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Virtual storage and Mark I beacons

manta

Active Member
Messages
113
If I use an ASAM sensor scanner + Mark I beacon, where are my resources actually stored?
I just had 48 copper delivered to Starlight, my resource panel tells me they ended up in my global virtual storage.
Local virtual storage is empty of copper in Starlight.
Just minutes before I had a delivery of over 700 copper to Warwick, they just vanished.
Do I need enough local virtual storage in my settlements for this to work?
My global virtual storage has over 11k free space.
 
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I have another question about beacons, so I decided to use this one instead of starting a new thread.
If I loot a location prior to putting down an ASAM sensor scanner, do I get less resources?
 
The Mark I Beacon doesn't get the objects out of containers, so looting them doesn't affect the haul of resources -- unless you've picked up all of the objects out in the open.
 
So loot containers right away, everything else after putting down the sensor?
Yeah, the beacon will scan the area for anything that can be used and that becomes "the haul" for the caravan.
 
Really? I had no idea that actually affected the outcome of those. I figured the Virtual Loot they come back with was purely 'keyword-based' (based on location).
 
Really? I had no idea that actually affected the outcome of those. I figured the Virtual Loot they come back with was purely 'keyword-based' (based on location).
Well, you're probably more correct than I am, @yaugie
What I always thought happens is, it scans the available objects, breaks those down into components and that's what you get. TBH, I've no idea how exactly the backend coding functions. Does it really just take the location keyword and the code spits out all of the virtual components based on the location?
If that's true, then it would give you the exact same haul every time you set a Mark I Beacon at that location, if you used the same caravanee/mayor with the same special stats. I guess I'll ask that question, and find out.
 
Yes, to my knowledge, loot is determined from the type of location. If you go to those small outdoor areas for instance, you’ll always get the same four components, including metal and wood, in small amounts. I wonder if SPECIAL stats have a big impact on the numbers…
 
Yes, to my knowledge, loot is determined from the type of location. If you go to those small outdoor areas for instance, you’ll always get the same four components, including metal and wood, in small amounts. I wonder if SPECIAL stats have a big impact on the numbers…
Well that's a bummer. Here I was taking the time to clear out containers and fully loot bodies, then dropping them for the caravanners to pick up. That way I didn't have to haul it around. :sad
 
Well that's a bummer. Here I was taking the time to clear out containers and fully loot bodies, then dropping them for the caravanners to pick up. That way I didn't have to haul it around. :sad
We were talking about Mark I beacons, which are location-based and intended for the virtual storage. If you want to actually loot an area and place the loot in a single container, you can make use of the Salvage Beacon. A settler will be dispatched to take your loot and drop it in a workbench. More info here:

https://wiki.simsettlements2.com/gameplay/basics/beacons
 
We were talking about Mark I beacons, which are location-based and intended for the virtual storage. If you want to actually loot an area and place the loot in a single container, you can make use of the Salvage Beacon. A settler will be dispatched to take your loot and drop it in a workbench. More info here:

https://wiki.simsettlements2.com/gameplay/basics/beacons
Thanks, I was using the Mark I beacons, I'll have to switch over to the Salvage Beacon.
 
Yes, to my knowledge, loot is determined from the type of location. If you go to those small outdoor areas for instance, you’ll always get the same four components, including metal and wood, in small amounts. I wonder if SPECIAL stats have a big impact on the numbers…
Well, according to the wiki page you linked in your other post, it's +5% more Virtual Loot per point of Strength and Endurance of the Caravaneer that makes the trip, so that's certainly a non-trivial amount. Definitely worth training them up for if you're going to use it for more than chasing those extra Unlocks.

Funny how Endurance of all things is the "most important" stat to the mod's mechanics, since the Disease mechanic relies on it too
 
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