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No Response When Plots appear in city building.

Kindred

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I've been playing Sim Settlements for quite a long time and I absolutely couldn't play FO4 without it. One thing always bugs me though and I thought I'd ask if there was a solution or an explanation. When do the plots when using a city plan appear. For example. In the sanctuary build, I want to use a martial plot to add to my defense so I look for the one behind the ruined building, or the one up at the very top, high above the settlement, but they are not there to be used. Shouldn't I be able to choose when those plots become available and use them. I hope my question makes sense. thanks in advance.
 
This confused me a lot when I first started playing around with City plans. Kinggath and others had to explain it to me about fifteen times before it sunk in...

Basically when you first start a city plan, it hides all the plots. When your settlers arrive, they decide "I'm gonna build a thing" and when they do that plot magically appears. This simulates a settler actually coming in and building something from scratch.

But that also means that none of the plots exist until a settler decides they do. This can be extremely inconvenient when you do not share their priorities. ;-)
 
While the system is cool, I wouldn't mind an option to force all plots to show up when I want.
 
While the system is cool, I wouldn't mind an option to force all plots to show up when I want.
I think this was based around realism, you other option is to build a city yourself.
 
If we're going to talk "realism" I could point out that in the real world, your choices aren't binary. In some situations you have specific zones and plots reserved for future growth. "This space for rent." In some situations you have people coming in and building whatever they want, wherever.

While Sim Settlements emulates the latter, the language and interface that it uses for city building relies heavily on the former, because when you're building everything ahead of time that is the simplest and most direct way to visualize it. And it's only natural, when the design interface is set one way and the gameplay is firmly planted in the other, for there to be confusion.

Or to put it another way: "Doggone it I was using all those plot power lines to connect my static objects to my generator and now they're !@#$% gone"

:-D

It is not any more realistic than other types of real-world city planning and management -- it's a realism that the package is emulating, and I think in the end it's the right "type" of realism to pursue. But it does require readjusting your perspective a bit.
 
Yep I understand that I made a very loose comment there, so bad me. Bad GA_Darkerside :shedevil

However as a Project Manager in real life I am aware of maybe 2 to 3 projects at a time in different areas, so I guess my thoughts where:

As I am not a Mayor or County Councillor or MP, I may spend time in a city on a project, building something I am fully aware of (design and size) then finish and leave, not return till much later to find some others things have popped up (Professional Phrasing There). Also if we put in a proposal and get rejected, I won't be aware of what may be going up in its place and being a nosey as I am, will often pop to look if passing by and think, hmmm, my son could have designed something better from lego.

I think my point was, as we choose in essence to be vistors to these cities in Fallout 4 and then wander off to do "our things", because of the variables involved, I wouldn't have a clue about everything being pulled down/ built or rebuilt. unless of course took over the country and built them all myself.

I wasn't suggesting

However I like the finding out part in the game as much as i do in real life, otherwise I would choose to play Simcity and not Sim Settlements on Fallout 4.
 
Oh yeah, I mean in terms of gameplay I think it's absolutely the right way to do it. It's just that it does create that moment of cognitive dissonance when you try to switch over from the planning mindset, and it did make me swear for a very long time the moment I finally understood that I couldn't count on those damned plot power poles to help me power up all the static areas on my Sanctuary city plan. :-D
 
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