C B Wright
Active Member
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(UPDATE, 26 JUNE 2018: SANCTUARY BLUEPRINT)
(UPDATE, 26 APRIL 2018: CASTLE BLUEPRINT)
After posting my Sanctuary blueprint and running into all kinds of problems I decided I was approaching this wrong. That is: I'm just not familiar enough with how things work to start with a leveled plan. What I need to do is create a bunch of L3 blueprints, see what problems they all have in common, and try to figure out how to address those. THEN I can figure out how to level them properly.
So, without further ado, I have L3 only blueprints for:
Required Mods:
These are what you'll need to have installed if you want to use the Designer's Choice setting. I sort of recommend doing that, since I had very definite ideas of what kinds of things needed to go where, and the settlements might wind up looking a bit off if other random plots got put in their place. Obviously this doesn't apply to everything -- most of the interior and exterior housing plots are fine, though if you randomly get the duct interior settlement you'll find that one unusable in almost every situation it appears in.
You don't need these mods, but if you don't have them your settlers will probably just stand around all day looking off blankly into the middle distance.
Specific settlement descriptions, fixes, and potential issues (as well as the files) will be linked in subsequent posts.
(UPDATE, 26 APRIL 2018: CASTLE BLUEPRINT)
After posting my Sanctuary blueprint and running into all kinds of problems I decided I was approaching this wrong. That is: I'm just not familiar enough with how things work to start with a leveled plan. What I need to do is create a bunch of L3 blueprints, see what problems they all have in common, and try to figure out how to address those. THEN I can figure out how to level them properly.
So, without further ado, I have L3 only blueprints for:
- Sanctuary
- Tenpines Bluff
- Starlight Drive-In
- The Castle
Required Mods:
These are what you'll need to have installed if you want to use the Designer's Choice setting. I sort of recommend doing that, since I had very definite ideas of what kinds of things needed to go where, and the settlements might wind up looking a bit off if other random plots got put in their place. Obviously this doesn't apply to everything -- most of the interior and exterior housing plots are fine, though if you randomly get the duct interior settlement you'll find that one unusable in almost every situation it appears in.
- Fallout 4 - Obviously
- Wasteland Workshop - lots of concrete pieces. Especially in Sanctuary's wall.
- Contraptions Workshop - warehouse walls, windows, catwalks, steel girders, and roofs
- Vault-Tec Workshop - mostly furniture, a few lights
- Far Harbor - The Castle uses a lot of barn floor pieces
- Sim Settlements - Obviously
- Do It Yourshelf - for the Castle only. I didn't have the patience to handcraft the display racks for the Exchange
- Sim Settlements Industrial Revolution - Access to advanced plots are important if you want to follow Designer's Choice for Sanctuary and Starlight. Not as important for the Castle.
- Sim Settlements Rise of the Commonwealth - Blueprints won't work without this one!
- IDEK's Logistics Station - You'll want this if you use the Designer's Choice setting. I build all my blueprints assuming this is present.
- Industrial City - You'll want this if you use the Designer's Choice setting. Sanctuary and Starlight Drive-In are built specifically with these these plots in mind.
- Vault 88 - More Vault Rooms - I assumed the food and drink dispensers that actually generated food and drink were part of the Vault-Tec Workshop DLC. I was wrong! oops. I use this in every blueprint. If you don't have it, it'll probably just be skipped. Also, your settlers will starve.
- Sim Settlements MegaPack (Year One) - Recommended, since it contains 3 or 4 packs bundled into one and I use bits and pieces from each. It comes with one-square residential, commercial, and industrial plots that I use in the Castle blueprint.
- Another Brick in the Wall
- Altairp's Animal Farm
- SimHomestead
- Ruined Homes and Gardens
- Sim Settlements Scrappers
- JTBryant's Utilities - Advanced Industrial and Defense plots are featured rather heavily in my blueprints.
- JTBryant's SimTowers - for the Castle's Boardwalk, specifically. Not sure if it shows up anywhere else
- Wasteland Venturers
- RS Buildings
- Settler Sandbox Expansion
- Multiple Floors Sandboxing
You don't need these mods, but if you don't have them your settlers will probably just stand around all day looking off blankly into the middle distance.
Specific settlement descriptions, fixes, and potential issues (as well as the files) will be linked in subsequent posts.
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