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A curious bug...maybe?

Questingbear

New Member
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3
I've got a dozen settlements on full auto and they're up to 20+ settlers, which is amazing, love it. But my two most recent expansions, County Crossing, and Jamaica Plain, will NOT start up. I've added and removed the default city plan, added and replaced various named leaders, and even though it will (sometimes) ask if I wanna trash everything, even if I say yes, no plots are ever placed, no cinematic mode occurs, and after three in game weeks (went to do Nuka World on the sly, killing all the raiders...go Minutemen), they're still sitting at 2 settlers with 20% happiness. In regards to where I am in the story, I'm working on just setting up the HQ, before I wrote this post, I finally had enough space to hire enough engineers to make the computer network. I don't know if that has any relevance, but thought I'd add it in.

What button did I accidentally press? What script did I break? What ancient seal did I sacrefice?
 
Given your settler count, I'd wager script lag. I did this on my last file and my game eventually imploded. County Crossing and Jamaica Plain also have a lot of script going on around them, before mods.
 
That would make a lot of sense. I was running 65+ mods before it crumbled. Ive started over w SS1 instead of 2 and cut my mods way way down.
i -loved- the Jake+ questline however, but Id rather go with something more stable for a whole map takeover. Also, I found the HQ part to really just be a slog. Not complaining, just feedbacking, its new and I expect in the coming months to years it will really take shape.
 
Did you have SS1 on this same save? I'd say that's a red flag if I'm getting this right. Normally it's best to take a fresh save and definitely not one that had SS1 on it. Other than that, that's not an insane amount of mods yet. Stuff like this happens if you have the unofficial fo4 patch in the wrong place maybe?
(if all of that is wrong, have you tried assigning a settler from that settlement directly to the desk? then rebuilding it if game deletes it along with everything and wants it back)
 
Nono. It was a completely fresh save. As is the new game I started w SS1. Id never try to implement such a huge game alteration mid way.
where would you place the fo4 patch in the load order? And assigning directly is something Ill remember, but didnt try.
 
That would make a lot of sense. I was running 65+ mods before it crumbled. Ive started over w SS1 instead of 2 and cut my mods way way down.
i -loved- the Jake+ questline however, but Id rather go with something more stable for a whole map takeover. Also, I found the HQ part to really just be a slog. Not complaining, just feedbacking, its new and I expect in the coming months to years it will really take shape.
It's not necessarily about how many mods are running, but which mods are running. In my file that imploded, I had one mod that I liked because of the workbenches it added, but I totally forgot it changed how legendaries worked and had another mod for tweaking legendaries, so those conflicted. I also missed that another hadn't been supported in 3 years, so it was pretty broken at this point and didn't play nice with ones that had.

Add to that, I didn't know about the caravan system and built my typical robot army out of grey garden to connect all my settlements. I also didn't know I could limit my settlement growth by bed count and ended up with well over 400 settlers across the Commonwealth. So the script spiraled out of control.

Needless to say, there's a lot of ways to bork the system no matter which version of Sim Settlements you have. Particularly, the population spiral can totally bloat your save file to unsustainable levels. Hoarding can also add to this, don't sit on a bunch of legendaries or outfits because you "might" use them. Either use a mod to make what you want when you want it, or be selective with what you keep. One of the good things about SS2 over SS1 is the virtual storage, it keeps the junk bloat in check a while longer.

Sorry, didn't intend to ramble.
 
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