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Question Left Over Plot Objects

KennedyMadeIt

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46
I've seen this issue brought up a few times already and I hope it continues to gain traction. Plot objects, interior and exterior, are sometimes being left over after a plot is destroyed or changed to another plan. I've encountered the issue a few times.

  • After self destructing a settlement some objects from a few plots were left floating around.
  • After changing a plot's plan to something else, and coming back to the settlement, the objects from the previous plan were overlapping the objects for the new plan. Refreshing the plot did not get rid of the stuck objects.

The left over objects can be removed by toggling Place Everywhere's extra objects selection mode.

Fallout4 10_21_2019 9_25_48 PM.png
 
Interesting. AMS does this to list all the objects:
Code:
; returns the sub-objects of a plot
ObjectReference[] function getPlotObjects(ObjectReference thePlot)
    ObjectReference[] result = thePlot.GetLinkedRefChildren(AutoBuildParent.PlotSpawnedKeyword)
    if(!result)
        result = new ObjectReference[0]
    endif
  
    ObjectReference[] MultiStageCurrentSpawns = thePlot.GetLinkedRefChildren(AutoBuildParent.PlotSpawnedMultiStageKeyword)
  
    if(MultiStageCurrentSpawns)
        int i=0
        while(i<MultiStageCurrentSpawns.length)
            result.add(MultiStageCurrentSpawns[i])
            i += 1
        endwhile
    endif
  
    return result
endfunction
tl;dr it checks everything linked using both PlotSpawnedKeyword and PlotSpawnedMultiStageKeyword to the plot.

If AMS picks them up, but SS doesn't, that sounds like SS isn't considering one of these KWs, for some reason. But I imagine this would explode for everyone... No idea why it would happen only for you...

edit: there's a potential bug in AMS, now that I look at it. If an object is linked using both KWs, it will appear twice.
 
I've seen this issue brought up a few times already and I hope it continues to gain traction. Plot objects, interior and exterior, are sometimes being left over after a plot is destroyed or changed to another plan. I've encountered the issue a few times.

  • After self destructing a settlement some objects from a few plots were left floating around.
  • After changing a plot's plan to something else, and coming back to the settlement, the objects from the previous plan were overlapping the objects for the new plan. Refreshing the plot did not get rid of the stuck objects.

The left over objects can be removed by toggling Place Everywhere's extra objects selection mode.

View attachment 7231
I’m having the same problem & more after the last update. I’m on Xbox X
 
On PC, click them and run disable in the console.

On Xbox, the closest we have to a solution is the Sim Settlements Helper mod which will make many of the SS items scrappable in Workshop mode, though this doesn't work if the items came from an addon pack building, still worth a shot! https://bethesda.net/en/mods/fallout4/mod-detail/4012831

In general, items left behind are a sign of severe script backup in the save as it means that the game engine started suspending calls. Unfortunately there's nothing we can do in code to prevent this.
 
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