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a all robot settlement?

horouboi1

Member
Messages
33
so i found the mod "servitron" and saw that if i built a servitron and told it to do something sim settlement, say guard or plants or say industrial, t'll do it like a settler, thing is this made me think about making greygarden a all robot settlement, no beds since robots don't sleep and so.. i tried it, but it hasn't upgraded and also the supplylines are being... hmm.. how do i say it... changed to other jobs and i alwas need to go back and change them back to supplelines....

anyway, is this possible? and if so, what do i need to upgrade the settlement?
 
anyway, is this possible?

The main hurdle with an all robot settlement is settlement happiness.

Basic happiness for settlers is 80, for robots it is 50.

Upgrades won't start happening until you hit 70 settlement happiness.

With regular settlers you just need to give them enough food, water, defense, and a sheltered bed and eventually your settlement will "naturally" hit 80 happiness. Plots will upgrade.

Robots only need defense, but still their basic happiness is capped at 50. An all robot settlement will never get to 80 happiness, let alone 70 happiness on it's own like a settler settlement. No plots will upgrade.

So you have to devise a strategy to juice things. You need to produce at least 20 happiness per robot just to get anything to upgrade to level 2, and 30 happiness per robot to upgrade to level 3.

These are the options if you are just using the core SS mod for level 3 upgrades:

1. Every Robot settler needs the equivalent of a level one Recreation Plot (+30 happiness).

or

2. Every Robot needs 3 dogs or cats (+10 happiness * 3)

Other options:

If you are using @mytigio 's Industrial City add-on, you can build the Diagnostics Station plot. This plot turns power into robot happiness. Each plot adds +30 happiness per robot up to a max of 6 robots. Just two of these at Gray Garden will get you to Benevolent Leader status (100 Happiness).

or

If you are using Workshop Framework, you can just make Robot happiness the same as Settler happiness.

The above is all based on my experience with self-built all-robot settlements.

How do you do this with RotC? I have no idea. The theory remains the same. But using a City Plan with all robots seems problematic. City Plans assume a certain number of Residential plots will be built, but Robots can't be assigned to houses and so I assume they won't build them either. If they do get built, they are wasted space and build budget. If the Residentials don't get built, will the plan allow any of the other plots to be built?

If you could get it off the ground, you'd have to switch a number of the plots in the City Plan over to Recreation Plots. edit: and the earlier, the better.

also the supplylines are being... hmm.. how do i say it... changed to other jobs and i alwas need to go back and change them back to supplelines....

Recently, there have been a number of reports on the forum of this happening. It may be something about the settings you are using, or maybe it isn't.

But...

The easiest way to solve this problem with RotC is to use IDEK's Logistic Station add-on. This makes the Provisioner a SS job, instead of a vanilla job. You'll need to switch one of the plots in the City Plan to a Logistic Station, but once you do and your provisioner routes are governed by SS, you shouldn't have this problem with routes getting unassigned.

Or, put another way, RotC is all Sim Settlements. Using IDEK's to connect your settlements keeps everything under SS's umbrella.
 
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To add to bullyrook's excellent tips, you could also assign a leader with the "robot morale officer" trait to Graygarden. This lets the robots be as happy as they can be (like human settlers).

Codsworth has this trait (but he's a pretty undependable leader) and I think Ada and the leader robot added by @mytigio Industrial city do as well.

And then, yes, change the residential plots to something the robots can be assigned to.
 
you could also assign a leader with the "robot morale officer" trait to Graygarden. This lets the robots be as happy as they can be (like human settlers).

This is the best advice! I tend to over complicate things.
 
Also, you can change the default robot happiness in WSFW to what ever you want, a little cheaty but things like that don't bother me.
I have had entire settlements that were just Gen 1 synths only. Or robots only.
I will add this wasn't with SS though.
 
The robots from my RobCo Domestic Robots plot also have 70 happiness base instead of 50, so they can be used to at least get a settlement/plots to level 2.
 
To add to bullyrook's excellent tips, you could also assign a leader with the "robot morale officer" trait to Graygarden. This lets the robots be as happy as they can be (like human settlers).

Codsworth has this trait (but he's a pretty undependable leader) and I think Ada and the leader robot added by @mytigio Industrial city do as well.

And then, yes, change the residential plots to something the robots can be assigned to.

Actually neither of my leaders provide the Robot Morale Officer trait. Not sure about Ada personally

C.L.A.M. provides these:
Major Benefit: Experienced Mayor
Minor Benefit: Futurist
Minor Benefit: Ex-Farmer
Minor Benefit: Military Mind
Penalty: Overzealous
Penalty: Inhospitable
Penalty: Fun Police

and my version of Supervisor White provides:
Major Benefit: Grey’s Algorithm (Lifebringer)
Minor Benefit: Ex-Farmer
Minor Penalty: Pacifist
 
I just used The One Bear mod. It is amazing how one little teddy bear makes 19 robots deliriously happy. It must be a flaw in their programming.:smile
 
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