Discussion Understanding CTDs - Triangle of Death

Discussion in 'SS Ongoing Discussion Forum' started by snarkywriter, Aug 20, 2018.

  1. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Hmm. Not a lot that makes much sense.
    upload_2019-11-6_19-26-43.png
    Would take some heavy-duty testing like what XV has done to figure this one out.
     
  2. Catallaxis

    Catallaxis Active Member Support Team Vault Librarian Wiki Contributor

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    My hunch is that the precomputed visibility data (i.e. previs) is a different method of occlusion culling. The official documents seem to imply that the previs system only applies to preplaced static geometry, so dynamic objects and objects added by the player in workshop mode should not culled.

    The occlusion planes I see with STS appear to work differently, since they seem to cull almost everything. It’s possible the vanilla game includes no occlusion planes of this kind.
     
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