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Update 4.1 - with support for Sim Settlements 2.0.0

Tinuvia

Wasteland Venturers
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Version 4.1 is now available at Nexus. It adds support for new features in Sim Settlements 2.0.0. And fixes the reluctant vendor in the Radio Shack. Have fun playing!

Download PC-version here

Edit: Xbox-version also up!
 
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I'm unsure about the structur of your info:

Building Features
Far Harbor is Required

Settler Navigation: Yes
Construction Stages: Yes


That sounds as you would only need the DLC for those two features, and not for the buildings itself. I guess wrong, aren't I? :(
 
Hi! Far Harbor is not required for Wasteland Venturers, but is required for MrJoseCuervo's all-in-one Always Free. His Bad Neighbors has no DLC requirements, but we haven't updated that one, since MrJoseCuervo still has the editing rights to that mod. In the future, if Jose is OK with it, we may take over that one too, or make a new all-in-one with no DLC-requirements.
 
Thanks for the update. So I will wait for the unknown future. Ofc your own mod is already installed :)
 
Loving the Scrapper's Delight & evolving sign :)
It was just too tempting ;) there's a post here on the forum from a poor player who had a bug with the plot leaving only the letters from level 1, unscrappable, hanging in the sky like a message from above ...
 
Got the Xbox version! I love it! It adds so much variety to the settlement!
I do have a few questions: I saw a painting and fridge on the second level of the Level Three diner, but no stairs. Build our own to access it?
Why does the radio shack level two have a flaming cauldron?
The beds in your home plots, did you make them yourself? I really love all the beds(especially the American flag bed) and rugs. Are they in another mod of yours?
 
Thank you ;) that makes us happy!!
There's a secret passage to the second level of the diner, start from the barrels and jump your way up. My co-author Myrmarachne has a long story for the Radio shack :) in level 2 the settler is experimenting to get electricity for the radio they found at level 1, which now is hidden in the tower at level 2 (only the microphone left on the ground floor). Their plan was for the fans to be driven by the fire, generating electricity and loading the battery on the roof - but it's not going so well and the settler is a bit scared (and so was I when I first saw the flaming house in my settlement from a mile a way!)
The beds are also Myrmarachnes textures - we are actually trying to add schematics for them to be found in a plot that is coming soon (hopefully) - the Catchy Patch Clothier :)
 
Hi, I cannot seem to update this mod via the in-game mod library.
Or is it only available on Nexus?
 
Thank you ;) that makes us happy!!
There's a secret passage to the second level of the diner, start from the barrels and jump your way up. My co-author Myrmarachne has a long story for the Radio shack :) in level 2 the settler is experimenting to get electricity for the radio they found at level 1, which now is hidden in the tower at level 2 (only the microphone left on the ground floor). Their plan was for the fans to be driven by the fire, generating electricity and loading the battery on the roof - but it's not going so well and the settler is a bit scared (and so was I when I first saw the flaming house in my settlement from a mile a way!)
The beds are also Myrmarachnes textures - we are actually trying to add schematics for them to be found in a plot that is coming soon (hopefully) - the Catchy Patch Clothier :)
Oh! I found it now. Nice little way for the settler to keep food from other settlers who might want to "borrow" their food. Clever!
Haha! Yeah, if I were a settler, that'd be pretty scary as well!
And that's great! Are they just for plots?
Anyway, I'm developing Starlight into a large-scale settlement, and your plots really add that special touch! The Wreckshack, Mechanic Shack and Radio Shack really add an industrial feel that goes great with the factories I've got set up. I'll add photos to the showcase later.

Oh, and I set up a Rug Revelry. Looks quite cosy. I like the little loft bed.
 
Hi, I cannot seem to update this mod via the in-game mod library.
Or is it only available on Nexus?
I just saw that we have completely forgotten to update the PC version on Beth.net - sorry about that! We will fix it for the next update that should be coming within a couple of days (if the testing goes well). Until then, the Nexus PC-version is up to date.
 
Oh! I found it now. Nice little way for the settler to keep food from other settlers who might want to "borrow" their food. Clever!
Haha! Yeah, if I were a settler, that'd be pretty scary as well!
And that's great! Are they just for plots?
Anyway, I'm developing Starlight into a large-scale settlement, and your plots really add that special touch! The Wreckshack, Mechanic Shack and Radio Shack really add an industrial feel that goes great with the factories I've got set up. I'll add photos to the showcase later.

Oh, and I set up a Rug Revelry. Looks quite cosy. I like the little loft bed.
;) The beds will be craftable in the workshop so you can place them outside of plots. Your Starlight settlement sounds great - would love to see photos! I'll keep a look out in the showcase.
 
;) The beds will be craftable in the workshop so you can place them outside of plots. Your Starlight settlement sounds great - would love to see photos! I'll keep a look out in the showcase.
Yay! Excited for the mod.
It'll be sometime this week.
 
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