the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Totally Normal Abernathy Farm-done

Good Googly Moogly!

The windmills on the tower!

The defense platforms on the tower!

So freaking cool!
 
Those arn't defence platforms, and there's no path up there. - though there's nothing stopping people from actually doing that themselves, since that structure is in place @ L0, so you shouldn't fall a-fowl of upgrading the city, ruining ur work.

They are defence 'structures" though, from PBP, but the general Idea is those are the water/condensation collectors that feed into the main structure... I didn't want to rip-off uituit's "Condenser" industrial plot, by using sheets of cloth ect.

It produces, wind/turbine power and filtered/purified water to the settlement.
 
Last edited:
The whole thing is supposed to be a post-nuclear farm.. with people hodge-podging bits and pieces together in a sort of steampunk-esque fashion. Steam Punk Fallout.

I mean, no. It's a totally normal, Abernathy Farm.
 
Those arn't defence platforms, and there's no path up there. - though there's nothing stopping people from actually doing that themselves, since that structure is in place @ L0, so you shouldn't fall a-fowl of upgrading the city, ruining ur work.

They are defence 'structures" though, from PBP, but the general Idea is those are the water/condensation collectors that feed into the main structure... I didn't want to rip-off uituit's "Condenser" industrial plot, by using sheets of cloth ect.

It produces, wind/turbine power and filtered/purified water to the settlement.

OK. That's even cooler!
 
I will have to add some ladders.

I always want access to the highest spot in a settlement.
 
You know how in workshop mode you can turn a picket up object on its z axis. With Place Everywhere you can turn an object you have the cursor on (outlined) and hitting Ctrl changes the axis that is moved.

Indeed. Just to make something clear, to make those work, you don't select (E) the item. All you need to do is highlight it with the cursor, then use the mouse buttons to execute. Be carefull with the tool though. If you move something, there is no going back. AFAIK there is no 'undo' except for deleting and replacing the mislocated part, or loading up a previous save.
 
Indeed. Just to make something clear, to make those work, you don't select (E) the item. All you need to do is highlight it with the cursor, then use the mouse buttons to execute. Be carefull with the tool though. If you move something, there is no going back. AFAIK there is no 'undo' except for deleting and replacing the mislocated part, or loading up a previous save.

Backspace undoes any nudge movement, up to previous 10 movements.
 
Bit late in the day, but on the earlier subject of Turrets I've checked three city plans which were supposed to have turrets set at different angles, and they definitely all end up generated by the city plan as the default position not the altered angle.
 
The wind turbines really work positioned on the ends of the pylon arms, never thought of trying that before, but looks really good (and leaves plenty of room for water collection). Good job of filling all that space without going too nuts, I reckon Abernathy was the harder choice of the two this month.
 
They're posted!

Now I can find out if my system can handle Totally Normal Abernathy Farm.

(fingers crossed)
 
I don't want to spoil, but there's a little detail I didn't see in the screenshots that pleases me very much.
 
Top