Difference between revisions of "Rise Of The Commonwealth"

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[[Category:Rise Of The Commonwealth (Official Expansion Pack)]]
 
<span style="font-weight: 600; font-size: 2.1em; text-align: center; display: block;">Second Official Expansion Pack for Sim Settlements</span>
 
<span style="font-weight: 600; font-size: 2.1em; text-align: center; display: block;">Second Official Expansion Pack for Sim Settlements</span>
  
 
<div style="margin: 0 0 15px 30px; width: auto; float: right;"><youtube dimensions="500">https://www.youtube.com/watch?v=5KiibOrBLsc</youtube></div><div style="font-size: 1.6em;">Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Now you can command others to build your settlements while you get back to exploring the wasteland.</div>
 
<div style="margin: 0 0 15px 30px; width: auto; float: right;"><youtube dimensions="500">https://www.youtube.com/watch?v=5KiibOrBLsc</youtube></div><div style="font-size: 1.6em;">Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Now you can command others to build your settlements while you get back to exploring the wasteland.</div>
  
<div style="font-size: 1.3em;"><p>Adds the ability to put others in charge of settlements, they will handle the construction, settlers will move in and place their own plots, beds, and other things. Introduces Interior Plots which can be used inside existing building or snapped into your own structures. Adds a dynamic soundscape that adjusts the ambient and background sound effects in your settlements based on the plots you and your settlers build.
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<div style="font-size: 1.3em;"><p>Adds the ability to put others in charge of settlements, they will handle the construction, settlers will move in and place their own plots, beds, and other things.</p>
 
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<p>Introduces Interior Plots which can be used inside existing building or snapped into your own structures. Adds a dynamic soundscape that adjusts the ambient and background sound effects in your settlements based on the plots you and your settlers build. </p>
 
<p>Tons of new gameplay options.</p>
 
<p>Tons of new gameplay options.</p>
  
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">THE WHY</span>
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The theme of Fallout 4 has always been hope and rebuilding, but the effort to rebuild all of the settlements is gargantuan.
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">THE HOW</span>
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Version 3.0 of Sim Settlements along with the Rise of the Commonwealth expansion pack aim to give you more tools to act as the leader and free you up to get out and conquer the Wastelands.
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=Key Features=
 
=Key Features=
  
==Advanced Industrial Plot==
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==Settler Constructed Cities==
  
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">New Upgrade Pattern</span>
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Settlement Cities That Build Themselves</span>
At the start, Advanced Industrial Plots work the same as a basic Industrial plot by "mining" a resource, for example - a Lumber Yard will gather wood.
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You can now put others, such as your companions, in charge of running settlements. They will build them up so that settlers can move in and create a city.
 
 
When the building upgrades, instead of just becoming a more complex structure for harvesting that material, the settler will take that material and process it into something more advanced for example - metal ore could be converted into Steel.
 
  
When the building upgrades again, the settler will use that processed resource to provide a product or service. For example - Nuclear Material could be used to create a power plant.
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Much like plots, the cities will upgrade over time as they mature and are given enough time and resources.
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Branching Upgrades and Tech Trees</span>
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Create Your Own City Plans</span>
Not only do these buildings follow a new pattern, but they now have variations at each level. In the initial release, every Advanced Industrial building has two possible paths at each level, for a total of 35 possible buildings from this plot. Many of these buildings are linked to each other, the more you build, the more options you unlock.
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Create your own cities with the [https://www.nexusmods.com/fallout4/mods/30168 City Planner's Toolkit] which will allow you to release your own upgradeable city designs!
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Resource Stockpiling</span>
 
You can now have a direct influence over how fast these plots upgrade by helping the settler stockpile additional resources, or take away their resources and use them for yourself.
 
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Martial Plots and Recreational Plots</span>These new plot types provide defense and happiness, respectively, so you can have more direct control over the needs of your settlement without the need for cheat items or turret spamming.
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Interior Plots</span>All 6 core plot types now support a new Interior version which are designed for placing inside of existing structures, or snapped inside of your own creations. They're even height capped so you can stack them as much as you like!
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Animation and Sound</span>
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Dynamic Soundscape </span>
To help bring a truly industrial feel to your city, Industrial Revolution is loaded with animated machinery, smog-churning buildings, and custom sounds.
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The background and ambient noises will change dynamically to reflect the contents of your settlements so that Farms sound like farms, commercial hubs sound like busy markets, and industrial complexes are roaring with the sounds of industry.
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Recruitment Control</span>
You can now directly select the types of buildings you want constructed to take full control over how your settlements are developed. Or you can let the settlements continue to grow organically- the choice is yours!
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You can now take control of how settlers are brought to your settlement with automatic capping, and options to override the default Charisma limits.
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Secrets and Unlocks</span>
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Tax Overhaul</span>
Many of the buildings in Industrial Revolution have secrets to be discovered and new items to unlock - such as new unique skill magazines and consumables.
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[Optional] The tax system now has widespread effects on your settlements, touching everything from defense spending, to upgrade rates, to happiness, and production.
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Donation System</span>
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Donate all of your extra supplies, junk, and equipment to your settlement to boost your defenses, happiness, and temporary boosts to food and water.
 
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Expanded Framework for Addon authors</span>
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Visitor System</span>
The framework has been greatly expanded, you can now not only create your own buildings for Sim Settlements, but also add new tech trees and custom resource generation. Check out the [http://www.nexusmods.com/fallout4/mods/22808 Builder's Toolkit] page!
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As your cities progress, visitors will be drawn to them to make your settlements feel more lively and generate extra income at your stores.
 
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Latest revision as of 06:28, 27 November 2018

Second Official Expansion Pack for Sim Settlements

Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Now you can command others to build your settlements while you get back to exploring the wasteland.

Adds the ability to put others in charge of settlements, they will handle the construction, settlers will move in and place their own plots, beds, and other things.

Introduces Interior Plots which can be used inside existing building or snapped into your own structures. Adds a dynamic soundscape that adjusts the ambient and background sound effects in your settlements based on the plots you and your settlers build.

Tons of new gameplay options.

THE WHY The theme of Fallout 4 has always been hope and rebuilding, but the effort to rebuild all of the settlements is gargantuan.

THE HOW Version 3.0 of Sim Settlements along with the Rise of the Commonwealth expansion pack aim to give you more tools to act as the leader and free you up to get out and conquer the Wastelands.

Key Features

Settler Constructed Cities

Settlement Cities That Build Themselves You can now put others, such as your companions, in charge of running settlements. They will build them up so that settlers can move in and create a city.

Much like plots, the cities will upgrade over time as they mature and are given enough time and resources.

Create Your Own City Plans Create your own cities with the City Planner's Toolkit which will allow you to release your own upgradeable city designs!

And Much More

Interior PlotsAll 6 core plot types now support a new Interior version which are designed for placing inside of existing structures, or snapped inside of your own creations. They're even height capped so you can stack them as much as you like!

Dynamic Soundscape The background and ambient noises will change dynamically to reflect the contents of your settlements so that Farms sound like farms, commercial hubs sound like busy markets, and industrial complexes are roaring with the sounds of industry.

Recruitment Control You can now take control of how settlers are brought to your settlement with automatic capping, and options to override the default Charisma limits.

Tax Overhaul [Optional] The tax system now has widespread effects on your settlements, touching everything from defense spending, to upgrade rates, to happiness, and production.

Donation System Donate all of your extra supplies, junk, and equipment to your settlement to boost your defenses, happiness, and temporary boosts to food and water.

Visitor System As your cities progress, visitors will be drawn to them to make your settlements feel more lively and generate extra income at your stores.

Getting Started

Mod Pages / Download Links

Nexus.png PC (Nexus): https://www.nexusmods.com/fallout4/mods/28599/
Bethesda.png PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4047656
Bethesda.png Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4047659

Updating

This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements (the core mod).

Watch This Quick Start Video

To give you an basic idea of what Rise Of The Commonwealth is like in "Settlement Build Mode", here is a short video introduction:

Next Step

Once you have Rise Of The Commonwealth installed (or when you are ready to learn more):
Go to Rise Of The Commonwealth In-Depth