Nosmorituri
Member
- Messages
- 57
Hi there. It seems Cue is missing again. Some facts
>I use MO2 so not really an issue of improper ba2 installation.
>Cue existed in-game for quite some time, even managaed to finish the advanced weapons quest, so I can change the weather.
>I did move the plot from one settlement to another so I did have 2 Cues. When I changed the plot in settlement X to another Cue (x) was not removed but instead would walk towards the settlement Y plot, this persisted for some time until Cue (x) probably despawned on his own.
>In settlement Y, I finished the whole questline for Cue's plot, but at the end of it, the plot's position was unrealistic (under the bridge) so I again moved the plot to a better location within the same settlement). After again upgrading it back to level 3, cue again showed up.
> began the solar tower questline in settlement z, acquired all relevant items, returned to settlement Y, Cue can no longer be found.
> spawn Cue using player.placeatme just to test, Cue took the Euclid schematic but cannot be conversed with, he still rants though
> try to moveto.player using the baseid = error
> refreshing plot does not spawn cue, a cell reset also does not respawn cue
Tl;dr : where is cue?
>I use MO2 so not really an issue of improper ba2 installation.
>Cue existed in-game for quite some time, even managaed to finish the advanced weapons quest, so I can change the weather.
>I did move the plot from one settlement to another so I did have 2 Cues. When I changed the plot in settlement X to another Cue (x) was not removed but instead would walk towards the settlement Y plot, this persisted for some time until Cue (x) probably despawned on his own.
>In settlement Y, I finished the whole questline for Cue's plot, but at the end of it, the plot's position was unrealistic (under the bridge) so I again moved the plot to a better location within the same settlement). After again upgrading it back to level 3, cue again showed up.
> began the solar tower questline in settlement z, acquired all relevant items, returned to settlement Y, Cue can no longer be found.
> spawn Cue using player.placeatme just to test, Cue took the Euclid schematic but cannot be conversed with, he still rants though
> try to moveto.player using the baseid = error
> refreshing plot does not spawn cue, a cell reset also does not respawn cue
Tl;dr : where is cue?