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Unsure

I too am unsure. Give some details on what you are trying to accomplish. Maybe add some pics.
 
Well for example, I have triggerboxes that start dialogue for quests which get enabled when needed, but to make sure for example a scene doesn't restart, would that coding be used to make sure that after the quest it can't accidentally be re-initiated lol
 
If your triggerbox sets a quest stage and the quest is not flagged allow repeated stages the stage will only be set once. All subsequent setstage calls will be ignored.
Good practice would be to disable the triggerbox when its no longer needed.
 
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