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Suggestion 3 small ideas

LordItchy

New Member
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20
please feel free to ignore me as I have no idea how hard any of these would be, but I had 2 new plot ideas and a contest idea.

plot type 1: mixed use plot. Back in the day in the real world it was common for certain types of businesses to have apartments upstairs. You can kind of do this with interior plots , but I think a restaurant or shop with housing upstairs on a standard size plot instead of 2 plots would be great for that small town down town feel.

plot type 2: utility plot. Ok my idea here is to have a plot type that doesn't use a settler at all and would probably level up based on city plan level or population. This could be used for things like a player home plot or a crafting station plot. things that provide more of a player use than a settlement benefit.

and finally my contest idea. I think it would be great to see an occasional city plan contest for potato computers like mine. small settlements geared towards less than 6-10 settlers. It would be extremely helpful for players like me to actually play conqueror.
 
Idea 1: RS Buildings has quite a lot of options in that category. https://www.nexusmods.com/fallout4/mods/31972
Also check out Wasteland Venturers 1&2 as there are 3 plots that allow for an internal residential plot.

I agree that more people could be creative in that direction, and not just home and work. Ex: A church connected to a graveyard. And if someone reads this and likes the idea, do me a favour, make one that is NOT an atom church for once. Thanks.

Idea 2: While I’m not against a type of item that could be placed and not require a settler permanently, I’m not in favour of how you frame it. First, for me Sim Settlements at its core is implementing features from a city building game and apply it to the settlement system of an FPS. Of course, that’s personal view, not official position so please keep this in mind, this is merely my opinion. So to me having a new type of plots for Sim Settlements that is about the player and not the settlement seems to go against the whole point. Not that people can’t do a plot that includes a bunch of crafting stations, some plots already do include one or multiple usable crafting stations but I don’t feel like this should be a whole new type of plot dedicated to that.

Also, I’m against anything that would require city plans to function because people like me on Xbox (and most likely like you on lower computers) would be very limited. I don’t use plans, I place the plots myself and don’t even use conqueror (personal preference) so that would make these type of plots unusable for people like me.

I’ve been letting an idea simmer in my mind for weeks now about a type of “plot” or item type that would evolve like a plot that would be for the city. I’m going to write a full post when I feel like I’ve really nailed my idea to something clear and concise but it’s basically two parts, one inspired by Uituit’s own Junktown fences add-on plot and the other part by the townhall plot from Another Brick in the Wall add-on. The utility part (to use your term) could include fences or other things the city could need without needed if someone looking at it 24/7. The other part would be city wide projects type of items/plot, long term project intended to give something unique to the city like a town hall, a centrepiece item like a statue, a giant painting (mural) a central tree decorated and whatever else anyone could come up with in terms of unique things for their city (talking about the modders here).

Last your contest is likely unrealistic. A creative contest like the city plan contest get people excited because they want to create the coolest thing possible. From what I’ve seen some people already have some difficulties with the current limitations. Not everyone, but I’ve seen a few people drop out because they were way over the limit and whatnot. If we tell these people they’ll get much stricter limits, it’s not going to get them more excited. So while it would be useful to you and others like you, it’s unlikely to end up as a contest.

If you insist on using plans despite your limitations, you’ll either need to learn to make your own plans or find people who are doing city plans not for the contest but for themselves and are using a minimalist approach.

Which if you find these people let me know, I would like to see a city plan come to fruition once.
 
Simple settlements (I think that's the name) are settlement plans geared for lower end and Xbox users.

There are a few plots that make room for additional interior plots to be added (I had to be pointed to these as well) but would like to see more.

There are quite a few rec plots out there that have a "centerpiece" theme (love the huge hangman's tree), but of course there will be a settlers assigned to it (I consider it builder/maintenance guy).

I do like the idea of a plot that has the player in mind. Whether it be a player home that upgrades on its own (maybe based off of player level, or after certain quests?). I have read that there is a player museum of sorts in a far harbor plan, so apparently there is some way of implementing this. And yes, I would love a player workshop plot. Everything you need for crafting purposes and maybe safe storage for your most valuable items?
 
Simple settlements (I think that's the name) are settlement plans geared for lower end and Xbox users.

There are a few plots that make room for additional interior plots to be added (I had to be pointed to these as well) but would like to see more.

There are quite a few rec plots out there that have a "centerpiece" theme (love the huge hangman's tree), but of course there will be a settlers assigned to it (I consider it builder/maintenance guy).

I do like the idea of a plot that has the player in mind. Whether it be a player home that upgrades on its own (maybe based off of player level, or after certain quests?). I have read that there is a player museum of sorts in a far harbor plan, so apparently there is some way of implementing this. And yes, I would love a player workshop plot. Everything you need for crafting purposes and maybe safe storage for your most valuable items?
Has anyone played with the Simple Settlements there are some incongruities in them that severely detracts from using them for me.
 
Has anyone played with the Simple Settlements there are some incongruities in them that severely detracts from using them for me.

I have, and I agree with you which is why I don't use them. But, it's still the best suggestion for people that are having issues with most of the other builds.
 
I have also stopped using it, tried a bunch of the plans and I was always over limit by the first level on Xbox so I stopped.
 
Yes. Re-reading myself, I lied. I was over limit or in the yellow on some plans at level 1, not all plans. But most plans were still over 50% at level 1 despite saying it was supposed to be under 50% at level 3. Couple that with the weirdness of some of the designs and the fact that I don’t like walls and that add-on was removed
 
Yes. Re-reading myself, I lied. I was over limit or in the yellow on some plans at level 1, not all plans. But most plans were still over 50% at level 1 despite saying it was supposed to be under 50% at level 3. Couple that with the weirdness of some of the designs and the fact that I don’t like walls and that add-on was removed
I like walls, especially now that we have the interesting CQ mechanics with wall busters & what other factions might use to achieve the same thing.
 
I like walls, especially now that we have the interesting CQ mechanics with wall busters & what other factions might use to achieve the same thing.
Do NOT use wallbusters on safes, lol. Also doors, I mean they work, but everything goes flying.

For one playthrough I thought I could replace lockpicking with just using wallbusters, they seemed to work on wooden locked doors that didn't have a loading screen, I think. Everything was such a mess afterwards I stopped doing it.

Actually I wonder if anyone could make a wallbuster grenade launcher.
 
I was thinking more like for the Minutemen using a sticky smoke grenade and the artillery to bust the walls.
 
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