Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
Hey guys some botherings thougsh i like to understand and share ;)
Some unique settlers are faction bound. but after beating the main game, those npcs stay in the assigned settlement and are still friendly towards the player char though he wiped out their whole faction. even to each other.
In...
I've built an Automatron companion, to have a sort of Rust Devil aesthetic but when ever I try to enslave a civilian or settler, it turns hostile on me. Is this intended or not?
edit: to clarify, it has had no issue with helping with attacking settlements, only with me enslaving them
So I'm tooling around the Commonwealth, capturing the 8 outposts for Shank, and I teleport back to where he is and Jammer's gang is attacking him! No one on my hud is shown as being hostile, and I still have Gage with me so I know the Nuka gangs aren't mad at me. The turrets in the settlement...
So this one captive in particular is attacking Uit's roach, Gregor Samsa (as if he didn't have it bad enough as it is), and one specific guard. I can take her weapon away but she keeps spawning a switchblade. To be clear this is a POW Captive from that plot, not an enslaved and she only started...
How are factions set up for Railroad guards created with the leader trait? When Deacon is leader I get Railroad patrols and they are hostile with travelling "Adventurers" NPCs from "NPCs Travel". According to that mod's factions they should be set to be allied with the Railroad. It wasn't...