-creid
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When starting Conqueror and choosing to have locations with pre-built city plans, some of the existing enemies don't get cleared out. I don't think that's really a new bug, I believe it even happened during the initial Conqueror stream.
I've had this happen in Outpost Zimonja which led to half of the population getting wiped out by the raider crew that normally spawns there (one with a Fatman). While bothersome it didn't really seem too bad of a problem, it was easy enough to get rid of the hostiles and let the system repopulate the settlers that were lost. I also didn't really get into the meat of the Raider gameplay of the mod at this point yet, I was just checking the settlement out for one of Preston's vanilla Minutemen quests, so killing those existing enemies permanently was a possibility. But now that I've started the Raider questline in earnest, I'm in the process of acquiring outposts, vassals and whatnot I've run into something unfortunate tied to locations not getting cleared out properly.
While setting out to turn the Starlight Drive-In into a slaver outpost, the molerats that originally spawn there are essentially turned into "civilians" and can't be killed. Instead they momentarily enter the civilian subdued state then back to hostile, in a cycle, thus never being able to ever capture the settlement. I imagine the solution for my case is to load up a previous save, clear out the location(s) prior to starting assaults then go forward with the quest but I figure this situation may be worth bringing up here, just in case something like this hasn't been reported yet.
I also captured some footage of the perpetually resurrecting molerats just in case. I doubt it was necessary but I can post that here as well if it helps any?
I've had this happen in Outpost Zimonja which led to half of the population getting wiped out by the raider crew that normally spawns there (one with a Fatman). While bothersome it didn't really seem too bad of a problem, it was easy enough to get rid of the hostiles and let the system repopulate the settlers that were lost. I also didn't really get into the meat of the Raider gameplay of the mod at this point yet, I was just checking the settlement out for one of Preston's vanilla Minutemen quests, so killing those existing enemies permanently was a possibility. But now that I've started the Raider questline in earnest, I'm in the process of acquiring outposts, vassals and whatnot I've run into something unfortunate tied to locations not getting cleared out properly.
While setting out to turn the Starlight Drive-In into a slaver outpost, the molerats that originally spawn there are essentially turned into "civilians" and can't be killed. Instead they momentarily enter the civilian subdued state then back to hostile, in a cycle, thus never being able to ever capture the settlement. I imagine the solution for my case is to load up a previous save, clear out the location(s) prior to starting assaults then go forward with the quest but I figure this situation may be worth bringing up here, just in case something like this hasn't been reported yet.
I also captured some footage of the perpetually resurrecting molerats just in case. I doubt it was necessary but I can post that here as well if it helps any?