please feel free to ignore me as I have no idea how hard any of these would be, but I had 2 new plot ideas and a contest idea.
plot type 1: mixed use plot. Back in the day in the real world it was common for certain types of businesses to have apartments upstairs. You can kind of do this with interior plots , but I think a restaurant or shop with housing upstairs on a standard size plot instead of 2 plots would be great for that small town down town feel.
plot type 2: utility plot. Ok my idea here is to have a plot type that doesn't use a settler at all and would probably level up based on city plan level or population. This could be used for things like a player home plot or a crafting station plot. things that provide more of a player use than a settlement benefit.
and finally my contest idea. I think it would be great to see an occasional city plan contest for potato computers like mine. small settlements geared towards less than 6-10 settlers. It would be extremely helpful for players like me to actually play conqueror.
plot type 1: mixed use plot. Back in the day in the real world it was common for certain types of businesses to have apartments upstairs. You can kind of do this with interior plots , but I think a restaurant or shop with housing upstairs on a standard size plot instead of 2 plots would be great for that small town down town feel.
plot type 2: utility plot. Ok my idea here is to have a plot type that doesn't use a settler at all and would probably level up based on city plan level or population. This could be used for things like a player home plot or a crafting station plot. things that provide more of a player use than a settlement benefit.
and finally my contest idea. I think it would be great to see an occasional city plan contest for potato computers like mine. small settlements geared towards less than 6-10 settlers. It would be extremely helpful for players like me to actually play conqueror.