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Version 7.1 adds 6 new interior plots!

Tinuvia

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2 SHOPS: Captain Crash Chem Reliance (LELF) and (RERF), Pit Stop Goods (BECF)
1 RECREATIONAL: Abbot's Art Studio (BECF)
3 RESIDENTIALs: For the love of Books (RELF), Couch Dreams (BERF), Tinkerer Digs (BEFF)

The names of the interior plots include four letters in parenthesis to help figure out how to best place them. With the wall of the plot in front of you, the first two letters signify entrances from the Ends - Left, Right or Both. The second two letters are about the entrances from the Front - Left, Right, Centre or Full. For example, the Art studio can be entered from both ends and from centre front, i.e. (BECF). Let us know what you think, this is easily changed if the community figures out a better scheme.

And some bugfixes:
- Fix for the spotlights in the martial plots so they don't show red (as lacking power) with ASAM vision. Pick up the spotlight in workshop mode and cancel to refresh it.
- Removes a persistent Blue Man in the Radio Shack Level 1.
- New navmesh method for Caretaker's Tower and Tree Tent that may or may not help the settlers navigate to bed.
- Fix for the Wild Pond Farms to help the water stay over levels and small fixes for Cab Home, Catchy Patch, Sailor's Tale, Mama's, Icecream&Power and Winking Molerat. All changed plots need to be refreshed for the changes to work.

Nexus here
Bethesda PC here
Bethesda XBox here (No size change! Still under 200MB :hearts )

BoxOfInteriors_small.jpg
CaptainCrashChemReliance.jpg
PitStopGoods.jpg
 
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