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So who would you like to see as City Managers as ROTC evolves?

For now you'll need to share what is available. There are good reasons for gating the settlements behind a resource availability and it starts with not letting the player crash their save with too much running simultaneously.

While optimizations are in the works to improve this, they're not ready just yet.

It's frustrating but think about how much time it's saving you building a comparable settlement even if you're plopping a desk, kicking it off, giving them enough water to get up to level one, then sleeping for a month or so.

With the recent combined thread pool system, would it be possible to just create a queuing system for the settlement so the game will only upgrade a set number of settlements even if you have a city desk in all settlements? I think the basic foundation is already there with 3.1.1. It's just a matter of waiting for user data for the best values and settings for most users (finding that perfect balance bet. stability and speed through community submitted data).

With regards to the topic, I do hope that an addon will allow any robot created at the robot workshop to be a city leader. Rise of the Automatrons! I like the sound of that. :) An A.I driven commonwealth is the perfect solution for an institute playstyle. Rule commonwealth as director of the institute while secretly pulling the strings of the minutemen through the city leaders. The CPG that the institute feared and tried to destroy will be resurrected, only this time, controlled by A.I. centrally coordinated at the core of the institute itself (would also coincide with the institute ending of gaining unlimited power.)
 
A queuing system may be possible, but consider that the threading was written for 3.1.1 and the RotC started around a month ago with 3.0.0. It takes time to refactor and debug code.

Also consider that even with the new code we're still seeing reports of machines giving up on the higher poly settlements and crashing.

Personally I think the settlements should be limited to about 3 doing growth simultaneously and only growing one at a time. While the game engine very likely could handle more, most player computers seem to have trouble with > 3.

Then there's those that fire off 12 settlements simultaneously then complain about script backup and the game going into a ctd spiral.
That's with 12 companions.

Now imagine the level of noise on the forums if these same impatient people were allowed to fire off all 25 at once on a potato.

This is why we have a bit of concern about adding more companions and want to take it slow.
 
A queuing system may be possible, but consider that the threading was written for 3.1.1 and the RotC started around a month ago with 3.0.0. It takes time to refactor and debug code.

Also consider that even with the new code we're still seeing reports of machines giving up on the higher poly settlements and crashing.

Personally I think the settlements should be limited to about 3 doing growth simultaneously and only growing one at a time. While the game engine very likely could handle more, most player computers seem to have trouble with > 3.

Then there's those that fire off 12 settlements simultaneously then complain about script backup and the game going into a ctd spiral.
That's with 12 companions.

Now imagine the level of noise on the forums if these same impatient people were allowed to fire off all 25 at once on a potato.

This is why we have a bit of concern about adding more companions and want to take it slow.

Fair enough. If settlements upgrade faster, then maybe people will be less bored. I'm personally having four settlements now without any issues (whereas in the past, I'd crash if I go beyond 2 and that has kept me preoccupied while waiting for the cities to upgrade. I agree that 12 settlements all at once would be bad, regardless of your specs. But I mentioned this because I see potential in the latest threading system. As it stands, upgrading cities to level3 is currently a chore rather than a joy. Just a wild brainstorm with kingGath's latest implementation.

If it cured my potato laptop of crashes, I believe it can be used to further stabilize and speed up SS (especially with RotC). With regards to people turning on all settlements at once, that could always be prevented with disclaimers and like the current implementation, a holotape setting that can change the allowed number of settlements run at once. But I guess that system would be too complex (but if it becomes possible, it could change a lot in the RotC. I personally would prefer exploring two different cities rather than sitting on a couch and waiting, but that's just me). As I said, I just had a random brainstorm when I see how stable and smooth my game has become with the latest thread system. And was a bit too pessimistic with this. :)
 
Then there's those that fire off 12 settlements simultaneously then complain about script backup and the game going into a ctd spiral.
That's with 12 companions.

Yep. That was me. (Minus the complaining.)

As soon as RoTC dropped, I started a new game and raced around the Commonwealth, snapping up companions and putting them to work.

I got five or six settlements to Level 3 and sent their Leaders off to new jobs before it all finally bogged down on me. Fun while it lasted though.

And the experience got me to shell out for an SSD, so yay that.
 
I feel that in the settlements that have resident unique NPCs you should be able to use one of them, so as well as what everyone else mentioned already you have the likes of Finch Farm, Warwick Homestead, etc.

I suspect Roger Warwick could be a bit tricky to use, due to the quest attached to him. Probably better to put his wife in charge.
 
all i really want for a new leader is for some one to put Kinggath in game so we can have him build settlements for us...
 
It would be nice to be able to assign settlers - I use the Unique Settlers Spawner, where you can change settler faces using the SLM. It'd be nice to do so where I could make Boone from FNV and put him in NCR gear. Because why not!
 
I'd absolutely make a compatibility patch for What's Your Name, if someone tells me how... I still have no idea if it's possible to display the actual, displayed name of a settler whom you renamed using aliases.
 
Just for clarify as we now have the Visitor system, he's a SimTowers guest correct? he doesn't get injected into the visitor system I assume.
Correct. He shows up randomly as a guest. (I couldn't recall what Sim Towers called them.)
 
I love this thread! I'm also looking forward to people adding plans for settlements that don't currently have plans available! I am totally going to go for the irony of having Nick Valentine lead Covenant!
 
Perhaps mention of the limits on available leaders being a way of throttling ROTC should be added to the ROTC FAQ?

A queuing system may be possible, but consider that the threading was written for 3.1.1 and the RotC started around a month ago with 3.0.0. It takes time to refactor and debug code.

Also consider that even with the new code we're still seeing reports of machines giving up on the higher poly settlements and crashing.

Personally I think the settlements should be limited to about 3 doing growth simultaneously and only growing one at a time. While the game engine very likely could handle more, most player computers seem to have trouble with > 3.

Then there's those that fire off 12 settlements simultaneously then complain about script backup and the game going into a ctd spiral.
That's with 12 companions.

Now imagine the level of noise on the forums if these same impatient people were allowed to fire off all 25 at once on a potato.

This is why we have a bit of concern about adding more companions and want to take it slow.
 
Any of the NPCs who are basically useless. Those NPCs that can't be assigned to do any work.
 
All the NPC who are already at settlements, most have been mentioned already.
Porter Gage added.
I'd not pick any NPC that came with mods if it made that mod a hard requirement.
 
That worthless Vault overseer for those of us that were stupid enough to not shoot her in the head while exclaiming "Aak, a ghoul"...
 
I'd be happy if when there are people already there, we can assign one of them. Any other place, I don't really care just as long as I can assign someone. Looking forward to seeing what happens.
 
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