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Why cant we assign captives to commercial plots?

nzane

Active Member
Banned
Messages
338
its awkard that the ones serving the drinks are my soldiers and the ones chilling around are the captives, shouldnt it be the other way around? or is it that my faction pack does not allow it? not sure if its conqueror's sytem or my faction pack.
 
i'd like to be able to create a a paradise falls style settlement in conqueror at some point. I remember there it was the slavers who sat around and the slaves in their collars doing all their bidding in that settlement.
 
even if a slave was in a collar i would not trust them with my food drinks or commerce.
poison and *missing guns+bullets sound like a bad thing to risk.

However regarding the paradise falls idea, How about letting us sell our slaves?
sometime you claim a settlement and it has 16 slaves on it.. don't need that many thanks who is up for some arena fighters?

slave pitfights sounds like a fun gambling mechanic too.
 
even if a slave was in a collar i would not trust them with my food drinks or commerce.
poison and *missing guns+bullets sound like a bad thing to risk.

However regarding the paradise falls idea, How about letting us sell our slaves?
sometime you claim a settlement and it has 16 slaves on it.. don't need that many thanks who is up for some arena fighters?

slave pitfights sounds like a fun gambling mechanic too.

They would be under constant heavy surveillance by my soldiers though, also, it would mean a big risk for them, they're slaves, they know if they pull something off like that theyre dead, that would only happen 1 out of 100 times in a real camp with captives

But yeah, I second the idea of selling slaves, just wondering, lorewise speaking, who would buy slaves in the commonwealth? Gunners already can slave their own, they don't need to buy, would be awesome if somehow they would bring Cesar's legion, or at least a remnant / outcast faction you can sell slaves to, tho i'm nor sure if the lore would allow Cesar's legion to be anywhere close to Boston, :(
 
ven if a slave was in a collar i would not trust them with my food drinks or commerce.
poison and *missing guns+bullets sound like a bad thing to risk.

Heh, heh, death would be a sweet release should a slave pull something like that in one of Dom's outposts. He'd make them scream for days first. Might involve skinning them alive...

But yeah, it would be awesome to see some 'choice' when it comes to slaves. Though I note that the system's improved somewhat since first introduced. Mainly that they for the most part don't go hostile and detonate their collars when I first arrive at an outpost.
 
They would be under constant heavy surveillance by my soldiers though, also, it would mean a big risk for them, they're slaves, they know if they pull something off like that theyre dead, that would only happen 1 out of 100 times in a real camp with captives

But yeah, I second the idea of selling slaves, just wondering, lore-wise speaking, who would buy slaves in the commonwealth? Gunners already can slave their own, they don't need to buy, would be awesome if somehow they would bring Cesar's legion, or at least a remnant / outcast faction you can sell slaves to, tho i'm nor sure if the lore would allow Cesar's legion to be anywhere close to Boston, :(

The thing with slave labor is how unreliable it is, sure there might be that 1 slave out of 100 that tries it, that 1 slave don't give a fk if the other slaves are punished, just how raiders don't care what happens to the settlers/traders they rob.

regarding trading slaves
We have a harbor in Boston, could probably re-purpose a pier/building over there and in a sense regress to slave trading days.
we do know that there are small barges and steamers still functioning with the DLCs of Point-lookout and Far harbor, so it would not be implausible that there are some who trades in slaves.
having a slave-market being set up would allow for you to buy them too.
And even if you don't run raider maybe you were buying the slaves to set them free and give them new homes? (working in your settlements *cough*)

What if New York has become a mess of bandit kingdoms run on slaves?
There are also some minor settlements further up north or down south that could have turned to slavery. Not to mention some more *extreme* facets among the COA that might desire to buy sacrifices to atone for past transgressions to Atom? hell is atom really the only cult that rose from the ashes?
 
They would be under constant heavy surveillance by my soldiers though, also, it would mean a big risk for them, they're slaves, they know if they pull something off like that theyre dead, that would only happen 1 out of 100 times in a real camp with captives

But yeah, I second the idea of selling slaves, just wondering, lorewise speaking, who would buy slaves in the commonwealth? Gunners already can slave their own, they don't need to buy, would be awesome if somehow they would bring Cesar's legion, or at least a remnant / outcast faction you can sell slaves to, tho i'm nor sure if the lore would allow Cesar's legion to be anywhere close to Boston, :(
Legion wouldn't make sense as they're all the way in the mid-west which is really far from Boston, Outcasts didn't enslave people and are also not a thing anymore. Enclave Remnants would also not be a thing since the Enclave was destroyed to hell and back in 2 and 3.

That said a lore expansion where you ally with raider groups/a raider kingdom outside of the Commonwealth would be pretty cool. Could work with The Pitt raiders, a off branch of the Children of Atom who believe in sacrifice via death by fatman or a group of ghouls much like the planned Reservation in Van Buren where they were turning people into ghouls and trying to find a cure for the sterility.

For the Reservation-like faction it could be based in the glowing sea to the far south and what little we see of it is a massive wall and gate, much like in the original Van Buren concept design.
 
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