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Old Post The Eternal Cue

Nosmorituri

Member
Messages
57
Hi there. It seems Cue is missing again. Some facts

>I use MO2 so not really an issue of improper ba2 installation.
>Cue existed in-game for quite some time, even managaed to finish the advanced weapons quest, so I can change the weather.
>I did move the plot from one settlement to another so I did have 2 Cues. When I changed the plot in settlement X to another Cue (x) was not removed but instead would walk towards the settlement Y plot, this persisted for some time until Cue (x) probably despawned on his own.
>In settlement Y, I finished the whole questline for Cue's plot, but at the end of it, the plot's position was unrealistic (under the bridge) so I again moved the plot to a better location within the same settlement). After again upgrading it back to level 3, cue again showed up.
> began the solar tower questline in settlement z, acquired all relevant items, returned to settlement Y, Cue can no longer be found.
> spawn Cue using player.placeatme just to test, Cue took the Euclid schematic but cannot be conversed with, he still rants though
> try to moveto.player using the baseid = error
> refreshing plot does not spawn cue, a cell reset also does not respawn cue


Tl;dr : where is cue?
 
Creating another copy of a unique actor is a problem. When you build the plot, Cue isn't actually created, just moved there.

Wherever he was the first time, is where you should make sure you have an Advanced Weapons plot - if you already have one there, refresh it. If he continues to not show up, you can try teleporting him to you again, but you can't use the base ID, you have to find the object reference in your game. If should be XX00D1DB, where XX is the hex load order of Sim Settlements.
 
Creating another copy of a unique actor is a problem. When you build the plot, Cue isn't actually created, just moved there.

Wherever he was the first time, is where you should make sure you have an Advanced Weapons plot - if you already have one there, refresh it. If he continues to not show up, you can try teleporting him to you again, but you can't use the base ID, you have to find the object reference in your game. If should be XX00D1DB, where XX is the hex load order of Sim Settlements.

Hello Kinggath, figured as much, I actually just started a new playthrough last night just to test my hypothesis. Thank you for clarifying that, making sure not to move the plot from one settlement to another then. Marking this as solved
 
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