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Abernathy Farm Bugs for RotC

I'm getting a strange CTD shortly after 0->1 upgrade at Abernathy. All files appear to be latest public updates and the CTD isn't occurring in any other location.
 
See if a settlement refresh gets the dupes to go away. The overwrite is certainly not working as intended.

I have no idea what's going on with your planner's desk Marcel, it's definitely inside the settlement inside the gold save.

Still on 3.02 but the City Planners Desk has disappeared (May be outside area) for me as well; haven't looked outside city limits. I'm also having two turrets that seem overlapping. Will look outside limits and do a city refresh tonight.
 
At abernathy, the planners desk is up by the workbench for level 1, then moves back to live in the barn later in life.
 
See if a settlement refresh gets the dupes to go away. The overwrite is certainly not working as intended.

The fix to maintenance calculations corrected the turret issue without me even having to do anything. I'll push refresh and see if it takes care of the cigarette machine.

*one refresh later* A refresh leaves me with a single copy of a cigarette machine, so that's good.
 
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I haven't built anything yet, and Abernathy is showing a 3 cap deficit. I was getting the daily warning about it before I even unlocked the settlement. (Patch 3.0.3b)
 
I haven't built anything yet, and Abernathy is showing a 3 cap deficit. I was getting the daily warning about it before I even unlocked the settlement. (Patch 3.0.3b)
Turn Maintenance Costs OFF (which "should" be it's default setting)
It effects all settlements even if you haven't discovered them.
 
Because the way the Abernathy's (original) brahmin is scripted, it always stays in that small area no matter what you do to the fencing.

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Definitely a known issue. This should self correct in a future update.

We need to hook the game-built sandbox marker for Clarabelle and move her to hang out with the other cows.
 
And you need to make that plot grow giant gourds... or melons. Yeah.. melons! :acute
 
Turn Maintenance Costs OFF (which "should" be it's default setting)
It effects all settlements even if you haven't discovered them.
But there is nothing in the settlement that should be charging maintenance. No turrets or generators.
 
Guard Posts don't count towards maintenance costs. or traps or windmills <hint hint
@tankthing that's not a guard post. those are chairs. LOL!
 
Thought there was an actual guard post up there in vanilla.. that would certainly explain any costs.

Perhaps its the cat. Those things eat a lot and don't do anything that couldn't be accomplished via leaving unshielded plutonium laying around.
 
Perhaps if we're good all year we can have a detailed maintenance report with an itemized breakdown. Could make troubleshooting things like this easier (if there's a problem) or prevent erroneous error reports (if there is just something I'm missing),
 
Just like in Graygarden when the robots farm at the planters that aren't there, the settlers still have their idle markers farming the scrapped plants after constructing the city. They are farming the ground that has nothing on it.
 
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