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Vim and Vigor

xarthos

New Member
Messages
24
I'm currently stuck at the "Ask about the blueprints in vault 81" part, and cannot seem to ask anyone about it. Am I doing something wrong? I completed the 81 story as well but nothing is happening.

EDIT: never mind, I wasn't talking to the right person
 
So I'm playing through the Vim and Vigor quest, and I'm stuck at trying to find the lost patrol. To me it looks like they're stuck inside the river dam? Unless there's a way to get to them that I just can't bloody find. Really unsure what to do, here.
 
So I'm playing through the Vim and Vigor quest, and I'm stuck at trying to find the lost patrol. To me it looks like they're stuck inside the river dam? Unless there's a way to get to them that I just can't bloody find. Really unsure what to do, here.
And just for clarification, done everything suggested to do for the problems. Load order is good, clean save, no mod conflicts, etc.
 
Hello,
I also have a problem with this quest.
I manage to take the vit-o-matic, but I'm stuck on the next screen:
vit-o-matic.jpg
Does anyone have a solution? Maybe with the help of the console?

And above all, great work on this new version of SSM2.

Thank you in advance.

Shyvaan
 
I only found a schematic down in VaultTechs basement. I brought it to Jake and he took it.

Using player.additem xx04599c 1 solved it, but I'd be curious if i missed something.
 
Hello,
thank you for the answer, but console says: item 'xx04599c' not found :sad
1. The person gave you the ID to schematics in Vault-Tec HQ in Hub of the Problem (the previous quest.)
2. The XX needs to be filled in with the numbers your mod is using. The XX is going to be different for everyone due to number of mods and load orders. Do help "item name" 0 to get the right ID#.
It still does nothing even if you move up close enough to be touching it and press Use anyway? Thats always worked for me.
This is the correct answer, you want to hit the activate button in the area around it and that should grab the Vitomatic. It has no activate option.
 
A future update to the mod should include an activate option because I literally spent an hour trying to figure out why there was no visible interaction with the Vitomatic.
 
A future update to the mod should include an activate option because I literally spent an hour trying to figure out why there was no visible interaction with the Vitomatic.
Honestly I aint sure that is an option because the object is a gun.

Although maybe the the arm holding it was converted to so sort of display case, but then you have the issue of the player being able to take it before they are supposed to. Unless a display case could be locked?
 
Although maybe the the arm holding it was converted to so sort of display case, but then you have the issue of the player being able to take it before they are supposed to. Unless a display case could be locked?
Like the Cryolator?
Just instead of a master lock you can use a lock that requires a key.
 
I was thinking more like the something similar to the Seed Safe for Joe Gallager. Where it needs a quest key to open.
Could even have an alternate way to get the key maybe? To provide some actual choices of how to proceed and all that. Even just making it pickpocketable or something.
 
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