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Quick question: I made a mod that adds an item that can be crafted and was wondering how to set the XP gained from crafting the item.
My googlefu just resulted in tons of how to generate xp from crafting.......
Thank you!
EDIT: Is it the item's value? Testing this...
Well, bummer, I grabbed the HUDPP and unzipped it but it contains a DLL and two SWF file. I would think what I want would be in the SWF but I can't find the tools to look at that. I will keep digging but still if anyone knows what I'm looking for it would be swell. I had a tool once upon a...
However, .... I just looked at Better Console (I did not know of that) and it lists a mod "HUD Plus Plus" that gives info of object under crosshair! So if I go fetch that and look under the hood....
Thank you!
I am running FO4 Hotkeys. I can program hotkeys fine, usually <G>. I just can't recall the command to get an ID. I know it has to be in the engine, point a weapon at something, the engine knows what your pointing at.
Hey - I've been googlefu to no avail. I would like to add to my hotkeys a command to grab the ID of what I am pointing at while in game, not while in console. (It would be a console command that is run.) I vaguely remember reading it somewhere some time back.
For example while in game I could...
See right there, that's what I'm talking about - you guys are great - thank you. Special thanks to RayBo who saves the day again. Did that gunner just headshot me while I was writing this - lol =)
In my current run I am being careful to avoid deleting things that are larger; however, I am more interested in learning the what and why of this phenomenon. I feel decent for a change and am trying to do a little learning while I can. I had done some work with Morrowind, but that was years ago...
Right, well I know this isn't a graphics forum but I do not haunt any other forums so I thought I'd give the unmatched supreme experts here a go:
The effect I am seeing in game has to do with removing and object, say a large hedge or an old ruined home from say like Sanctuary Hills. The problem...
I just created a new game for Sim Settlements 4.1 and added a handful of fun mods - as long as it doesn't break - and well guess what - I am just encountering this double building and vanishing terrain around Concord. Load order inspection time I guess. I have had Beantown since day 1 and...
I just read IDEK's Supply Chain mod (and downloaded it) and as I recall he does mess with the reported settlement food and water numbers based on his linked settlements. I'm not sure he works donated food and water into his equations or not. His intent was that you could have a city type of...
It should not be infinite - do you have any other settlements? This one could be being supplied from outside itself if another settlement has a surplus - there will be a cow next to the food or water on the left side widget of the hud if that is the case?
Ah Xbox, yeah some limitations but I thought that some of the add on packs for Sim Settlements included some multi-story buildings. Some of these start with one level and get taller as they upgrade. I have manually built over the Finch building...
Probably because the house is locked into the background mesh. It would require breaking the mesh for the cell and that causes severe lag issues typically unless the mesh gets recalculated.
I've only found one mod the breaks that mesh and actually rebuilds it:
Cleaner Lived-In Settlements...
Once donated its donated; however, the donation system will never take more that I think 3 food items and 3 water per settler. So in your case shown there, with 10 settlers, the desk can hold a max of 30 food and 30 water. Food and water numbers can also be influenced by your other...