Grim Experiments
Active Member
- Messages
- 164
Hi guys,
Not sure if this is a bug or simply a limitation of conqueror at the moment, but I'd like to be sure.
I captured Abernathy as my outpost and decided I would like to change up the plan. Settlement was level 2 but I doubt that was relevant. I attempted to change it from Ausplat's plan to GraphicNerdy's and subsequently the RoTC default, both failed to complete their build. Attached is an image to demonstrate what I am referring to. At first I thought that this was because it was starting back at a level 0 and this was the extent of the settlement, but the plots were coming and going with no completion message after 1hr.
I figured that maybe I had to do a proper destruction first then chose a new plan. 1st attempt I did it without dropping the plan. Plots started getting destroyed but got rebuilt just as fast and no notification came. Oops. 2nd attempt I dropped the plan then attempted the destruction however, this time no plots were destroyed and no message came. Each of these attempts and those listed further up were attempted after reloading an earlier save. I didn't try them all at once. Lol.
I am using:
SS 3IO 4.0.10 (no complex)
Conqueror 4.0.10
Workshop Framework 1.1.6 (loaded before SS)
Contest City Plans (selected from fomod)
A bucketload of addon packs.
Workshop plus.
SMM
Hud thingy for Settler Needs Hud.
I know I don't have anything conflicting from a plugin perspective, but I'm not much of a coder so I haven't gone digging around in the scripts. I figured the purpose of scripting it to escape such conflicts. Although this is Fallout and stranger things have happened. Lol. Please let me know if this is expected behaviour or otherwise. I mean, I can get by as it is, but I was really hoping to be able to change things about and check out some of these other plans.
And I should point out that it has been some time since I played RoTC so... I could just be missing something.
Thanks for everything else though! Mod's been great.
Not sure if this is a bug or simply a limitation of conqueror at the moment, but I'd like to be sure.
I captured Abernathy as my outpost and decided I would like to change up the plan. Settlement was level 2 but I doubt that was relevant. I attempted to change it from Ausplat's plan to GraphicNerdy's and subsequently the RoTC default, both failed to complete their build. Attached is an image to demonstrate what I am referring to. At first I thought that this was because it was starting back at a level 0 and this was the extent of the settlement, but the plots were coming and going with no completion message after 1hr.
I figured that maybe I had to do a proper destruction first then chose a new plan. 1st attempt I did it without dropping the plan. Plots started getting destroyed but got rebuilt just as fast and no notification came. Oops. 2nd attempt I dropped the plan then attempted the destruction however, this time no plots were destroyed and no message came. Each of these attempts and those listed further up were attempted after reloading an earlier save. I didn't try them all at once. Lol.
I am using:
SS 3IO 4.0.10 (no complex)
Conqueror 4.0.10
Workshop Framework 1.1.6 (loaded before SS)
Contest City Plans (selected from fomod)
A bucketload of addon packs.
Workshop plus.
SMM
Hud thingy for Settler Needs Hud.
I know I don't have anything conflicting from a plugin perspective, but I'm not much of a coder so I haven't gone digging around in the scripts. I figured the purpose of scripting it to escape such conflicts. Although this is Fallout and stranger things have happened. Lol. Please let me know if this is expected behaviour or otherwise. I mean, I can get by as it is, but I was really hoping to be able to change things about and check out some of these other plans.
And I should point out that it has been some time since I played RoTC so... I could just be missing something.
Thanks for everything else though! Mod's been great.