- Messages
- 783
I just saw that the Conqueror wiki https://simsettlements.com/web/wiki/index.php?title=Conqueror has been updated to include this wonderful graphic:
--https://simsettlements.com/web/wiki/index.php?title=File:Conqueror_NPCRoles.png
Mad props to Donald Strong ! and to @WetRatsor whoever made this!
for keeping up the wiki.
If I understand things and please don't assume I do, the effectiveness on Control provided by Patrols depends on the number of Warriors at the source Outpost.
Patrols give 10 Control for every Warrior. This means that the effectiveness of patrols varies first by Warrior Count. More warriors make each Patrol more effective.
Edit: Each patrol also provides a base amount of control. Each Patrol "recruit" provides 25 base control.
A patrol supported by 15 Warriors provides 150 Control. A patrol supported by just 1 Warrior provides only 10 Control.
So a patrol "recruit" supported by 15 Warriors provides (150 + 25) Control. A patrol "recruit" supported by just 1 Warrior provides (10 + 25) Control.
Until you are able to start recruiting, every time you assign a recruit to a Patrol, you decrease the total count of Warriors in that Outpost. And, thus, the more patrols you have coming out of any one Outpost the less effective each Patrol is.
So, for example, 1 Patrol backed by 15 Warriors = 15 Patrols backed by only 1 Warrior. (You can end up right where you began.)
The warrior bonus is the same between 1 Patrol backed by 15 Warriors and 15 Patrols backed by only 1 Warrior, but the base control given by 15 Patrols is obviously much higher than just 1 Patrol.
This new chart shows everything (base control score + warrior bonus control) for patrol "recruits':
The math here is (Patrols X 25) + [(Warriors X 10) x Patrols]
Total Control provided by multiple patrols from any one Outpost has diminishing returns, but not as bad as I first reported. Here is an updated graph:
You'd get the most Control when Patrols=Warriors, but this has negative consequences for role-ratio and Outpost morale.
Note also that the possibility of even starting with 15 or more Warriors assumes a Raider start with Jammer.
If you are using a faction pack and only start your first Outpost with 5 recruits, the max control you can get with any one patrol and 4 warriors is40 65 (25+40). So until you are able to start recruiting more Warriors, Patrols will never be as effective as just sending a Guard (+50 Control/guard) to a Vassal. Actually, in this situation, it turns out in regards to vassal control, 1 patrol is always more effective than a guard. But patrols don't help with vassal defense like guards do and actual defense at a vassal is probably more important than (total) control.
The other interesting thing to note about the graphic on the wiki page is how it stacks control next to W/R/E needs: a guard needs 10W/10R/10/E and provides/covers 50 Control. A captive needs 0W/5R/0E and adds 20 to Control needs
Can I assume that to map out control needs in an Outpost or Vassal it is as simple as adding up all the W/R/E production?
If a vassal produces 100W/100R/100E, does that mean I need to cover 300 Control? So I need some configuration of warriors and patrols and/or guards that equals at least 300?
--https://simsettlements.com/web/wiki/index.php?title=File:Conqueror_NPCRoles.png
Mad props to Donald Strong ! and to @WetRats
for keeping up the wiki.
If I understand things and please don't assume I do, the effectiveness on Control provided by Patrols depends on the number of Warriors at the source Outpost.
Patrols give 10 Control for every Warrior. This means that the effectiveness of patrols varies first by Warrior Count. More warriors make each Patrol more effective.
Edit: Each patrol also provides a base amount of control. Each Patrol "recruit" provides 25 base control.
So a patrol "recruit" supported by 15 Warriors provides (150 + 25) Control. A patrol "recruit" supported by just 1 Warrior provides (10 + 25) Control.
Until you are able to start recruiting, every time you assign a recruit to a Patrol, you decrease the total count of Warriors in that Outpost. And, thus, the more patrols you have coming out of any one Outpost the less effective each Patrol is.
The warrior bonus is the same between 1 Patrol backed by 15 Warriors and 15 Patrols backed by only 1 Warrior, but the base control given by 15 Patrols is obviously much higher than just 1 Patrol.
This new chart shows everything (base control score + warrior bonus control) for patrol "recruits':
The math here is (Patrols X 25) + [(Warriors X 10) x Patrols]
Total Control provided by multiple patrols from any one Outpost has diminishing returns, but not as bad as I first reported. Here is an updated graph:
Note also that the possibility of even starting with 15 or more Warriors assumes a Raider start with Jammer.
If you are using a faction pack and only start your first Outpost with 5 recruits, the max control you can get with any one patrol and 4 warriors is
The other interesting thing to note about the graphic on the wiki page is how it stacks control next to W/R/E needs: a guard needs 10W/10R/10/E and provides/covers 50 Control. A captive needs 0W/5R/0E and adds 20 to Control needs
Can I assume that to map out control needs in an Outpost or Vassal it is as simple as adding up all the W/R/E production?
If a vassal produces 100W/100R/100E, does that mean I need to cover 300 Control? So I need some configuration of warriors and patrols and/or guards that equals at least 300?
Attachments
Last edited: