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Discussion RP Lobby - Who Are You?

Character name: Psykes
Character gender: female
Prime motivator: survival

Spit out of an icebox, memory hazy, a baby? Inside a prison it seems, giant roaches? Looks like an office, oh a gun... Now this feels familiar, daddy used to take me to the gun range every weekend. You and your little guns he always used to say. Bright sun, looks like houses, I'll go see......
 
Character Name: Fenrir Riley
Character Gender: M
Prime Motivator: Eye for an eye
Narrative:

(Sitting with Piper and Nick after taking care of Kellogg)

“What do you want?” Fenrir asked as he stared at the woman and the robot man thing. “Your story, blue.” “Yea, it’s not often someone comes around with a 200 year vendetta, partner.” Fenrir stared at them, his pale green eyes slowly drifting around, a withdrawal coming up, “I already told you both my fucking story..” “you gave us the bare minimum, blue. The way you had torn into Kellogg....I’ve never seen someone shoot a submachine with such accuracy while roaring at the top of their lungs.” Fen sighed, rubbing his face, wishing he was back on the road with his dog, “I don’t feel like going into it right now..” “Please, Fenrir?” Piper had asked. This made Fenrir tense up. She sounded like Daliah—his late wife. He looked up at Valentine, who was lighting up a cigarette (which confused the absolute fuck out of Fenrir) and asked for one himself. He took a few drags, “I told you it was fun running around blowing stuff up—but it’s only because it takes my mind off everything. Before I met my wife, I was a addict to many a drug and as volatile as could be. I ended up going to court and she was actually on the defence...I saw her and fell for her...” he took another drag, his ha d starting to shake. Was it from the drugs or the memories?

“I cleaned up for her..She kept me in line. Long story short, it was like beauty and the beast...if the beast was a drug riddled, violent ass hole who got off on seeing others hurt..” He glanced up to the pair. “When she—she was—“ he couldn’t get it out. A soft whimper sounded and a tongue licked his hand. He gave a pat to his companion, “When I got out and realized what was real. I fell off the wagon. I’m on more drugs than I care to admit and I’m running a raider gang..”

To be continued...if so desired.
Which Faction will you "win" with?
Fenrir currently has taken the life of the one who ruined his family, but he found out more. He currently isn’t looking to do much more than survive the day to day, quietly hoping his drug use will kill him first so maybe he can see Daliah once more.
 
Character Name: Furiosa (was named Audrey)
Character Gender: Female
Prime Motivator: save her son / help her son, and preference to Law and Order (being a former legal professional)
Which Faction will you "win" with? First with Jammer then converted to Institute plus Minutemen

Narrative: She was Audrey, up until she learned about the institute. To fight them she needs a strong force at her back and at her disposal. She also needs total control because she doesn't want any possible harm to her son.

Brotherhood is strong but she has no hope to oust Maxson and still keep the majority loyal to her. Having Maxson in charge she cannot guarantee that Maxson won't sacrifice her son for the "greater good" when things go south.

Railroad is too weak and their cause unrelatable to most wastelanders. It will be hard for her to grow it to formidable force to the institute.

Minutemen is, at least according to Garvey, practically history. Growing it from scratch doesn't seem practical.

Jammer's gang is the best hope for her. If she play things right she can have an army that can go toe to toe with the institute while still in full control.

So after she's back from the glowing sea she put on a mask and changed her name to Furiosa. She went to Jammer and told him Audrey was not interested to go on but introduced him to her. She would like to continue in her place. Jammer saw through her but decided to play along. After all it's her resourcefulness and leadership he needs, not her real identity.

It will be years before the molecular relay can be completed. She has time to build an army that would follow her anywhere and die for her.

Jammer's plan worked. She became the most feared raider boss in the commonwealth and have almost all settlements in her control. She has more resources than all the other factions combined and far more loyal followers.

Alas, after all, it has been 200 years. The molecular relay relies on a lot perfectly preserved pre-war parts. After a year she barely had the parts for one molecular relay. For a gang this big, it won't be long before things begin to fall apart. Jammer, Ophelia and even her would be challenged by schemers, minor raider warlords and hot headed wannabes as soon as her victories become faded memories. She cannot wait until someone decided to stage a coup that would actually work.

It's now or never. She had to go in, alone. She was armed to the teeth and carried as much as she could. She was expecting a blood bath in the institute. But things didn't go as she expected. It turns out that her son is the Institute. She didn't have to fight the institute. On the contrary, the Institute needs someone like her.

Maybe the wastelander have all forgotten what the world used to be but not her. She knows that the institute is truly mankind's last hope of returning to civilization before thousands of years' knowledge and technology finally turns to radioactive dust. Plus, the Institute is her son's life's work. She didn't have the chance to raise him and love him. But she can help him realize his dream.

Yet she has created the institute's worst enemy. What irony. The institute cannot expand its operation quickly unless the terror empire she created is defeated. With all the cutting-edge technology, the institute is still too weak. The scientists are too naive and the number of synth too few. She needs to help her son to bring about the destruction of those enemies by manipulating them to turn on each other.

Luckily, she learned about there is another minutemen offshoot in her time with Jammer. She thinks they may be strong enough to counter Jammer's gang if she can make the BoS or the Railroad to join forces with them. Once both Jammer's and Aiden's forces are weakened. She will use Garvey to grow her own minutemen army. She will also use the institute to turn BoS and the Railroad against each other. Divide and conquer. One by one the enemy will fall. Her minutemen will one day become the Institute's vanguard on the ground. Providing resources and strongholds for Phase 3 of the synth production. Mankind will be redefined and saved from the savage way of life of the wasteland and return to a civil society. Law and order will be restored.
 
Character name: Rayne
Character Gender: female
Alternate start mod

Been running with this crew for a while. We took over this assembly plant, and now Jared just sits there stabbing and inhaling one chem after the other. The guy's nuts I tell you. What is this "sight" he keeps mumbling on about? And who the frack is mama Murphy? I need out of this place, join a new crew or something.

Jammer says Jared has a job for us. There's a group heading north, Jared wants us to intercept. But Jammer says he wants me to stick with him, he has a plan.

A friggin Minuteman! He's actually pretty good with that musket. Smart guy taking his group into that old museum, he's been picking us off one by one. Wait, why is Jammer waving me over?

This is it, Jammer wants to make his move. He wants me to take out the rest of the crew. Doesn't care about the goodie goodie and his friends, just wants it to look like we got wiped. I got this, my blade will be fed tonight!
 
Character name: Kat
Character Gender: Female
Former Occupations: Lawyer/Undercover DEA agent
Faction; Raiders: Founder of the Boomsticks.

Kat originally attended Law but being the free spirit she is that vocation was too mundane to keep her focus. The risks, danger and excitement provided by being an undercover Drug Officer drew her in. After a short time Kat became addicted to chems and alcohol as frequent usage was required to maintain her cover. It began to effect her life at home and at work. Her superiors were forced to pull her from the field.

Rehab was difficult, she didn't want to quit. She enjoyed the life. She felt a gnawing spite towards Nate for luring her into the park where she got pregnant... she resented being 'domesticated'.

Upon awakening from the Vault, she felt liberated from the confines and obligations of the old world. Free at last & the world will feel her rage!
 

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Since I am a Liberator at heart and I'm not positive about groups other than the minutemen, I've put Fred on hold and I'm mostly starting out a couple of characters I can work with If I see any groups that interest me, or just play if that doesn't work out. This one could work with the railroad or if possible, combine railroad and minutemen.

I use the "start me over" mod and "The Sole Survivor's Military Service" I like using this on some of my characters because it does have quite a few options. They have a coast guard option so I picked that and am working the story to include something about it. So far it does not mess of the non survivor character story.

- - - - - - -
Character Name: Holly Jones from a small settlement near Rivet City
Character Gender: Female
Motivation: Pragmatic. Helps where she can, hates bullies whatever they call themselves and is a survivor

She had a friend in RC, the security chief, who was a synth, though she found this out later, but it gives her a solid pro synth feeling.

Her beginning:
Grew up in a small settlement near a place called Rivet City. RC was an old military ship that was turned into a floating town.

My childhood was pretty normal, all of us kids learned how to do a little of everything, farm, blacksmithing, sewing and even some art forms. Some of my friends were talented knife makers and some made artwork that looked like you could reach in and touch the water or moon. I was a potter, something about the feel of the clay and turning it into a functional, beautiful, cooking container made me feel content with the world even on bad days. Traders headed to RC would stop by and often leave with a some of the things we had to offer.

We were close enough to RC so all of us kids trained there along with their kids. Part of RC's security called themselves The Coast Guard, which apparently back in the day were people who helped with coastal disasters. Their focus over the years changed a bit, and the security chief made sure all of us learned some survival techniques. I even joined up with their security for a few years, for personal reasons.

I loved talking to the caravan guards about the different places they had been so around 25/26 I joined one of the caravans and travelled for about 5 years and met some amazing people like Agatha, an old lady who played classical music. All of the caravans turned to her station as soon as it was available and tried to make sure she didn't need anything.

I ended up in a place called Nordhagen's beach where I left the caravan and started wondering on my own. I heard rumors about a place called Diamond City and decided to head in that direction.
 
1st Conqueror play-through as an Enclave remnant (work in progress)
Character Name: Gene
Character Gender: Male
Prime Motivator: Kindness kills
Narrative: Basically, my character starts off FO4 in a dream (the shower scene) using the Start Me Up mod. He is an Enclave remnant. Sanctuary is the main settlement, and Starlight is the outpost.

The Liberator version of the Enclave faction pack is being used. The goal isn't to subjugate all, but subjugation is an option. If settlements aren't kind to us and satisfy our demands, they'll be neutralized. (To make an omelet, gotta break some eggs.) Any and all of the obviously hostile factions such as the Raiders will be eliminated. We'll see about the rest.

In survival mode and a newbie to the area, so helps to have friends. To that end, I've recruited Barb and Heather (both mods) as companions. We've scouted out some of the settlements in the north. None have been hostile (bit disappointed), but passing by Corvega was a desperate fight for life... Deadly Raiders of the Commonwealth mod. We’ve acquired some items in our travels, and they’re now dressed as Enclave soldiers and armed with some nice weapons. The rest of the story is being written.


Future Conqueror play-through as a Regulator
Character Name: Buck
Character Gender: Male
Prime Motivator: Scavvers unite
Narrative: I want to play as a scavver faction. Not the rust devils or the rust devils repackaged. I want to play as an enhanced version of the scavengers you meet across the Commonwealth.

They won't kill to subjugate, but they will kill to keep the peace and commerce flowing. They're loosely inspired by the pre-Revolutionary War rebels known as Regulators from the then colony of North Carolina. The Regulators rebelled not for political purity (democracy and inalienable rights of men) but for relief from the excessive taxes, etc. In this way, they won't be idealists or ideologues like Preston's Minutemen. Rather, they'll be (more) pragmatic. They won't be angels. I'm sure you've run into some scavengers that overreacted and attacked you for no other reason than you got too close. They might turn a blind eye to some things. They might navigate in the gray space. But, at the end of the day, they'll try to protect their own from the depredations of others. The Regulators will keep score, and then settle the score as time and the situation dictate.

Their equipment will be a hodgepodge of the other factions... because they take bits and pieces from what they can get. Always found it incongruous that FO4 scavvers wouldn't arm up. They're getting into harm's way in order to find stuff (including amazing discoveries -- legendary items), but they only wear basic clothing for protection (e.g. scavenger outfit). What happened to the good stuff? They sold it all away? Basically, makes the scavver an unsustainable lifestyle as any encounter with the Pack, etc would be fatal. Doesn't make sense. To survive, changes must take place.

I'm really fond of the drifter outfit, and would like to combine some of the armors with it to create an NCR-like vibe. Also, like the longshoremen outfit and engineer's armor as they have a scavver-like vibe (to me). It's a long way off but would like to modify them (and others) to create scavver levels/specializations.
 
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1st Conqueror play-through as an Enclave remnant (work in progress)
Character Name: Gene
Character Gender: Male
Prime Motivator: Kindness kills
Narrative: Basically, my character starts off FO4 in a dream (the shower scene) using the Start Me Up mod. He is an Enclave remnant. Sanctuary is the main settlement, and Starlight is the outpost.

The Liberator version of the Enclave faction pack is being used. The goal isn't to subjugate all, but subjugation is an option. If settlements aren't kind to us and satisfy our demands, they'll be neutralized. (To make an omelet, gotta break some eggs.) Any and all of the obviously hostile factions such as the Raiders will be eliminated. We'll see about the rest.

In survival mode and a newbie to the area, so helps to have friends. To that end, I've recruited Barb and Heather (both mods) as companions. We've scouted out some of the settlements in the north. None have been hostile (bit disappointed), but passing by Corvega was a desperate fight for life... Deadly Raiders of the Commonwealth mod. We’ve acquired some items in our travels, and they’re now dressed as Enclave soldiers and armed with some nice weapons. The rest of the story is being written.


Future Conqueror play-through as a Regulator
Character Name: Buck
Character Gender: Male
Prime Motivator: Scavvers unite
Narrative: I want to play as a scavver faction. Not the rust devils or the rust devils repackaged. I want to play as an enhanced version of the scavengers you meet across the Commonwealth.

They won't kill to subjugate, but they will kill to keep the peace and commerce flowing. They're loosely inspired by the pre-Revolutionary War rebels known as Regulators from the then colony of North Carolina. The Regulators rebelled not for political purity (democracy and inalienable rights of men) but for relief from the excessive taxes, etc. In this way, they won't be idealists or ideologues like Preston's Minutemen. Rather, they'll be (more) pragmatic. They won't be angels. They might turn a blind eye to some things. They might navigate in the gray space. But, at the end of the day, they'll try to protect their own from the depredations of others. I'm sure you've run into some scavengers that overreacted and attacked you for no other reason than you got too close. The Regulators will keep score, and then settle the score as time and the situation dictate.

Their equipment will be a hodgepodge of the other factions... because they take bits and pieces from what they can get. Always found it incongruous, that FO4 scavvers wouldn't arm up. They're getting into harm's way in order to find stuff (including amazing discoveries -- legendary items), but they only wear basic clothing for protection (e.g. scavenger outfit). What happened to the good stuff? They sold it all away? Basically, makes the scavver an unsustainable lifestyle as any encounter the Pack, etc proves to be fatal. Doesn't make sense. To survive, changes must take place.

I'm really fond of the drifter outfit, and would like to combine some of the armors with it to create an NCR vibe. Also, like the longshoremen outfit and engineer's armor as they have a scavver-like vibe (to me). It's a long way off but would like to modify them (and others) to create scavver levels/specializations.

I love the idea of a scavver faction. I agree, they have potential. I was trying to figure out how to be a trader, but I have no idea how or if it would work.

I am a Liberator. I really have no interest in conquering, and I like the idea of with the Enclave you can pick either. I think I will check out the Enclave see what I can come up with. Most of them, Railroad, Brotherhood, Institute, they all have ideologies that I can't complete which is why I've a fondness for the Minutemen, I can help anyone I want with them and not get lectured.

You have inspired me. Thanks.
 
Character Name: (Maj. - "retired" U.S. Army Special Forces Taggerty's Thunder) Rock Action, Major Rock Action.
Character Gender: Male
Prime Motivator: Find my son, protect Heather (Casdin) [Mastermind]

Narrative: Yeah, I let the Quincy 5 live. What of it? At that point, I didn't know Jammer from Jesus and made a split-second decision to keep both parties "happy" until I figured out the lay of the land. Two hundred years? I'm still trying to wrap my head around it.

One thing I like about Jammer is he never fails to identify the various factions and their subgroups/gangs throughout the Commonwealth and mark em' on my pip-boy. Simply put: I have my own reasons for wanting the competition dead. Especially now that I know there is competition. Jammer identifies targets properly. Some I befriend and work with, to an extent. Most? I put them in a hole today so I know for sure they won't get in my way tomorrow.

The Minutemen? Let's just say that I identified the problem and keep their mouthpiece on a short leash. He is currently walking in circles around my old neighborhood. His friends have proven themselves just as manipulative and twice as useless. Obviously Garvey thinks he is the owner of his faction, even if he pretends to defer to me. I think he is frustrated at the slow progress of both Sanctuary, the settlement and his ridiculous plan to prop me up some kind of smokescreen "general." Does he even know about the Minuteman remnants I've been knockin' heads out in the 'wealth? Top concern: is he communicating with the outside world and if so, how? Carla? She's the only one bored enough to spend any time with the Quincy 5 as far as I can tell.

New faction: One-eye turned me on to the Brotherhood of Steel and I've agreed to "join" them for now. Danse is easy to do business with and reliable. He reminds me of an Lt I served with in Anchorage before the war. I like him a lot. Rhys has it in for me but I put him on his heels when I answered honestly about my motivation for joining up with the Brotherhood. Let's see what he does with that info.

Jammer wants to take a settlement and make it gang HQ. I need to move carefully here. The pieces are in motion but I can't quite see the player behind them. I'm going to point our gang at the Drive-In. Acceptable losses/Collateral damage. I think Heather is on board. She has her eyes on Kellog and I've got my eyes in Murphy's gang working double-time to make it happen. As long as we keep dropping Synths, she should be ok. I'm not ready to drop Jammer just yet and I actually like the guy. In another life, he might have been a brother in the Thunder. He's damn good at collecting intel on practically every other gang this side of Diamond City. I need that intel.

Which Faction will you "win" with? Murphy's Monsters, without a doubt Out of everyone I've met so far, Murphy and Raina are the only other people with a 10k tactical perspective. Aside from Heather's bunker, Fallons is the only place I feel safe enough to sleep. You do the math.
 
I am a Liberator. I really have no interest in conquering, and I like the idea of with the Enclave you can pick either. I think I will check out the Enclave see what I can come up with.

The Enclave faction pack is pretty robust. Referring to: https://www.nexusmods.com/fallout4/mods/40782

There are actually two different Enclave factions included in it, where one is a conqueror, and the other is a liberator, and if you really wanted to, you could have both of them in play at the same time. The requisite mods for the faction pack include an Enclave equipment mod that provides faction skins for combat armor, the X-01 power armor, and standard laser weapons, as well as some Enclave flags to fly over your settlements, and some vendors have various types of Enclave faction clothing and uniforms available for you to use, so if you wanted to you could dress up all your civilians in various uniforms and jumpsuits. About the only thing that was really missing, in my opinion, was Enclave faction skins for the robotic special recruits: Mr. Gutsy, Assaultron, Sentrybot, and Eyebot. The Power Armor Elites get X-01 power armor, and usually run with either a minigun or a gatling laser, making them pretty intimidating candidates for patrols through the wasteland.

Overall, though, I would say that the Enclave faction pack is largely overpowered in terms of the equipment your recruits receive, as they tend to run with a full combat loadout including full light combat armor, a .45 assault rifle (with lots of great weapon mods), a laser rifle or pistol, and a plasma rifle or pistol (or plasmathrower!), with rippers as standard issue melee equipment. It also has probably the easiest resource items for recruiting of all the faction packs, bar-none.

It's a great faction pack if you're interested in playing the Enclave for conqueror or liberator games!
 
This is a wonderful idea! One of the main reasons I play Bethesda games is to create my own story, my own character and allow them to play out their own destiny. My characters all tend to be broken, twisted or vicious in some way and the virtual cornucopia of wonderful mods make it all possible.

Character Name: Micah Cane
Character Gender: Male
Prime Motivator: He wants to reshape the post-apocalyptic world into a hellscape for the average citizen and a veritable candy land for himself and others like him.

Narrative: The only things he’s ever really cared about are killing, and his son. His wife was merely a cover, to make him look normal, to help him hide in plain sight. He was skilled at hiding. His neighbors all liked him - especially the wives - and saw him as just another guy, just another war hero. In truth he was nothing of the sort.

In the military he was used for covert operations. He would go in with his team and destroy an enemy target. They sent him into places no one else could get into. If they wanted information, he extracted it from the target. He was very good at his job, mostly because he’s a skilled killer and a sociopath.

When the war began to take a turn for the worst, the higher-ups became nervous and replaced his commander. His replacement was a hard, but straight-laced General, who believed in being honorable during war. He did not like Micah’s team, and he especially did not like Micah. The new General saw him for what he was, a rabid animal that could turn on his owner at any time. The military disbanded Micah’s unit and sent its members to opposite ends of the war effort. Micah was forced to retire early. He went without a fight, but he was extremely angry.

The new General was concerned about turning him lose on the world, so with the approval of Command, he secretly arranged for Micah to give a “speech” at a nearby VA. His plan was to get Micah there and kill him, rid the world of a dangerous animal. Things didn’t go as planned. The bombs dropped and Micah and his family escaped to Vault 111. The General and his army were decimated and the world forgot about Micah Cane.

Well, everyone but Vault-Tec. While the military was arranging to get rid of Micah, Vault-Tec was trying desperately to save him. A top scientist whose job it was to help come up with the experiments in the vaults had a plan. It was long-term and a bit of an unorthodox plan. He wanted to see what would happen if someone capable of great evil and military coordination was allowed to survive the bombs and given the opportunity to reshape the world. Vault 111 was the stage in which they planned to carry out this experiment. They would put all of the occupants of Sanctuary into the cryogenic pods and see what happened. The main experiment would be the effects of long-term cryostases on unknowing participants. The secondary, and real, experiment would be Micah.

It was very important that Micah agreed to be a part of the vault program and that he and his family made it to the vault. They sent their best Vault-Tec rep to recruit him. It took him days to secure Micah and his family, but finally got them at the last moment. When the bombs dropped, Micah and his family showed up and were escorted to the platform. They made it into the vault by the skin of their teeth, but were safe. Next, the vault doctor was to escort the family to their pods and make sure Micah complied. The doctor had powerful sedatives hidden in the pocket of his lab coat, in case Micah became suspicious and refused to get into the pod. After a moment of hesitation and a knowing glare at the doctor, Micah entered the pod without a fuss. His wife and child did as well.

Sometime during his sleep, Micah was unfrozen and watched people kill his wife and take his son. He was refrozen, but not before getting a very good look at the male that took Shaun.

Later, he awoke for good with the man’s face burned in his memory. As he left the pod chamber, he gave an impartial glance at the frozen body of his wife, her face twisted in terror. When he finds the man, he should thank him before he eviscerates him, he saved Micah the nuisance of killing her himself.

Which Faction will you "win" with? He will go with The Institute. He will probably be proud of how much his son has become like him without any influence from Micah himself. The Institute is also a very powerful tool. He can use the scientists to his advantage and the army of coursers and synths to fight for him in his war to take over the Commonwealth. He can also keep them underground, away from any plans of a surface takeover, if he is there manipulating their direction. Blowing them up seems like a huge waste of resources. Why do that when you can use them to destroy your enemies.

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Oh this is fun! Unfortunately I think the faction pack I'd like to write about is defunct, so this isn't going to be for an actual play through :(

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Character Name:
Billy Joad
Character Gender: Male
Prime Motivator: Universal liberation

(Handwritten speech notes found in Sanctuary Hills)

Oct 23, 2077 7PM - Veteran's hall speech, Reflections on Anchorage

I know I'll be repeating some of what our other wonderful speakers have said, but some of it bears repeating. We've been at war for 26 years. I'm including the invasion of Mexico in that; we all kind of forget about that one because for some reason it's not counted as one of the "Resource Wars," but I'm counting it. We just finished a battle in Anchorage Alaska that lasted eleven years. I spent nearly my entire military career in that battle, and today we're asked to reflect on it.

We knew that we were going to run out of oil. We knew, and we didn't build buses or trains or electric cars. Why not? Because it's not profitable. The Sino-American war has been the worst thing to happen to humanity. It is the best thing ever to happen to American business interests. How many Protectrons, Mister Gutsies, Suits of Power Armor, planes, tanks, ships, has the US government purchased at ungodly sums of money? How many of us have bled and died defending a pipeline that we wouldn't need if we got to decide together, a long time ago, that we should stop building for short term profit, and start building for long term flourishing?

I said "we knew" but of course I don't mean *us*, we only found out in 1952 when that documentary about the Texas oil fields came out; remember, after we destabilized mexico with sanctions and then invaded? But *they* knew. They only revealed fusion cells in '66!

We working folks are the ones who pay the ultimate price so that our families back home can take our life insurance proceeds and pay the cash price of our kids Sugar Bombs, or a new Mr. Handy. And don't get me wrong, those things are great; I love me some Sugar Bombs. But if I could give up Sugar Bombs to get my friends back, I would. And I know you all would too. If we could give Steve his legs back by never drinking Nuka Cola again, we would. If we could give Susan back her father by taking the bus instead of driving, we would. And we could have had that. We could have had it, and we chose not to. No, y'know what? We didn't choose not to, that was chosen for us by those war hawks and corporate profiteers in New York and DC. We didn't choose shit.

And don't think Joey Chan sitting in the other trench has it any better or worse than you do. He also has a family back home, parents, a wife maybe, some kids. He likes to sit on his couch and eat take-out and watch the TV. He also likes to go out for a drink with his buddies from way back when. I guess he doesn't drink Gwinnett, but I'm sure there's some other crap beer that he's got the same love hate relationship with.

And we won six months ago. We took back Anchorage. We've spent more energy on that "battle" than we'll get from the pipeline before it runs dry, but what the hell do we grunts know? It just makes that oil that much more expensive. Whether it's invading China, the Philippines, or retaking Alaska, this war has been fought for resources they knew we'd run out of, and we're fighting because they didn't see profit in doing anything about it.

I know I'm safe here, that none of you are going to call the Vigilant Citizen's Hotline for me saying it how it is. Because you all know how it is too. You're soldiers, and wives, and husbands, and children of soldiers. You know that all we want is to keep our people safe. That's what I signed up for when I turned 18. I thought so anyway; now at 30 I know that's not what I signed up for. That's not what I spent nearly half my life on. Those of you who know your history will see that this great war was no different from the last, it was not about scarcity of subsistence, it was about scarcity of profit. At the end of the day, war...war never changes.
 
Chapter 1.

Born on October 11, 2047 in Salem, New Hampshire (not to be confused with Salem Massachusetts), William Joad had a good and unremarkable childhood. His parents owned a small bakery and operated it together, with occasional help from a young Billy as he grew up. At the age of 16, Billy's father, Tom, injured his back and became unable to work. For the next few years, Billy's mother did the best she could to carry on the business with Billy, but their financial situation started to deteriorate rapidly. The gutted Social Security system could not do much to replace Tom's income. At the age of 18, Billy enlisted in the military to earn a steady paycheck and help support his family. This largely worked: at the time of the great war, the two were still alive and well in Billy's childhood home.

Chapter 2.

After basic training, Billy developed a close friendship with another young soldier, Sandra Smith. After many evenings spent in intense discussion, Smith started by causing Billy to think about the aims of the US government in invading Mexico in 1951. As he was only 4 at the time, Billy had never much thought about it. From there, discussion turned to the unfair treatment of his parents, of indigenous people (who had by this time been almost wiped out through continued internal colonization), and of the other vast swaths of humanity living under the boot of US hegemony and imperialism. Smith, it turns out, was a Chinese intelligence asset. She introduced billy to Marxism, and managed to smuggle him some introductory texts by Marx, Luxembourg, Lenin, Mao, and others.

Once this process had begun it could not be stopped. Everywhere he looked, Billy saw the fetishization of commodities. He saw the slaughter of American Indians in the land he lived and worked on, the starvation of Mexican civilians under unjust sanctions in the oil he filled the trucks with, the sweatshop deaths in the clothes he wore. To say nothing of the endless wars, or the Chinese Internment camps. He entered this world for good personal reasons...but he was a cog in the monstrous machine now. Smith held the key. She imparted to Billy a theory of "Revolutionary Defeatism." Her hope was to spread this understanding of facts and political theory among the rank and file of the military, until the revolutionary potential of the military was high enough. Then the enlisted men and women would kill their officers and return home to overthrow the government that threw their lives away to enhance corporate profits. The Chinese, for their part, had similar movements of secret Maoists, Anarchists, and even the rare liberal republican. The People's Republic, for any of its faults, could provide extremely useful guidance, material, and logistical support to people like Smith. Even if it was taken as true US propaganda couldn't make China look worse than the absolute evil Smith and Billy knew the US to be. She recruited Billy to Chinese intelligence as well. Since Chinese internment began, and particularly since Wan Yang was captured in 2062, Chinese intelligence were always eager for assets of non-asian ethnicity.

Smith then determined that for their safety they needed to distance themselves. They were active members of the military. Other people had seen them together. The pair were never intimate, but they determined to act as though they were and had a violently bad breakup. Billy asked to be transferred to Anchorage to get away from "that hateful cow." Billy never found out that she was executed for treason two years later.

Chapter 3.

He spent the next 8 years fighting communists by day and agitating fellow soldiers and reporting to the Chinese by night. After his first 4 year contract, he renewed and was allowed a short leave in Vancouver, Canada. He met Nora. Nora was a Canadian who was not politically active, but vaguely supported Canadian independence. She just wanted to live her life. She felt like home. Billy was madly in love. He had never felt so at peace in his life as he did with Nora. When Billy was shipped out again, he recorded a holo for her every week and sent it back to her. By the time his 4 year contract came up for renewal again, he simply couldn't handle the now triple nature of his life as soldier, spy, and boyfriend. He quit the army. His Chinese handler was not pleased, but Billy kept them in the loop as he moved to a suburb of Boston, less than an hour from his parents.

Chapter 4.

Nora and Billy got married and had a child. Billy did his best to keep involved with his new Chinese handler, who was rapidly losing interest in him as an asset. He joined the American Legion, as well as local groups interested in Social Justice.

On October 23rd, 2077, he was going to give the above speech at the veteran's hall, when the bombs fell. He was cryogenicly frozen against his will. In 2227 he was awoken long enough to witness the murder of Nora and the kidnapping of their son. In 2287, he escapes the vault.

Chapter 5.

Billy began exploring the post-apocalyptic wasteland, and discovered the last Minuteman, Preston Garvey. Realizing that what Preston was talking about, communities organizing together for defense and prosperity was an un-sophisticated communism, Billy eagerly began to help the Minutemen rebuild and expand. The original minutemen were also revolutionaries, so why not?

The settlers came from across the commonwealth to live together, sharing food and water among themselves freely, and coming to one another's aid in the face of external threats. Their self-sufficient nature meant that helping to guide the settlers would not be a task that would help Billy's search for his son, rather than distract from it.

Chapter 6.

Only a few weeks after beginning to build beneath the banner of the minutemen, Billy met another group; the red guards. Descendants of Chinese Internment detainees and Chinese expats, the group maintained a more or less Marxist understanding of liberation. They knew of the previous CPG, but correctly recognized that it was not a movement of the people. Upon seeing the reformed Minutemen under Preston and Billy, they were eager to set down roots and help to build a base from which liberation could be spread. As the weeks went on, and the investigation to find his son continued, the minutemen and the red guards joined forces. The Commonwealth Free Territory was formed.

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Each settlement elects a member [thanks auto-assign!] to work a logistics station [thanks IDEK!]. That member ensures that the settlement's surpluses and deficits are accurately reported to the community of settlements, and that the surpluses are sent to where they are needed, and that deficits are solved by other settlement surpluses (as a side note, this is essentially Project CyberSIN). Although Billy was appointed General of the Minutemen by Preston, as far as the settlements go, the title is essentially irrelevant [thanks rise of the commonwealth!]. He now serves more as a figurehead than a leader, though for an especially industrial settlement, his guidance can be useful [thanks industrial revolution!]. Billy now spends his time as an adventurer and scavenger rather than a leader; he is still looking for his son. As the Commonwealth Free Territory expands, all will be freed, not only from the physical chains of slavery, the social chains of wages and debt, but the metaphorical chains of hunger, thirst, and exposure.

Which Faction will you "win" with?

Red Guards + Minutemen. (though the red guards faction pack is dead it seems :()

The Railroad seems fine, and may accurately critique reactionary attitudes of ordinary folks against Gen3 Synths. We'll work with them on that, changing people's minds about that will be impotant. But that cannot be our primary focus. Democracy must come first. If the people would not accept synths in their midst it's not our job to force synths on them, it's our job to uncover what causes that prejudice and address it. Democratic control of the means of production includes deciding where and whether to devote resources to fighting, and so demands that the Railroad push the public towards seeing their position as natural allies of the enslaved synths.

The Institute, the Brotherhood, the Enclave (if they were to show up), and Raiders all aim to hoard the product of other people's labor. They must be resisted and ultimately destroyed.
 
new times and new stories for me.

Name: George Rosewood ''Blitz''
Gender: Male

Rosewood had grown up in a functional weatherstation from the war, but now it had malfunctioned. A team of 30 was selected and sent out to different regions that likely had the part or atleast information on where to find them, a simple fetch quest just a much longer walk or so they said.

He got the Boston region as a target and was sent on his way, the first few miles were easy people were helpful and polite but as he came further south he noticed that changed.
He encountered raiders bandits scammers and lost some of his kit and became wary of strangers.

Upon reaching Boston he made his way to Trinity tower and hooked up to the radio mast to broadcast a message back home letting them know he made it.
The reply he got though was chilling, the station had come alive briefly and gave a forecast.
a coldfront that usually went down over siberia was heading down over north america and was predicted to reach all the way down to Maryland.
If it would be like how it was over Siberia then the cold would probably last for several years, a mini ice age.

he tried to warn people and scavenged supplies he knew was going to be needed but no one listened to him while he traveled to the different settlements. Time grew short and after being rejected from vault 81 he explored the vault-tec HQ in the hopes of finding more vaults and only vault 111 was on the list that he had recovered and made his way there.

upon reaching the entrance he could see the giant wall of cold bearing down upon him and the elevator did not move. he resorted to jump on it in desperation which seemingly worked just in time and he watched how the blizzard pushed over him as the elevator descended, he had just made it

Once he reached the bottom he found the vault door open and everything inside dead or frozen. thanks to his scavenging he had rations for two weeks and used the overseer computer to read of the sensors to see when the cold had passed
on the 9th day the storm had passed and he was about to make his way out he found a strange executable in the system and ran it
It triggered a virus left by the institute and a cryopod opened. Somehow the man was alive, His name is Nate and he thinks his child is kidnapped. true or not the world out there is not for loners anymore so Rosewood told him he would assist in finding this child.

This playthrough uses AFT and live a another life, AFT to allow the reviving of your spouse using curie (started the game as female and then used the sexchange command after Nate was revived).
Nuclear winter for the lovely winter weather that i no longer have here in scandinavia
and fallout 4 seasons for the winter landscape.
Loot overhaul to remove the vast majority of every resource.
Running as Minutemen Liberators and handbuild every settlement, only a few logical prebuilt.
 
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Name: liberty enforcer
Gender: male
Prime motivator: restoring America!!!!!
Narrative: as the name suggests liberty enforcer is a pre war hero that liberty prime was built as much in honor to him as it was liberate Anchorage...
Our story starts long before the Anchorage situation it was on a mission that I've decided to leave unspecified for the sake of the build. and just simply state it was extremely important and he was the only survivor of the units sent to complete it... He had managed to get to relative safety... And refused to give up on his mission... Using his genius level intellect he built a suit of power armor from random scraps that's happened to be near him... Declared himself liberty enforcer... before proceeding to complete the entire mission killing who knows how many hostiles single-handedly... When you got back the military (because they don't always make the wisest decisions) decided to repurpose him from the front lines to use his genius of intellect to aid in other ways... He spent a few years analyzing recovered alien technology... was then Anchorage was captured by the Chinese.... And he helped to build liberty prime.... And the rest is history... After waking up in vault 111 (and waiting for scripts to load for who knows how long LOL) he will look around for supplies at the top of the elevator and find a supply crate from The enclave... (I'm using the enclave faction pack) after making mental note of everything in the tape... He will go down to sanctuary talk to codsworth, before then going in to his old house and retrieving the alien assault rifle (modded weapon mod simply called alien assault rifle) from beneath a floor panel (this is not actually where the weapon is located you're going to have to console command it in but at least It will have random attachments so...) When he gets ahold of a power armor frame he will be inspired to recreate his suit of power armor... (Liberty power armor mod) at a chem station

After which fashion I will win with I'm not sure I figured this could be a figure it out as you go build...
 
Character Name: Nathan Miller
Character Gender: Male
Prime Motivator:
SHAAAAAAAAUN
Which Faction will you "win" with?

As General of the Minutemen, my end goal is to create conditions for the people of the free settlements of the commonwealth to finally come together and determine its future, free of institute meddling. The new commonwealth provisional government would be founded in the old town Concord, its capital. With the free settlements working together, the NCPG would establish the downtown Boston area as a completely free zone from its authority south of the river, where Diamond city and goodneighbor have autonomy in that area. With steadfast involvment in the affairs of greater Massachusetts and eventually the eastern seaboard, the NCPG would grow into a sprawling nation state rivaling the west coast NCR in the early 2300's.
 
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Character Name: Dave Death
Character Gender: Male
Prime Motivator: "Rebuild" enslave
Narrative:
For all intensive purposes, David was the ideal family man.

Sure, his parents hadn’t given him quite the best upbringing but it wasn’t abusive. It was a regular suburban style nuclear family, though it was a little distant from the city to be quite suburban and lacked the extra sibling to make a true nuclear family. No matter, it fit the pictures that all the magazines showed. Though… there was a somewhat unspoken brokenness in the home. An air that something wasn’t completely right. That behind the smiles, the perfect faces, there were stories that would break that magazine image. But that was easily mended with the right frame and some psychological glue… like his preferred brand: Justification! Or for those really tough pieces – Extra Strength Denial.

You see, his father was a salesman, and a pretty successful one at that. He had his own personal secretary who he brought with him on long, distant road trips to meet clients, visit expos and showcase the newest products. They stayed in hotels together. She was young, single and very beautiful. David was sure they made a great business team, though he must’ve missed his mother and him for being away so long. David thought this very hard. Business team. Missing his wife. Business team. Missing his son. Until it stuck, just like that, with the right glue.

When his father came home, his mother buzzed with happiness. You see, she strived to be the perfect housewife; she subscribed to all the homemaking magazines, had the latest in home and personal décor, kept herself well and tended to her husband. Likewise, his father seemed to play the part, though his stiffness and distance was distinctly a British trait… or so his mother would say sometimes while ironing, to no one in particular. They would eat together, home cooked meals fresh out of the oven. Go to see movies at the giant drive-in theatre. Visit the stores, seeing what new robotic and nuclear technology they had in the windows. Ah, how it looked just like the magazines.

But since the business trips were often, these happy times were brief. When the secretary, Amelia. would arrive, a look would always come across his mothers face. When he was young he didn’t quite understand why she looked just so at her, and the complexities of the suppressed emotions were lost on him, but when he was older he knew… but that glue changed that face in his eyes from one of knowing disgust and jealousy to one of ‘I’m sad to see my husband go’. It’s amazing what the glue can do.

As years past and the time away from home greatened, and no longer could material goods or ‘keeping up appearances’ sate his mothers appetite for the ideal family she so wished for… Dave became an outlet for her alcohol laced frustration source of relief and support. You see, detachable ironing cables were great for storage, and conveniently seconded as a lash. Lashing out at David became both literal and figurative. But the glue fixed that, even if it couldn’t fix the cuts or bruises scrapes from playing baseball. When the glue wasn’t enough, he simply told himself that he wouldn’t be like his father. There would be no long trips, no young and pretty secretary, just his wife. A wife, a family, a home. Perfect like the magazine ads. A wife, a family, a home. HAPPINESS AWAITS ™ It was such a simple solution, he was grateful that it was the only one he needed to perfect what his parents couldn’t quite make complete. He thought this a lot when his mother drank a little too much and screamed at him told him she loved him and missed his father.

It was perhaps the background pain and bruises, hidden in the right places so the school wouldn’t notice, that led David from high school to the military. The image of a strong, righteous man who fought for his country and family was a new type of glue. Or rather, a paint. You see, glue could connect broken pieces, but paint could create something entirely new. Fill in blanks, paint a future. So David joined, and was quite successful. After all, that was what the magazines and posters showed. Carnage, brutality, murder. Honor, duty, country. When he met Nora in his off time his picture was coming together. He was making his own poster now, his own living version of the magazine ads. The perfect nuclear family, smiling pretty. There’d be no need for glue this time. He did all the right things, coming home from service decorated in medals, and gave her the proper and ideal wedding. It was a year or two before their lovely son was born. He looked much like his mother but didn’t take much after him. No matter. He named him Shaun, after his buddy from the army who hung himself from stress went missing in action after bravely fighting the enemy.

It was after throwing away a package of cigarettes that wasn’t supposed to be there the neighbours must’ve left last time they were over for dinner that the Vault Tec rep arrived. One thing came quickly after another and the bombs started falling. No matter, David had seen the Vault Tec posters and fought throw a bloody heroic tour of war, things would change but in the end things would be fine.

He found himself lost in this feeling while things blurred past. The quick cryogenic freezing decontamination he awoke from blew a hole in his perfectly framed mental poster. His wife, shot. The child, gone. Frozen again. Unfrozen again. It took all the glue and paint he had once he turned back up on the surface, but he managed to put the picture back together. There was even some billboards left to help, with those nuclear smiles from nuclear families. Nora was horrifically and pointlessly shot before his eyes a valiant fighter to save their child, a hero fallen in this new war a war for survival. But he kept on, a brave soldier once again, fighting with moral and emotional apathy courage and honor to reclaim his son.



That is… until the glue and paint ran out. You see, some things break so completely that not even they can be fixed. It had been so long that he had been searching and fighting for a foothold, scant clues, survival, in this wasteland. In his wifes memory. For his son. But, as his scavenged Concord again for supplies he unearthed in a home something that shouldn’t be. Letters of friendshiLOVE LETTERS. TO A MAN HE DIDN’T KNOW, FROM THE WIFE HE CHERISHED EVERY MOMENT. OOZING WITH THE LOVE, DESIRE AND LUST HE DIDN’T KNOW SHE HAD. T H E I M A G e w A S c RAC KING.

“I look forward to our son. Dave doesn’t know but that doesn’t matter. I’ll let him name him, that’s at least something right? Haha.”

h E R__ D e G REEE___ WAS __SUitaBLE. L@WYER. LI@R. CH#@TER.

W @snT FaTHHER thE sAME? SeCTReTARY. TrIPS. TriCKS. CHE@TER.

L00K FOR “OUR” SON. WHOSE SON? WHAT IS A SON? WHAT IS A FATHER? WHAT IS A MOTHER? WHAT IS A WIFE?

LIARS.

CHEATERS.

ABUSERS.

WAR? NO! PEOPLE… PEOPLE NEVER CHANGE. THIS PLACE WAS NO DIFFERENT THAN BEFORE THE BOMBS, THIS JUST HAD THE PAINT REMOVED. THIS IS PEOPLE.


Dave looked down from the faded letters, wet with tear drops and crumpled from his fist so tight he could hear the joints cracking. Without a uniform, his arms were exposed and he could see it. YES, SEE THE LASHES? REMEMBER NOW? THE LASHING, THE SCREAMING. NO MORE DENIAL TO HIDE THE MEMORIES. FATHER AND SECRETARY. MOTHER AND ALCOHOL. WIFE AND STRANGER. MAN. WOMAN. HUMAN. BUT NOT HUMAN, HUMANS WERE THE ONES IN THE MAGAZINES. THESE ARE FILTH. ROTTEN FILTH. ANIMALS.

There was no one to help his spiral. No one to break it. In a world where human guts and remains hung in bags on chains, were raiders raped and pillaged, there was no more magazines or posters or fake smiles to hide in. Dave broke. Or rather, he died. You see, while those colorful papers could be so powerful, they also burned up so quickly just like the paper they were printed on. As did the old Dave.

You see, he realized that the cruel wasteland reality that he was fighting all along was the true magazine ads, the true poster, the true dream and with his heart as dead as the nuclear wasteland, this was a fearsome thing. You see, the easiest way to make someone open up was with the kindness and fake smile perfected 200 years ago. And the easiest thing to put chains on wrists and a collar around a neck was the muscled arm of a man who had fought in two different centuries and lived through the brutality of both. OR BETTER, LEARNED THE BRUTALITY OF BOTH. ANIMALS IN CHAINS CAN’T CHEAT. CAN’T ABUSE. CAN’T LIE, NOT TO THE LASH OF A WHIP.

And so as Dave died, he simply became Death. Well, most of the time. If he showed up at your settlement, he was good old Dave. A parent who had lost his child, looking to make this land peaceful and prosperous like the old magazines even wastelanders had looked through. After all, who better than kind, smiling Dave from those times itself to entrust yourself to? Who better a fighter? Your daughter, your wife, your life, you could trust him with those. And when you woke up with cold metal around your neck and wrists, well you just met Death. You could beg him a thousand times to make things right… and he’d just tell you…

“Glue it together and everything will look pretty again”

Which Faction? The Institute could develop collars capable of ensuring obedient, honest, faithful slaves. new ways of furthering a peaceful humanity.
 
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Placeholder as my first post hit the word count. Will continue with "Tales about Dave", "Anecdotes on Dave" and "The Sweeping Death: The Commonwealth Enslaved Liberated from Freedom".

Blake Abernathy's Story of Dave
We're gonna have to be quiet about this, it's night and Dave's not in the settlement right now but who knows what ears might be listening. I'll try to keep it short. Just listen, and don't scream. You're new to this place but it's best if I told you straight. Maybe you'll last longer.

When I first met Dave, it wasn't long after we lost our daughter... ah... "we"... I mean Connie and I. We'll get to that. Anyways, Dave appeared with a smile, in a blue suit I've only seen in those old magazine ads for that "Vault Teck" company. Said he had woken up some time ago, and was lookin' to put this place back to the way it was. That and he was looking for his lost child. He was incredibly charming, in a way you never see anymore, only in those old ads. Perfect smile, friendly handshake, kind attitude - set you right at ease like a summers sweet breeze after a long day of farmin'. When we told him about Mary, the look that flashed in his eyes... I wish I paid more attention to it. Like a demon. I put it down to shock and anger, but if I had known... Anyways, Mary had been killed by raiders and I just wished that I could get her locket back, something to remember her by. It was a precious thing, you see. And just like that, he smiled and said he'd take care of it. He was once a soldier, he said, and soldiers don't look away from a fight. I was glad to have the opportunity for revenge, after all what could a farmer like me do? This guy, said he fought in the pre-war and survived the wasteland, so I wasn't too worried. I should have been though, just not how you think.

He came back with the locket, though his outfit was practically dyed purple from all the blood. We were happy that Mary had been avenged, and naive enough not to think about it, but it took Connie a long time to wash his suit for him. Went through an entire box of Ablaxo cleaner. I should've realized... He carried a rifle, how does a long range rifle soak you in blood? Now I think I know what really happened... but I don't really want to think about it either. Dave left our farm, but Death arrived at the raider's hideout. ... Hm? ... Oh not death, Death. That's Dave's... other side. We never saw it until it was too late.

You see after Dave did that for us we kinda threw our lot in with him, and did he ever bring results. Our farm went from a big rickety shack to a fully walled miniature city. You couldn't even see inside, and there was only one way in or out. At the time I thought it was the best defence against raiders. Against keeping things out. I didn't know that the real point was to keep things in. It's amazing what you ignore with a smile like Dave's. Even at the end when he was having us build a massive concrete jail, we didn't question it. One big room with lots of chains for a jail and one big room with lots of devices for interrogation. He said he'd bring the live raiders back and question them to find out about the innocents they tend to abduct, and I guess my hatred over Mary made me justify it. Didn't even question the tools and devices he had us build, even though lots didn't even seem like interrogation tools.

In the end though, we met Death. One night Dave had suggested and we all threw in for one big party. Loads of alcohol we had made or collected, with one final toast at the end. Cheered, chugged it down, then black. Don't remember a thing, only waking up in chains in what I later found out was the jail. It took me a little while to put my thoughts together, I admit I'm not the smartest man, but after a while I realized from looking from person to person that everyone from the settlement was here... just not the women. For a moment I breathed a sigh of relief, thinking they escaped, until I remembered we built two sides to that jail.

I screamed until my voice gave out when it hit me.

Anyways, best not to think about that. That's how you survive here and don't end up on the wall. Hm? Oh, alot of those aren't raider corpses, those were settlers. Well, he calls us settlers, but these collars... Well, if you ever get tired of this, just try to run. A little too far and boom.

Blake paused for a while, his eyes glazed over as if he wasn't really there.

Once saw a man pour him a Nuka Cola while he was sittin' watchin' us work. He had a problem with his wrist 'cuz of a raider splittin' it open out on the road once, so he ended up spilling it all over. Dave just smiled, said it was fine and wiped himself off. Even laughed and patted the guy on the shoulder. Told him he understood. Then the smile faded. Told another settler to fetch some raider gear and tossed it on the ground. Had the man put it on. By then you could see it in his eyes, Dave wasn't home no more. When he put the last piece of it on, Dave just said "Look out! We got a raider infiltrator!" He was smiling but it wasn't the type of smile you wanna see on Dave. Long story short, the man begged and pleaded, but was dragged off and nailed alive to the top of the wall. Lasted for three days. Even let us bring him food and water, but Dave just laughed about that... hm? Well because you see it wasn't a kindness, it was just extending the inevitable.

Anyways, that's that for now. Just never lie, cheat nor disobey the rules, 'else you'll wish you were on the wall. Dave can make it last a lot longer than three days. Make you wish for death, but Death won't give it.
 
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