the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Using xedit, how do I remova an ammotype from the game and make a new weapon use another one.

ToLaukka

Member
Messages
111
So I installed this mod Minigun Rebirth. I like it but what I don't like is that the personal minigun uses a new 5mm rifle round. Its not compatible with valdasils sorting mod so it looks stupid and there is too much this new ammotype spawning across the world. So I would like to remove this new ammotype alltogether if its rather easily doable and atleast make the personal minigun just use the old 5mm ammo.
Also how do I make the 5.56mm ammo appear on earlier levels, vanilla is 24 but it should be like 10 or so. I know how to open different esps or esms with xedit and have succesfully changed some weapon stats so the real basic basics I can handle, just don't know where to look for these changes...

Thank you some much for any help!!
 
If you google "fallout 4 change weapon ammo type" you will find a ton of information. There are many tutorials on youtube.

Changing the ammo type is easy. Click on the weapon record in the left pane and look for the ammo type in the right pane.

The hard part is determining what method was used to inject the new ammo into the game. It may be easier to do this in the CK (if injected by scripts), but should be possible in xEdit. (to me, scripts in xEdit is a PITA)

Look for the ammo in the left pane and click on it. At the bottom of the right pane, there should be a tab "referenced by" You will have to remove these references before you can remove the ammo record. Most likely, this ammo is added to a LevelList. Make sure the ammo is removed from it. When you are done, right click on the mod name in the right pane and select "check for errors" This should give you a list of things you may have missed when trying to remove the ammo record.

Most likely after doing this, you would need a new game as the removed ammo record would cause the same issue as removing a mod mid-game.
 
Top