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Tonight's public beta also includes an update to Workshop Framework (this version will NOT be on XBox, due to the requirement to update Workshop Framework which might still have additional tweaks made before Friday).
WSFW Changes
Download public beta 1.0.0M here
I had planned on hitting the breaks on additional changes until after 1.0.1 releases, but while testing several things other team members had been working on for this patch, we found a number of bugs that broke their new content which put me back into bug fix mode, so I decided to go ahead and knock a few other things while I was at it.
-kinggath
- In the quest Scavver’s Delight, if the raiders outside Satellite Station Olivia were already killed before you arrived, the quest can now continue as normal when entering the station (the objective to clear the raiders outside will simply be hidden when you enter).
- Added several new forms in the SS2.esm plugin to prepare for the launch of the new Builder’s Toolkit which will be coming soon.
- Fixed holiday object registration of default holiday objects to ensure add-on makers have proper examples to follow.
- Fixed a bug with custom vendor registration from addon packs.
- Fixed a bug that was causing the Pet Store to also sell Furniture Store items instead of all of the expected Pet Store items.
- To resolve this with existing vendors, re-assign the pet store owner to something else and then back to the Pet Store which will reset their shop inventory attachment.
- Fixed a bug with L3 Pet Store inventory not registering correctly.
- If you had been after a Frenchie or other small dog, you will find them available for sale at your L3 Pet Stores shortly after this patch loads. If for some reason you don’t, assign your shopkeeper to a different job and then back to the Pet Store to force them to update their vendor status.
- Fixed a bug that prevented the Rename feature from working with pets.
- Additional pet names can now be injected by addon packs.
- Fixed a bug that caused pets to continue following the player after being dismissed, unless a new pet was taken along.
- Fixed a bug that could cause selecting a building skin to prevent selecting a building plan from that plot type in the future.
- In the City Manager holotape, selecting Tools > Advanced Tools now displays an option called “Reset Building Plan Caches”. This can sometimes help if you are finding building plans missing for a particular plot type.
WSFW Changes
- Fixed a bug where NPCs removed from the workshop system could end up with the workshop factions still applied.
- Custom Vendor data will now be updated if re-registered with the same ID.
- Improved dynamic barter select system code.
Download public beta 1.0.0M here
I had planned on hitting the breaks on additional changes until after 1.0.1 releases, but while testing several things other team members had been working on for this patch, we found a number of bugs that broke their new content which put me back into bug fix mode, so I decided to go ahead and knock a few other things while I was at it.
-kinggath