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This seems to fall more within the scope of W+ than WSFW, so I'm suggesting it here. I apologize in advance if it's already been implemented, as I haven't been able to use WSFW or W+ yet.
Having read through some of the posts about the Triangle of Death and how Scrapping Mods work, it occurs to me that knowing the number of Cells (and what their boundaries are) within a settlement could help builders optimize their construction more.
The suggestion:
Highlight Cell boundaries with transparent walls (in a similar fashion to the vanilla settlement build zone boundaries), and allow the visibility of those walls to be toggle-able on or off within the Holotape/Menu options.
I expect this may be out of scope given that (in my understanding) the vanilla settlement boundaries had to be created manually for each settlement, and as such the cell boundaries possibly would be too.
Having read through some of the posts about the Triangle of Death and how Scrapping Mods work, it occurs to me that knowing the number of Cells (and what their boundaries are) within a settlement could help builders optimize their construction more.
The suggestion:
Highlight Cell boundaries with transparent walls (in a similar fashion to the vanilla settlement build zone boundaries), and allow the visibility of those walls to be toggle-able on or off within the Holotape/Menu options.
I expect this may be out of scope given that (in my understanding) the vanilla settlement boundaries had to be created manually for each settlement, and as such the cell boundaries possibly would be too.