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The Official “Ask the lead writer of SS2 anything” Thread!

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Deleted member 12645

Guest
Was reading through someone's mod list and saw a mod for raider chop-shop. It would be SO cool if the repopulate the commonwealth project could include raiders turning to mechanics/construction workers in downtown Boston. Wish I knew how to do all this stuff!
down town Boston is already a lag fest without mods the only way i could see it working there is if the raiders cleared out the few SM hideouts cleared the pile of rubble from the streets then maybe open a small shop at the SM hide out cause if you add a shop right from the start with out removing something it would just cause more lag
 

jmartinr

New Member
Messages
16
down town Boston is already a lag fest without mods the only way i could see it working there is if the raiders cleared out the few SM hideouts cleared the pile of rubble from the streets then maybe open a small shop at the SM hide out cause if you add a shop right from the start with out removing something it would just cause more lag
Agreed. Wishful thinking on my part.
 

Sirick

Lead Writer & Creative Designer
Staff member
Knights of Spamalot
HQ Support
Messages
109
So you mentioned there will be other romance options in the future. Can we know what some of those other options are or are you gonna keep us in suspense?

I'll be keeping you in suspense.
BUT! I will say, my goal is to have other NPC's to romance (if not on release, then in post patches), and Jake to give you some more love.

but what if I want Aiden watching? eye emoji I'll see myself out.

That's what "moveto player" console command is for.

Was reading through someone's mod list and saw a mod for raider chop-shop. It would be SO cool if the repopulate the commonwealth project could include raiders turning to mechanics/construction workers in downtown Boston. Wish I knew how to do all this stuff!

Downtown Boston, maybe not too much. But you never know...
 
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Skywise001

Active Member
Messages
224
Can you compare the timeline of the SS2 enents to the Fo$ ones roughly? Im curious where you see things like the arrival of the BoS, etc, falling in.

Any chance of a Mothership Zeta story arc? I noticed the note you can pick up when you first get the com hub and have wondered. :)
 

lordoftheapes79

Active Member
Messages
153
Can you compare the timeline of the SS2 enents to the Fo$ ones roughly? Im curious where you see things like the arrival of the BoS, etc, falling in.

Any chance of a Mothership Zeta story arc? I noticed the note you can pick up when you first get the com hub and have wondered. :)
I was just going to ask this .

Any Zetan settlers coming? I'd love to see Franklin actually meet an Alien
 

Firefox.jco

Member
Messages
97
From what I've seen so far in Chapter 2, in Chapter 3 will we have the surprise of meeting Laura and Kettelyn? Remembering that I haven't closed Chapter 2 yet....

Happy Pumped Up GIF by AT&T
 

jmartinr

New Member
Messages
16
It would be nice to see, in chapter 3, our sole survivor - the last veteran of Anchorage - treated with some honor and respect. And maybe some references to battles fought there?
 

Skywise001

Active Member
Messages
224
A thought how about doing a story with Nick / Kellog? According to what I read there are unused voice files about the two of them being more intertwined and it could be a neat sub plot of the robots stuff in chapter 3 :)
 

OscarN1N7

Active Member
Patreon Supporter
Messages
183
A thought how about doing a story with Nick / Kellog? According to what I read there are unused voice files about the two of them being more intertwined and it could be a neat sub plot of the robots stuff in chapter 3 :)
Dang it! I've been working on a Nick / Kellogg mod after I came across Kinggath's Bethesda Mod School (though I hadn't heard about the unused voice files - do you have anymore info on that?). But of course I'll drop it if it's in chapter 3. Any chance of letting us know if you'll be putting this into chapter 3 @Sirick? :)
 

Skywise001

Active Member
Messages
224
Dang it! I've been working on a Nick / Kellogg mod after I came across Kinggath's Bethesda Mod School (though I hadn't heard about the unused voice files - do you have anymore info on that?). But of course I'll drop it if it's in chapter 3. Any chance of letting us know if you'll be putting this into chapter 3 @Sirick? :)
I thumbed through youtube a bit but I cant find it. I might be misremembering - I watch a lot of videos about fallout.
If you ever need a playtester let me know - your mod sounds awesome :)
 

Sirick

Lead Writer & Creative Designer
Staff member
Knights of Spamalot
HQ Support
Messages
109
Can you compare the timeline of the SS2 enents to the Fo$ ones roughly? Im curious where you see things like the arrival of the BoS, etc, falling in.

Any chance of a Mothership Zeta story arc? I noticed the note you can pick up when you first get the com hub and have wondered. :)
As quests, I roughly see them being completed in the order of...

SS2 C1: Laying Foundations
FO4: Out of Time, When Freedom Calls
SS2 C1: Plotting the Future, If I Had a Hammer, Casting a Line, Scavver's Delight, Well Well Well!, Hub of the Problem
FO4: Jewel of the Commonwealth
SS2 C1: The Coolest Cat
FO4: Unlikely Valentine, Getting a Clue
SS2 C1: Vim and Vigor, Where There's Smoke
FO4: Reunions, Dangerous Minds
SS2 C1: Memory Lane, Who can? ASAM!, Picking Up the Pieces, The Disappearance of Jake Evans
SS2 C2: Runners and Gunners
FO4: The Glowing Sea, Hunter/Hunted, The Molecular Level, Institutionalized
SS2 C2: Rest of Chapter 2...

Perhaps that order might need some tweaking, and you may have to make an excuse now and again to ignore the vanilla story. But usually when Jake gives you a push and a "hint" to go do a particular vanilla FO4 quest, it's a good time to go do it.

---

As for Mothership Zeta, nothing so elaborate... But we'll see.
I was just going to ask this .

Any Zetan settlers coming? I'd love to see Franklin actually meet an Alien

No Zetans. :,(
It would be nice to see, in chapter 3, our sole survivor - the last veteran of Anchorage - treated with some honor and respect. And maybe some references to battles fought there?

There may be a little of that...
A thought how about doing a story with Nick / Kellog? According to what I read there are unused voice files about the two of them being more intertwined and it could be a neat sub plot of the robots stuff in chapter 3 :)

I think that's a little outside of SS2's scope, but perhaps some kind of future add-on content.

Any chance of letting us know if you'll be putting this into chapter 3 @Sirick? :)

Feel free to run with that idea!
 

yaugie

Well-Known Member
Messages
1,729
First, a little more praise: Would you believe I hadn't done the path through "Who can? ASAM" where Stodge peacefully leaves and Theresa busts out the leadership skills until now? (Her calling you "fancy pants" takes on new meaning with a bit more context of a line she says in that sub-sequence, it feels more like "insult turned into term of endearment" this way - I'm still always picking Hubert tho)

So, my actual question for this visit: I've made something of a sub-game out of finding all the "Perk Checks" in the dialog. I've found quite a lot, but I've still never found a few: those being all the 'weapon skills' (Gunslinger, Rifleman, etc), and I've also never found one for "Ricochet" (the Luck 10 perk). Can I get a clue?
 

General Ilene

Well-Known Member
Messages
216
I spent quite a few hours getting the Institute Ending so I could hear the entire... infamous dialogue with Jake. Now I'm wondering, does he only comment on the Institute Ending, or is there (or will there be) unique dialogue for all faction endings?
 

Firefox.jco

Member
Messages
97
Gender: Male
Occupation: Wanderer
Known Locations: ???
Affiliations: ???
Talents: Bounty Hunting, Tracking, Command

Dossier assembled upon request. Keeps low profile. Known humanitarian. Last sighted University Point area.

Info Request #00: NOT AN ACTIVE CLIENT
Payment: -
Result: -

Esse é o prenúncio de uma missão no Capítulo 3?
 
D

Deleted member 12645

Guest
I spent quite a few hours getting the Institute Ending so I could hear the entire... infamous dialogue with Jake. Now I'm wondering, does he only comment on the Institute Ending, or is there (or will there be) unique dialogue for all faction endings?
there better be cause im playing as MM
 

LaidBackNinja

Member
Messages
94
I spent quite a few hours getting the Institute Ending so I could hear the entire... infamous dialogue with Jake. Now I'm wondering, does he only comment on the Institute Ending, or is there (or will there be) unique dialogue for all faction endings?
Is there a specific time before/after which you need to get the Institute Ending to get this dialogue?
 

LaidBackNinja

Member
Messages
94
Hey folks,

After talking it over with Sirick, I decided to join in on the fun! As Sirick noted in his rules:
  1. I can only answer questions related to the main quest. Any settlers that join outside the main quest, I can’t answer anything about as I didn’t write those.
That's where I'd like to jump in. Back in 2017 I wrote the dialogue and quests for a bunch of them. They finally came to life with the release of SS2.
This is a tiny contribution compared to Sirick's work, but still, if anyone has questions regarding the listed (below) unique settlers, please feel free to ask!

Sneake
Hauer
Assaultron-0-M-OR
Deaf Nadine
Silas Canary
Hollis Baker
Randy Adams
Frenchy Jr.
Dee Harris
 

General Ilene

Well-Known Member
Messages
216
Is there a specific time before/after which you need to get the Institute Ending to get this dialogue?
Not sure, I have only tried it after completing chapter 2. I guess you can get it whenever you want, but a line can get altered by a choice the player can make:
If the player flirts with Jake at the end of "End of the Beginning", he will ask "What should I call you now? Slick/Darlin'? Director? ...Daddy/Mommy?"
 
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