Tools

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Revision as of 10:42, 24 May 2017 by Reann Shepard (talk | contribs) (Architect's T-Square)
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TODO: Add table of tools with image, name, crafting bench, materials cost, explanation

Immersion Breaker Breaker

Allows you to reset all of a plot's objects.

This is useful for quickly applying updates to a plot if something about the model was changed in an update. This can also be used to fix position and rotation issues caused by the game engine failing to complete a script.


Craftable in the Chemistry bench under Utility.

Architect's T-Square

Allows you to cycle through all of a plot's types.

This replaces the old system of lifting plots, destroying the current objects present, and then cancelling the move in, which randomizes what the new plot type will be (however this is still viable if randomness is desired). With this tool, one can cycle forwards and backwards through the different plot types in order to get a specific one, however the present objects will still be destroyed, so take care not to accidentally raze a plot you weren't wanting to change.


Caution:

Due to the current nature of the VIP system, it is inadvisable to use this tool on Residential plots as the VIP clutter can be placed haphazardly against the structure and cause clipping issues. However no such problems are present with the other plot types, which is this tool's primary intended use.


Craftable in the Chemistry bench under Utility.

ASAM Vision Switch

ASAM Sensor

Town Meeting Gavel