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Why does Taffington Boathouse have to suck so much?

Bored Peon

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I like the location, build space etc. It is the damn constant drowning issue that makes it suck.

I do not even dare building inside the boathouse anymore. Simply because being assigned to anything inside the boathouse was a death sentence.

This time it has gotten weirder because I put a couple dirt foundations down and those seem to be killing settlers now because they get sorta stuck below and that makes them touch the waterline below the ground and makes them think they are drowning. So that basically made the problem even worse because it occurred more frequently.

Then of course since a settler dies you take constant multiple happiness hits and I can not even get any plots to level 2 because every time the happiness gets near 70 someone goes and drowns.

I tried using the Funeral Pyre plot, but that only lessons the penalty for dead raiders, not dead settlers.

I guess I need to find the commands to give all settlers waterbreathing or use setav 0 on the stupid death debuff value of the workshop.
 
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I’ve always used the boathouse as the player area, with some flooring to stop walking into the water. Maneuvering in a proper door is a must. A few workbenches.

Roof the house and put a fusion generator up there. Multilevel living area for the settlers goes over the road, or can put some inside the house. Though imo commercial and recreational is better in there.

A couple gates with 2x2 martial plots overlooking them, where the road goes through the build-area. An ILS behind the boathouse, where the dead brahmin are. Three ag plots alongside the road, one being an Amazon’s Fishing Wharf from JunkTown.

Leaves space in the water for water purifiers, a bit of room for building where the default garden area is.

Advanced Recruitment Beacon is a must so that you don’t end up with way too many settlers.
 
Advanced Recruitment Beacon is a must so that you don’t end up with way too many settlers.
I doubt that would be a problem. I lose settlers every time I visit to drowning deaths.

I can arrive and they are all alive. I run around assigning the guards back to their posts and by the time I find the 4-5 guards and assign them a settler dies.

I have tried moving plots, putting floors and foundations down and no matter what I do I end up with dead settlers almost every visit. If I visit too often nothing every upgrades because the death penalty to happiness stacks up too much.

This has been an issue in multiple games and multiple layouts. I think I have lost a couple dozen settlers in total.
 
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If your guards and settlers are being unassigned from their posts, your settings are either wrong or you have a mod incompatibility/script backup somewhere. That should not happen.

@RayBo thoughts on the above?
 
If your guards and settlers are being unassigned from their posts, your settings are either wrong or you have a mod incompatibility/script backup somewhere. That should not happen.

@RayBo thoughts on the above?

oh, I just chuckle.

I only play with mortal settlers and ever since you demonstrated your bridge to fairlane estates I have some of the most entertaining moments I have ever had in the game as my setters go meandering over there and get the natives all riled up :rofl

oh man. I am not the guy to talk too about Settler attrition there. :skull

:shok1 Given the Fairline Estates is also prone to a cell reset. :spiteful There is a darker side to Taffington :pardon in my games. All thanks to you and your “Bridge to Premature Death” :spiteful

I make a very-very wide and traversable bridge every time now. Opps, with no warning signs!
 
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Try using Ghouls only as settlers there. I had an issue with human provisioners at Spectacle Island assumed to be drowning, but once I switched to Ghouls I stopped losing them. So my assumption is that they are drowning because of the constant radiation. Once they hit a certain amount of RADs they do the sit down animation to recover health. which they cannot due to being in the water and continuing to receive RADS, which seems to mean certain death.

I have not had this specific issue but I use a vanilla settlement blueprint optimized for 7 settlers.
 
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