Can we get advanced plots updating to high tech plots automatically if the user is high enough level? I really hate having to visit every dam settlement to change from advanced to high tech plots it adds three to four months in game time to my run micromanaging that stuff.
Who directed the SS2 unique npcs where they should stroll around in a settlement? I was trying to finish the main quest "Old Guns" and april li shows up with a dog and a quest. Well ok she just has to hang around and wait for me to get to that quest because right now I'm about to go test some explosives near the castle... well she must be kind of suicidal because she decided to take a stroll RIGHT THROUGH that building where the test fire happens for the quest! I had to get a console lock on her and moveto player her ass real quick lol that dog was worse than she was. She kept trying to walk right into that building so I had to use restrained 1 command on her to keep her from walking until it was over then restrained 0.
I don't know how people play this game on consoles so glad I don't have to endure the lack of console commands. SS2 unique npcs should not show up during "Old Guns" quest but after it is over and other similar situations. I don't want to know what a broken quest is like in SS2 given how script heavy the mod is.
Who directed the SS2 unique npcs where they should stroll around in a settlement? I was trying to finish the main quest "Old Guns" and april li shows up with a dog and a quest. Well ok she just has to hang around and wait for me to get to that quest because right now I'm about to go test some explosives near the castle... well she must be kind of suicidal because she decided to take a stroll RIGHT THROUGH that building where the test fire happens for the quest! I had to get a console lock on her and moveto player her ass real quick lol that dog was worse than she was. She kept trying to walk right into that building so I had to use restrained 1 command on her to keep her from walking until it was over then restrained 0.
I don't know how people play this game on consoles so glad I don't have to endure the lack of console commands. SS2 unique npcs should not show up during "Old Guns" quest but after it is over and other similar situations. I don't want to know what a broken quest is like in SS2 given how script heavy the mod is.