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- 17
For now you'll need to share what is available. There are good reasons for gating the settlements behind a resource availability and it starts with not letting the player crash their save with too much running simultaneously.
While optimizations are in the works to improve this, they're not ready just yet.
It's frustrating but think about how much time it's saving you building a comparable settlement even if you're plopping a desk, kicking it off, giving them enough water to get up to level one, then sleeping for a month or so.
With the recent combined thread pool system, would it be possible to just create a queuing system for the settlement so the game will only upgrade a set number of settlements even if you have a city desk in all settlements? I think the basic foundation is already there with 3.1.1. It's just a matter of waiting for user data for the best values and settings for most users (finding that perfect balance bet. stability and speed through community submitted data).
With regards to the topic, I do hope that an addon will allow any robot created at the robot workshop to be a city leader. Rise of the Automatrons! I like the sound of that. An A.I driven commonwealth is the perfect solution for an institute playstyle. Rule commonwealth as director of the institute while secretly pulling the strings of the minutemen through the city leaders. The CPG that the institute feared and tried to destroy will be resurrected, only this time, controlled by A.I. centrally coordinated at the core of the institute itself (would also coincide with the institute ending of gaining unlimited power.)