LaidBackNinja
Active Member
- Messages
- 126
This is at level 0 but I don't know if that matters. The elevated plot space isn't aligned correctly with the flatbed under it. It seems like it just needs to be rotated a bit.
This seems strange to even say, but are the stores supposed to be stores? I just got to level 3 and started really looking everything over and it doesn’t seem like they are. To this point I just assumed, but my hud shows a lot of unemployment and they don’t seem assignable and there’s no blue man there.
Others bug with 3.1.5 the hidden marker like navmesh bloc appear al ltime i fast travel here the only way i find to get them go hidden is to make WS only leave menu go in WS leave and put aggain Hidden but if you fast travel again here they are up again even if the option are Hidden.
I have a bit of an unusual bug: the three merchant stands in the Outpost don't seem to be spawning merchant markers. They show up in Finch Farm, Abernathy Farm, Tenpines Bluff, et al. but for some reason, the ones in Outpost Zimonja just refuse to spawn. I've reset the city back to level 0 to see if they'll spawn but they continue to elude the plans, and if I refresh the city it seems every single NPC marker disappears as well. I'm having somewhat similar issues with Convenant (trying a city reset there to see if it fixes it) but Zimonja just seems to refuse to get with the program. I'm including a screenshot for a referral to the issue.
View attachment 1936
Same problem here.Tried the optimized version of this city plan today and after 3 hours of game time it only built 1 farm. I scrapped and rebuilt plan, and still only built 1 farm.
Turned complex city plans on, scrapped and rebuilt and worked as expected.
Any ideas?
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