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Super slow saves 2.0.0

I'm willing to concede that you know far more about this than me. This question is not meant to be argumentative, I'm just seeking explanation.

Twice I have Alt-F4'd the game because I thought it froze while saving. Both times I was able to restart and load the save that I thought I had just hard closed out of and continue playing without a snag. This is what led me to believe that the save was completed and the game was freezing before returning control to the player's hands. If the saves are .tmps while the game is frozen, how is the above scenario possible?
I have no idea other than different things are occuring for each of us. But I have monitored the save-game directory and have noticed that behavior, and have not been able to load the save (for obvious reasons). Maybe next time your game freezes on save, look at what's going on in your save directory?

EDIT: I want to add that it seems that the .tmp files that the game leaves on force close (for me anyway) never get deleted. So an easy way to determin if the game is not finishing a save for you (at any time in the past) is to search your save directory for ".tmp".
 
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I have no idea other than different things are occuring for each of us. But I have monitored the save-game directory and have noticed that behavior, and have not been able to load the save (for obvious reasons). Maybe next time your game freezes on save, look at what's going on in your save directory?

EDIT: I want to add that it seems that the .tmp files that the game leaves on force close (for me anyway) never get deleted. So an easy way to determin if the game is not finishing a save for you (at any time in the past) is to search your save directory for ".tmp".
Just checked, I do not. Curiously though I have about 15 autosaves despite the fact that I keep my save folder clean and have had autosave disabled since 2.0.0a arrived. Now I only get autosaves when I choose a new perk, and I def. shouldn't have that many of them.
 
Just checked, I do not. Curiously though I have about 15 autosaves despite the fact that I keep my save folder clean and have had autosave disabled since 2.0.0a arrived. Now I only get autosaves when I choose a new perk, and I def. shouldn't have that many of them.
As confusing as this is... I suspect this indeed means multiple different things are going on. What are the things you experience? I have occasional slow saves away from my settlement, much more likely to get a slow save after and while being in my settlement, and almost always on the autosave after sleeping in my settlement it is quite long.
 
As confusing as this is... I suspect this indeed means multiple different things are going on. What are the things you experience? I have occasional slow saves away from my settlement, much more likely to get a slow save after and while being in my settlement, and almost always on the autosave after sleeping in my settlement it is quite long.
Basically I'm just getting slow quicksaves (30 secs to a few minutes) when I'm in a semi-busy settlement. it doesn't happen every time, but most times. When I had autosave it seemed to be noticeably slower than quicksave. I get a frozen screen when I fast travel from an SS settlement or to an SS settlement even from a vanilla only place. e.g. Finch is still stock except 2 turrets and a bed for Strong. The game saves there normally, I can fast travel to and from there normally. Unless I'm trying to FT to the castle, or sanctuary, or starlight, you get the idea. A plot heavy place (3 or more, i don't seem to have trouble in any settlement with only 1 or 2 plots.)

HQ doesn't give me any of these issues, but by the time I made it there 2.0e was out. The only HQ problems are the scrap logistics catergory is always 0, and lots of junk items are peter-panning in the lower hallway.

Spec summary: i7-8750 hexcore 2.6Ghz base 4.8 max, 8Gb RAM (any advice on how to add RAM to an already cramped laptop would be appreciated,) GTX 1050Ti. Hardly great but more than adequate for this game. Plus like everyone else, this started at the release of 2.0. I doubt system requirements are a culprit here unless someone's PC really sucks.

Odd thing on the allegedly-fast-travels: The screen freezes for 30-45 seconds then I'm taken to the normal loading screen for 10-15 seconds and then I'm back in the game. It's like the load screen for FTs has been replaced by a snapshot of the moment you exit the pip-boy. The travel times aren't really that much longer than normal. Unless going from settlement to settlement, then its long enough that I'm in panoramic mode when I finally arrive, but honestly that would happen in vanilla on occasion when exiting an interior cell into downtown boston.
 
Fresh game with an - again - reduced mod list. Long saves start with "If I had a Hammer", with autosaves being the longest.
I don't think mod count or conflict is the problem. I'm running 115 mods on a 5 year old machine and my problems are much less than some peoples with a much slimmer mod list (thinking XBox players specifically.) I've compared lists with player where we only have SS2, WSFW, and HUDFW in common. I've only had 3 CTDs since the 2.0 update and honestly that's about on par for any Bethesda game (except Doom 2016, its never given me a problem, so I guess even a blind squirrel can still find a nut.)
 
I'm willing to concede that you know far more about this than me. This question is not meant to be argumentative, I'm just seeking explanation.

Twice I have Alt-F4'd the game because I thought it froze while saving. Both times I was able to restart and load the save that I thought I had just hard closed out of and continue playing without a snag. This is what led me to believe that the save was completed and the game was freezing before returning control to the player's hands. If the saves are .tmps while the game is frozen, how is the above scenario possible?
This sort of coincides with other reports as well, including on Xbox, where myself and others have had the return from the long save put you instantly back at the setting screen, which means the game was in fact “back” in some sense and then you didn’t do anything so it started the “spin camera” and you still didn’t so it paused and went to settings menu screen. All while it was just sitting there saying “saving”
 
This sort of coincides with other reports as well, including on Xbox, where myself and others have had the return from the long save put you instantly back at the setting screen, which means the game was in fact “back” in some sense and then you didn’t do anything so it started the “spin camera” and you still didn’t so it paused and went to settings menu screen. All while it was just sitting there saying “saving”
yep. And that would happen from time to time on vanilla, especially in boston, but it was always going cell to cell, never on a save, and now it's happening a few times a day. Maybe someone was smokin a j on the server floor and the game forgot what it was doing?
 
Something that I've recently noticed on my new ch2 play through is that my save times have gotten faster since I progressed into the main quest for ch2. It was unusually slow from the start of ch2 up until the point where I went to visit the Ron. After that, I have had little issue in my settlements until beefed out Sanctuary with more plots. But it's faster than when I had the initial issue. Another thing that may or may not be important, is my hard saves are as quick as they've always been, but my autosaves are the ones lagging.
We really need someone who can replicate this issue with a clean( no mods but SS2 & ch2) and see if there is a consistent issue there. Some kind of notifier that it's not just SS2, I mean we all are having an issue. We gotta detect the reaction, bc it's not something that the SS2 guys said was an issue off the boot. I am feeling that it could lie in all our load orders. I know I have another script-heavy mod and to me, it's too integral to give up at this point so I don't even want to bother cleaning my modlist, cuz if that's the fix I don want it lol.
 
Just started a brand new game with SS2. Chapter 2 is installed but not enabled. Xbox One X.

Everything was fine. All saves were short and snappy right up until Plotting the Future.

Right before speaking to Jake to begin the quest, I made a save no problem. I have a mod that autosaves upon quest completion, and as soon as I completed the quest the autosave triggered and took a long time, at least 20-30 seconds

I only have 3 plots present and Old Paul.
 
The newest update for me works better. (0.0f) I was not saving inside my large settlements. (20+settlers) , and all was fine <1 sec. Then I fast travelled from a large settlement. Ooops!
IRL, I went downstairs, ate dinner, took out the trash, came back and my game still had not saved and travelled. Hmmm? I don't know how long it took. I came back an hour or so later. It finally did save and travel eventually. Save on travel is the only auto save I use.
 
As I said, latest update of WSFW, SS2 and chapter 2, the long saves started again with "If I had a Hammer". Some in the 30 seconds region, some exceeding minutes. Since I also have the whiteout graphics glitch, I have to save often, since I don't want to have to roll back an hour or so.
 
ATTENTION
We are trying to eliminate some potential issues and I'd like to ask some users that have the bug to do a little something to test, please.
1) Enable your Papyrus logging and trigger a long save. After it's done, please copy the last lines of the log and post it here. I'm interested in seeing from about 5 lines before you see "VM is freezing" to 5 lines after you see "VM is thawing". We don't need 10 results, just 2 or 3, so no need to spam the thread.

2) Users on PC: Do any of you have the bug running only the SS2 chain of mods (SS2, WSFW, etc)? If yes, could you provide a savegame, please? If not, is anyone willing to help debug this by trying to replicate this bug with only SS2-related mods? Our goal is to have a savegame easy to reproduce locally so SS Team could grab your save and investigate. So if you have other mods or large mod orders, it's not worth to ask the SS Team to go installing a shitton of mods to replicate your modlist.
 
ATTENTION
We are trying to eliminate some potential issues and I'd like to ask some users that have the bug to do a little something to test, please.
1) Enable your Papyrus logging and trigger a long save. After it's done, please copy the last lines of the log and post it here. I'm interested in seeing from about 5 lines before you see "VM is freezing" to 5 lines after you see "VM is thawing". We don't need 10 results, just 2 or 3, so no need to spam the thread.

2) Users on PC: Do any of you have the bug running only the SS2 chain of mods (SS2, WSFW, etc)? If yes, could you provide a savegame, please? If not, is anyone willing to help debug this by trying to replicate this bug with only SS2-related mods? Our goal is to have a savegame easy to reproduce locally so SS Team could grab your save and investigate. So if you have other mods or large mod orders, it's not worth to ask the SS Team to go installing a shitton of mods to replicate your modlist.
Hope to Help
Scenario is: Sanctuary after a battle with invading synths; autosave after sleeping on a bed inside the house with Workshop. It took near two minutes on my vintage PC, usually a save takes a few seconds.
 

Attachments

  • freezingthawing.txt
    1.2 MB · Views: 5
Has anyone experienced the slow saves without sim settlements 2 enabled?
Is a WSFW issue?
 
ATTENTION
We are trying to eliminate some potential issues and I'd like to ask some users that have the bug to do a little something to test, please.
1) Enable your Papyrus logging and trigger a long save. After it's done, please copy the last lines of the log and post it here. I'm interested in seeing from about 5 lines before you see "VM is freezing" to 5 lines after you see "VM is thawing". We don't need 10 results, just 2 or 3, so no need to spam the thread.

2) Users on PC: Do any of you have the bug running only the SS2 chain of mods (SS2, WSFW, etc)? If yes, could you provide a savegame, please? If not, is anyone willing to help debug this by trying to replicate this bug with only SS2-related mods? Our goal is to have a savegame easy to reproduce locally so SS Team could grab your save and investigate. So if you have other mods or large mod orders, it's not worth to ask the SS Team to go installing a shitton of mods to replicate your modlist.
Three zips here. Each contains 3 save files, one before slow save, this is the same for all three, then a slow save followed immediately by an exit save.

slowsaves2 - Both the save and the exit save were slow, unfortunately I had not turned on logging.

slowsaves3 - Loading back to before the slow save I did effectively the same thing, only with logging turned on, contains the log files, only the normal save was slow, exit save was slightly slower than normal, but only meaning it took two or three seconds.

slowsaves4 - Same as 3, except I waited for construction to finish before saving.

My mod list for these is:
HUDFramework 1.0f
Sim Settlements 2 2.0.0f
Workshop Framework 2.0.18

No other mods loaded.

edit: This is from a new game started with those three mods active,

edit two: Added another zip with three saves and log folder. This time I had the experimental fix loaded. Save was still slow, but instead of about 5 minutes, it was 1 minute. Unfortunately I've one less settler this time, so not sure if that might be why the save was faster.

Edit three : If you want to recreate the long save for yourself, load the older save, kill the protection in your sights, loot him and the mailman, then go build three residential plots. I've done that four times from that save and it long saves every time.
 
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