I built the 3 of the plots which spawn 1 of 3 scavenger type buildings but they all came out as dispatchers.
Click the asam sensor on the plot and choose what you want to build.
0.7.7, It kept happening even when I tried to have different plots build them too. Just dispatchers each time.What version of the mod are you running? I made some changes in 0.7.7 which should make this less common
0.7.7, It kept happening even when I tried to have different plots build them too. Just dispatchers each time.
Hrmmm, can you send me your save?
In the save I've shared I tore down the extrA dispatchers in starlight drive in. But even when I try to build new ones they still come out as dispatchers.Hrmmm, can you send me your save?
k, when I get home I'll see if I can spot anything wrong
I can't see anything wrong in Fallrim tools, and when I try to load your save i have all kinds of issues (I don't have quite a few of your mods, so this isn't suprising).
Blow up or move it and destroy the 3rd dispatcher for me (but do not tell it to keep the same building plan) if you would, let it build for a few minutes, then reselect the Scavanger Support plot for me. Let it start building the dispatcher itself (wait unti lyou see walls or something), then lay down the 2nd Scavanger Support plot for me, and tell me what you get.
If that comes up a dispatcher as well I'll start retesting again and see if I can find something wrong.
Yeah this seems to do it. So for the future, I must just make sure I don't place two scavenger support plots down one after the other, I must make sure there's someOK! So! I was able to get around most of the issues, and then I also realized you have realistic build times enabled (something I haven't tested with extensively due to the..uhh...really long build times! :P). Having said taht, I followed the advice I provided above (destroyed, rebuilt the last dispatcher), then built a 2nd after a few minutes, and both of them came out fine (first was a dispatcher, 2nd was a sorter). The first plot was still under construction when I built the second, but had already specialized into a dispatcher.
Yeah this seems to do it. So for the future, I must just make sure I don't place two scavenger support plots down one after the other, I must make sure there's some
Time between them?
Alright. Thanks for the support, keep up the good modding.Basically yeah, what you experienced SHOULD only happen if either a) you get a lot of script lag or b) they finish very very close to the same time. In 0.7.8 I'll probably add another check after they finish and if they are a duplicate I'll reset them back to a scavanger support plot for reselection.
I'm having the same problem but when I try to change the plot it just keeps rebuilding the dispatcher and my first dispatcher is level 2, surely that's enough time even with script lag, right?
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