the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

To build a blueprint, you must trade it to the vendor.

Slavomir

New Member
Messages
1
Looks like I can build only the last blueprint, the previous ones are giving me this message "To build a blueprint, you must trade it to the vendor...". I tried to put WS+ at bottom of my load order, did not help. I tried to keep the default names on blueprints, did not help.

Thanks for Amazing mod!
 
Thanks for the report - I have this on my list for research for the next patch.
 
Thank you!
I also noticed today that power wires are not stored in the blueprints. When I create new one, it has no power wires and I need to attach all wires again. Maybe it is on purpose. Thanks
 
Thank you!
I also noticed today that power wires are not stored in the blueprints. When I create new one, it has no power wires and I need to attach all wires again. Maybe it is on purpose. Thanks
It's a limitation of Papyrus. We can't place wires with code without F4SE.
 
Perhaps eventually it could be done on the condition that F4SE is installed and omitted if not?
 
It would require a pretty substantial rewrite to support wires with F4SE, and wouldn't be backwards compatible. So not something I'm likely to pursue.

I might change my tune eventually after I've cleared some more of my plate. Lots more in the works still that can benefit all players.
 
Top