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Yagisan Lakeside Cabin

RayBo

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Oh-Good Lord, not another one? :crazy

It's not about the player build. It is about the location mod and then I lose control and hit a few add-on plots.

@Yagisan Thank you for another great location mod :good

So, which plots? :blum I will not say...:blush

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Awesome work bro!

Question: In the notification area, it says "New Patrol …. " what's that about?

John

It’s SKK’s Settlement Attack System
“Replace the irritating base game settlement attacks with a properly configurable combat attack system based on SKK combat stalkers spawning technology and user experience. Now with optional Vertibird combat and settlement patrols.”

https://www.nexusmods.com/fallout4/mods/37393

I don’t want to spoil it for anyone but it definitely spices things up.

Early game and no Brotherhood yet, and getting attacked by Raiders in vertabirds is kind of cool.

The settlement patrols are more more like local settlement security for that settlement and its local supply route.

It goes really well with:
Yagisan's Better Caravans
https://www.nexusmods.com/fallout4/mods/33787

 
It’s SKK’s Settlement Attack System
“Replace the irritating base game settlement attacks with a properly configurable combat attack system based on SKK combat stalkers spawning technology and user experience. Now with optional Vertibird combat and settlement patrols.”

https://www.nexusmods.com/fallout4/mods/37393

I don’t want to spoil it for anyone but it definitely spices things up.

Early game and no Brotherhood yet, and getting attacked by Raiders in vertabirds is kind of cool.

The settlement patrols are more more like local settlement security for that settlement and its local supply route.

It goes really well with:
Yagisan's Better Caravans
https://www.nexusmods.com/fallout4/mods/33787

Do you also use Combat Stalkers? I do and it spices up things as well... I will have to read up on it to see about the local supply route. I also use You and What Army? adds MM patrols in between settlements once you complete the 1st step.

John
 
Do you also use Combat Stalkers? I do and it spices up things as well... I will have to read up on it to see about the local supply route. I also use You and What Army? adds MM patrols in between settlements once you complete the 1st step.

John

I have used “you and what army” I really like it and would recommend it also.

As much as I like a lot of NPC’s I had to cut back a little :crazy so that one is installed just not activated or enabled.
 
I have used “you and what army” I really like it and would recommend it also.

As much as I like a lot of NPC’s I had to cut back a little :crazy so that one is installed just not activated or enabled.

And I like your new Sanctuary.... for the isolation... place to hang out... a lot of these NPC adders do not have the option to turn off settlements... so it's all or nothing... which, is annoying..

Or add

Hey, don't forget Recruitable settlers, Settlers of the Commonwealth, NPC Travel... the Commonwealth gets full quickly - and from Recruitable, I think, you get that synth settler at your new Sanctuary.. .hahaha.

John
 
Hey, don't forget Recruitable settlers, Settlers of the Commonwealth, NPC Travel... the Commonwealth gets full quickly - and from Recruitable, I think, you get that synth settler at your new Sanctuary.. .hahaha.

Ha!

You know it. I use all three. :friends

Oh, I do have a synth settler. She is my provisioner.
She looks like Harley Quinn.

Oddly, I spawn her in with SUS.
I use this mod heavy:
Spawnable Unique Settlers
https://www.nexusmods.com/fallout4/mods/27969
This is one of my all time favorite mods and maybe my most used.

Along with Better Settlers / Unique NPC’s
https://www.nexusmods.com/fallout4/mods/21248

Mortal versions.
 
skk50's combat mods are amazing. they're essential in my load order and thanks to them, i could get a chaotic world but importantly - a stable chaotic world.
if you want to really test yourself put the settlement attack system on the highest/lowest setting so that you are constantly under seige. i did this at red rocket - i had a stack of gunners, fought them off, then vertibirds, fought them off - combat stalkers turned up - then a whole stack of supermutants.
absolutely wrecked the place.

they are really well developed (think Kinggath quality) and the guy himself is witty, seriously clever and very, very good at taking feedback and implementing things.
 
skk50's combat mods are amazing. they're essential in my load order and thanks to them, i could get a chaotic world but importantly - a stable chaotic world.
if you want to really test yourself put the settlement attack system on the highest/lowest setting so that you are constantly under seige. i did this at red rocket - i had a stack of gunners, fought them off, then vertibirds, fought them off - combat stalkers turned up - then a whole stack of supermutants.
absolutely wrecked the place.

they are really well developed (think Kinggath quality) and the guy himself is witty, seriously clever and very, very good at taking feedback and implementing things.

Totally, agree. His mods allow the user to balance their game. Then if you want an evening of mayhem.

The settings allow you crank it up.
 
I've been using Stalkers for a while. I had been using Settlement Attack System, but was getting a build-up of attackers when I didn't have time to respond. Since that problem was fixed in the latest update to Conqueror, I guess I need to apologize to SAS for misplacing the blame, and re-install it.

You and What Army was cool, but i ended up tripping over Minutemen after a while, and they were kinda oblivious to hostiles, so I dropped it.
 
i had a comedy moment with combat stalkers when two legendary deathclaws spawned in diamond city. the guards all stood there and didnt engage as i ran around the market place trying to kill the deathclaws without aggroing the guards. i hacked percy from diamond city surplus, but he lasted all of 5 seconds, then i hacked takahashi the noodlebot - he was under a canopy and could shoot the claws. piper got mauled and was out for the count, so it was a bit of a comedy chase, going round in circles until i got the claws down.
once the claws were dead the guards sprung to life and decided that random chickens and rabbits were now potential enemies and went around killing them all. not sure what triggered the guards to take out the rabbits and the chickens but it was a comedy 10 minutes.
love skk50's mods.
 
i had a comedy moment with combat stalkers when two legendary deathclaws spawned in diamond city. the guards all stood there and didnt engage as i ran around the market place trying to kill the deathclaws without aggroing the guards. i hacked percy from diamond city surplus, but he lasted all of 5 seconds, then i hacked takahashi the noodlebot - he was under a canopy and could shoot the claws. piper got mauled and was out for the count, so it was a bit of a comedy chase, going round in circles until i got the claws down.
once the claws were dead the guards sprung to life and decided that random chickens and rabbits were now potential enemies and went around killing them all. not sure what triggered the guards to take out the rabbits and the chickens but it was a comedy 10 minutes.
love skk50's mods.

Should have led them to the upper stands and let them munch on the snobby folks.
 
they all ... erm ... died...

some random sniper took them all out with explosive ammo soon after dropping off a deathclaw egg....its a crime scene now, bodies and limbs and a couple of heads everywhere.

wellingham is okay though, so there's that.
 
i had a comedy moment with combat stalkers when two legendary deathclaws spawned in diamond city. the guards all stood there and didnt engage as i ran around the market place trying to kill the deathclaws without aggroing the guards. i hacked percy from diamond city surplus, but he lasted all of 5 seconds, then i hacked takahashi the noodlebot - he was under a canopy and could shoot the claws. piper got mauled and was out for the count, so it was a bit of a comedy chase, going round in circles until i got the claws down.
once the claws were dead the guards sprung to life and decided that random chickens and rabbits were now potential enemies and went around killing them all. not sure what triggered the guards to take out the rabbits and the chickens but it was a comedy 10 minutes.
love skk50's mods.

Ha, I had 2 deathclaws spawn in Concord at Museum, took out Gristle, then fought the real deathclaw out of the sewer. I just stood up on the roof and waited. It was epic.

But damn, those rabbits really seem to piss off the NPC's...
John
 
they all ... erm ... died...

some random sniper took them all out with explosive ammo soon after dropping off a deathclaw egg....its a crime scene now, bodies and limbs and a couple of heads everywhere.

wellingham is okay though, so there's that.

"random sniper"
 
But damn, those rabbits really seem to piss off the NPC's...

Don't they just?

Squirrels and rats as well.

I'm constantly catching idiot raiders ineptly trying to catch themselves some dinner.
 
Sorry @RayBo ... we hijacked your thread about sharing Yagisan's Lakeside Cabin ...

It is awesome, your video is awesome, your SWAT team of hawt chicks is awesome...

No, we can turn that big puppy into a battle zone!

John

PS - damn it, soldier! Where's the artillery!
 
ah yeah man, go full on ranger dave (evilviking13) and do a video showing off your settlement in the middle of an attack. i'd like to see that lagoon swimming in corpses.....
 
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