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Closed Tier 3 Plots re-assigning themselves

pyratelv

Active Member
Messages
172
Im not sure if this is a bug or not. Though its happened twice now.
Plots are all fully established at Tier 3 and have been for some time. I leave the Settlement and when I come back they are now Tier 1 and totally different
First time was Residential the Alchemists House suddenly reassigned to Wasteland Lounger.
The next one was Industrial Barracks reassigned to Scrap Heap.

Anyone else ever had this happen?
 
This is only supposed to happen if the building plan is missing. I guess it's possible if your scripts are backed up that the check to see if the building plan is missing is happening before the add-ons finish loading.

Have you disabled any add-on packs recently?
 
This is only supposed to happen if the building plan is missing. I guess it's possible if your scripts are backed up that the check to see if the building plan is missing is happening before the add-ons finish loading.

Have you disabled any add-on packs recently?

No. havent disabled any mods. Just updated when a new version is uploaded.

I also wanted to update this thread. The Plots Reassigning Anomaly has increased in frequency
The same plot (Barracks) has reassigned itself 3 more times (each was a random plot from the list)
Its also started happening in other settlements.
Always older, established Settlements with all Tier 3 plots.

I even have had 2 plots place themselves. Got a double notice that "A Citizen has begun construction on a Residence in Starlight Drive-in"
So Im thinking that 2 plots must have reset, but when I get there, there are literally 2 NEW plots! I never placed these. Where did they come from?
I dont even have any new Settlers in that Settlement.

Its starting to happen quite often. I can almost guarantee that at least once while Im plying Ill get a notice that "Construction Has Begun"
 
Can you load your save into Fallrim Tools and tell me what the ActiveScripts count is?

Sounds like something is going awry in your save file.
 
Can you load your save into Fallrim Tools and tell me what the ActiveScripts count is?

Sounds like something is going awry in your save file.
I dont know what Fallrim Tools is or how to get an active script list
 
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It's a program you can download from nexusmods.com. It will let you look at your save file data.

When you load your save, there's a category called ActiveScripts - it will have a number next to it.
 
@bludthurst - This is probably worth putting on the wiki - just a link to Fallrim Tools and a basic explanation.

Something like:

If you are on PC, and find that your game is acting strangely - especially in regards to Sim Settlements doing things abnormally or out of order, you should consider checking your save file for extreme script lag.

1. Download Fallrim Tools: <insert link here>
2. Extract the files to your computer somewhere.
3. Launch Resaver.exe, which will prompt you to select your save file.
4. Look to the ActiveScripts section, it will have a number of threads running in your save. Generally this should be under 20. If it's substantially higher, you almost certainly have a mod causing massive conflicts and should consider asking for help.
 
Ok, that's good! Your save isn't being over-loaded.

Try this:

Download this temporary script: https://drive.google.com/open?id=0BwXfNfbTDpFcTXZKcVIyZUVZakU
Place it in your Fallout 4/Data/Scripts/SimSettlements directory (you might have to create the scripts and/or SimSettlements directories).

This will fire a debug message whenever Sim Settlements tries to reset a plot model from the code I have set up to clean up uninstalled add-ons. If you get a pop-up with this message, "Preventing plot reset from Building Plan eligibility failure." - then at least we know what's causing the issue, and I can work on putting in some preventative measures.
 
Ok, created the SimSettlement folder and added the pex file to it.
Ill keep you updated on if/when I get the pop-up

Thanks

Just an fyi, the plots dont change right when I load from a save.
It could be an hour or 2 into play.
Im always out of the Settlement that it happens in.
Though I have noticed that it happens most after a Wait/Sleep or Fast Travel
 
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Just an fyi, the plots dont change right when I load from a save.
It could be an hour or 2 into play.
Im always out of the Settlement that it happens in.
Though I have noticed that it happens most after a Wait/Sleep or Fast Travel

The trigger to run that script, is when you visit a settlement - so it could be happening the first time you visit a settlement after loading your game?
 
The trigger to run that script, is when you visit a settlement - so it could be happening the first time you visit a settlement after loading your game?

Could be.
Though I have to say, Loading a Save is almost a constant in CrashOut-4.
I QuickSave often because I could CTD any second for no reason.
 
I am having this issue as well. All of my advanced industrial plots reassign themselves every time I go back to my base in The Castle. Also a separate issue where every time I call a town meeting, or use the gavel, I get a notification saying "City Manager 2078: You must be within your city boundaries to use this function", no matter where I am in my settlements. But on the topic of the rassigning issue, I thought it may have been due to the mods i have that increase settler population and settlement budget, but I'm not sure.
 
If you're getting the warning about boundaries - that's a good sign one of your mods mucked up the workshop array (there's a list of the workshops that Sim Settlements relies on).

@PnkFluffyUnicorn Did you happen to use an alternate start mod?
 
If you're getting the warning about boundaries - that's a good sign one of your mods mucked up the workshop array (there's a list of the workshops that Sim Settlements relies on).

@PnkFluffyUnicorn Did you happen to use an alternate start mod?

No, I do not believe so. Also, I've discovered the only settlement where plots refresh every time I go back is my one at The Castle, which is the only one that would have over the limited budget if it had not been modded higher, and the plots that refresh every time are the ~10 or so most recent ones placed.
 
By default, Bethesda's scripts re-assign everyone whenever you come back to a settlement. Sim Settlements tries to override this (because it's a silly waste of time), but since you're also having issues with the boundaries - the two problems could be related.

Does that town meeting problem happen in all of your settlements?
 
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