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Currently Investigating

kinggath

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I thought it might be useful to post a list of issues we are currently investigating. I'll update this list as we go while we're in hotfix mode. Just because your problem isn't on the list, doesn't mean we're not aware of it - just means it hasn't been flagged as high-priority yet. Our two highest priorities right now are to eliminate anything causing crashing/data corruption, and to ensure people can get through our questlines.

  • Some CPD quests unable to be completed, or not giving appropriate items/objectives to continue them. CPD issues may not be fixed until after the new year, it's a very complicated quest line and much of the team is on a well deserved break for the holidays.
  • Nightingales wandering the Commonwealth not speaking (they should be giving out flyers to point you to their head quarters and also offering medical services)
  • HQ Cell resets and data being lost - I believe this might be related to the long save file issues. I'm currently working actively with someone very familiar with F4SE coding and engine level functionality to analyze what is going on when these things occur.

    Recently fixed

  • Adding visual/audio indicators that players are about to be nuked outside of GNN between the quests Disappearance of Jake Evans and End of the Beginning (added in 2.0.0i)

If you are having trouble with your Power grid resetting - see the following thread.

Save file speed issue investigation is ongoing, I'm finally able to replicate this on a save myself, but it is inconsistent, and the cause is still unknown. I've begun reaching out to people more knowledgeable about saves with as close of reproduction steps as I can manage - will keep everyone posted on progress with this issue once we have something of substance.

Any of you who are experienced trouble-shooters that wants to dig deep into this issue, feel free to DM me and we can discuss theories!
 
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Well I downloaded SSM2C2 and for some reason my game went into a downward sprial, and now I cant even start a new game at all without CTD upon loading into a new save. So... Been trying to fix the issue for almost a week... I cannot play Fallout 4 anymore even after finally switching over to Vortex.
 
I just did the cpd quest to collect holo tapes and books at the library and it ran fine unless it’s a different quest.
 
Well I downloaded SSM2C2 and for some reason my game went into a downward sprial, and now I cant even start a new game at all without CTD upon loading into a new save. So... Been trying to fix the issue for almost a week... I cannot play Fallout 4 anymore even after finally switching over to Vortex.
Are you running this on Xbox or pc if on pc are you using buffout 4 or Baka scrap heap. Also post up a spoiler of your mod list because it’s probably an issue with your other mods ( anything changing concord or locations ss2 chapter 2 touches as well as tales from the commonwealth bean town interiors dapravity and a hand full of other mods are a no go at the moment).
 
Save times - The devs have minimal load orders and are not experiencing the save time increases correct ?
Perhaps this calls for load oder comparisons from those that are experiencing the issue. Maybe a shared mod happens to conflict with something unique to chapter 2.
 
Save times - The devs have minimal load orders and are not experiencing the save time increases correct ?
Perhaps this calls for load oder comparisons from those that are experiencing the issue. Maybe a shared mod happens to conflict with something unique to chapter 2.
My own plan for tonight's "gaming" session was to use my own load order (known to cause the issue as it stands; hit a gamebreaker bug in the questline so that save is trash for progress now) as a test bed by checking variables. I have a few points to start though - first being to check F4SE itself is up to date, and disable the other plugins for that (which wont show on a "load order")
 
I run a very limited load order for chapter 2 no other mods that change any locations just a few basic texture mods and a few weapons replacers. I still have the extended save times it’s mostly like this for me
1. Auto saves of any type in a settlement are super long well over 2-3 mins
2 regular saves in sanctuary my big settlement at the moment around 20 plots 12 settlers takes 30 seconds to 1 min regardless of what’s going on in the background.
3 any other settlement that has any plots or plot related stuff ( tenpines had 3 plots ) is 30 seconds or so
4 anywhere not close to a settlement so outside of cells containing settlements saves like normal 2-3 seconds

I do not have any longer then normal load times or fast travel times, normally I don’t have load time issues until my save file size is like 45mb plus in size. This is all I’ve noted as far as what I’ve seen or had issues with as far as saves go. Not sure it will help or not but maybe it can point to a direction for somebody.
 
I run a very limited load order for chapter 2 no other mods that change any locations just a few basic texture mods and a few weapons replacers. I still have the extended save times it’s mostly like this for me
1. Auto saves of any type in a settlement are super long well over 2-3 mins
2 regular saves in sanctuary my big settlement at the moment around 20 plots 12 settlers takes 30 seconds to 1 min regardless of what’s going on in the background.
3 any other settlement that has any plots or plot related stuff ( tenpines had 3 plots ) is 30 seconds or so
4 anywhere not close to a settlement so outside of cells containing settlements saves like normal 2-3 seconds

I do not have any longer then normal load times or fast travel times, normally I don’t have load time issues until my save file size is like 45mb plus in size. This is all I’ve noted as far as what I’ve seen or had issues with as far as saves go. Not sure it will help or not but maybe it can point to a direction for somebody.
Do you have the ideal Papyrus settings set ?
[Papyrus]
fPostLoadUpdateTimeMS=2.4
fExtraTaskletBudgetMS=2.4
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200
 
Do you have the ideal Papyrus settings set ?
[Papyrus]
fPostLoadUpdateTimeMS=2.4
fExtraTaskletBudgetMS=2.4
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200
I’ve made no changes to any of the papyrus settings so everything is stock I’ve added buffout 4 and high FPS physics fix to reduce load times and log crashes , make the game more stable.
 
I’ve made no changes to any of the papyrus settings so everything is stock I’ve added buffout 4 and high FPS physics fix to reduce load times and log crashes , make the game more stable.
SS2 is script heavy. Those Papyrus settings would give them more time to load and more memory. It might help.
 
I run a very limited load order for chapter 2 no other mods that change any locations just a few basic texture mods and a few weapons replacers. I still have the extended save times it’s mostly like this for me
1. Auto saves of any type in a settlement are super long well over 2-3 mins
2 regular saves in sanctuary my big settlement at the moment around 20 plots 12 settlers takes 30 seconds to 1 min regardless of what’s going on in the background.
3 any other settlement that has any plots or plot related stuff ( tenpines had 3 plots ) is 30 seconds or so
4 anywhere not close to a settlement so outside of cells containing settlements saves like normal 2-3 seconds

I do not have any longer then normal load times or fast travel times, normally I don’t have load time issues until my save file size is like 45mb plus in size. This is all I’ve noted as far as what I’ve seen or had issues with as far as saves go. Not sure it will help or not but maybe it can point to a direction for somebody.
My issue is, that everytime I do a quick save after about 10 minutes of play, my game freezes. After the first update, it was an occasionaI thing, now it happens all the time. I finally deleted chapter 2 on my computer.
 
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SS2 is script heavy. Those Papyrus settings would give them more time to load and more memory. It might help.
I’ll take a look next time I get some play time cause I do get some hang ups when people that should be moving or doing stuff for quests often stand around for a few seconds before starting to move.
 
My slow saves were resolved with hotfix b
I haven't updated yet myself since the "initial release" of chapter 2, since my download speeds off Nexus are still so bad that by the time I get update B downloaded, update D will be out, and I was hoping for more fixes to the HQ system first before I commit 6+ hours to my PC doing nothing.
 
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Concerning the long save times, and potentially also the issue with reloading them:

I am pretty sure some kind of script or spell introduced with ss2 causes the problem.

I had a very similar issue with another mod (XXL nukes, the new one on nexus). It introduces long lasting radioactive damage in an area where a nuke exploded. Whenever I had one or two of these scripts ticking, the time to create a save game went up from 2-5 secs to maybe 10-20 secs, and as soon a more than few of these spells were ticking, I had to kill the FO4 task, because saving didn not even end after 10 minutes. After I modified the mod, reduced the script/spell run time from 1 hour to 1 minute and reduced the spell to be cast only on true nukes and not also exploding cars, the mod and the game became usable again.

This looks to me like the papyrus engine is unable to stop/freeze something from running in the background and is stick in an endless loop. Maybe something similar has been introduced in SS2C2 and the engine needs to wait until the script has finished, or it generates a corrupted save game if the script is frozen/halted at the wrong point.
 
To the Save i see that if i Save for the first time in a settlement after doing a little bit of Stuff it take something like 2 minutes if after that Save i save direct again its instant.It repeat always if i do again something in the Settlement let us say for 5 Minutes again the first Save take 2 Minutes the second Save direct after is instant.
Then to the Disease System the Turn off option dont work for me i have Turned off that option at the start of my new game but my Settlers get still sick and im not able to cure them even with the Cure in my Inventory
 
I might have another possible reason for the CTD when reloading a SS2C2 game.

I had problems with starting the initial quest line of C2. Didn't get a hint to go to Concorde, only saw some other changes in the game (like people scratching themselfes). I saved one of the games while being in a settlement, and it resulted in an immediate CTD when reloading.

Now I upgraded to 2.0.0c, and this time exactly the save game with the issues loaded without problems and immediately gave me the hospital as new plot type and started the Concord quest with Snake.

So what might have caused this CTD was SS2 trying to add some more mechanics to the game (the plot type), which failed because the C2 quests weren't started and poetntially some required variables weren't initialized. And this gave the CTD on loading.
 
I've had a hard time pinning down the cause of the long saves. I installed Baka Scrap heap and that seems to help quite a bit!
Just now I had a 2 minute save time after leaving sanctuary and making some changes (wiring, Horizon turrets, etc). I am not sure if it is related to the WSFW issue detecting power in a settlement or not, but there might be a relationship between the two bugs?
 
Power grid resetting (If you are having this issue, see the following thread)

Does this mean the Problem in which every time i come Back to Sanctuary it Shows my energy output still high and green in the HUD on the top as Number but the Energy-meter on the left side is empty and all Plots and items are not powered until i rewire everything.
Just for me xomming Back again and having the same Problem... ?

Just asking... because i hope it is and it gets fixed. Sanvtuary without Power is not able to grow..
 
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