. Did I miss the memo?
Ah - you ran into the SCOL with models made from SCOLs problem. Anything that looks like a collection of items, probably can't be combined like that. Either way, good habit to save before creating SCOLs.

Writing every night for two weeks definitely clouded my memory - forgot about that issue....

I will put in some warnings about this soon - about to go to bed.
 
Ah - you ran into the SCOL with models made from SCOLs problem. Anything that looks like a collection of items, probably can't be combined like that. Either way, good habit to save before creating SCOLs.

Writing every night for two weeks definitely clouded my memory - forgot about that issue....

I will put in some warnings about this soon - about to go to bed.
That would be a great help to us noobs! ;)

My problems wasn't forgetting to save, it was not realizing that the marker representing the plot base got rotated 90 deg and so everything I built was off. Super noob moment, but I will most likely not forget it!

From a noob perspective, I didn't really understand the 'drag the SS2_BuildingPlanStarter*' to the cell window title bar. Especially the 0,0,0 part. This 3d part can be intimidating to those of us that have never used a similar system before. Having markers turned off didn't help... Maybe put a note on the wiki saying, "If you do not see a red and blue marker, hit 'M' to turn markers visible." I knew better, but ended up with 1 + 1 = 6...

On a positive note, now that I have failed every step in this part of the process, I know how to do it correctly with my eyes closed. I also know that you need to triple check things, early, many times. Or, I need a new mouse... On the other hand, you guys have provided me endless entertainment with this!

Thanks! And for God's sake, get some sleep! :)
 
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