It seemed fine to me in testing too, but let me know if there's anything I can do on my end! I'll take a look at the city plan again when I get a chance.it built fine for me so im thinking maybe its due to cell reset of the mutants but not sure about that.
I'm assuming you mean the martial plot on the right of the entrance, it's called "basic outpost" from Brae's Defences, and the fish farm is "Fish Farm" from Flotsam and Jetsam. Sorry for the late reply!I can see that I'm missing some add-ons for this one, what did you use for the fish farm in the back and the martial in front of the bridge.
There could be more where I don't have the correct add-on, but the city is in the early stages.
It's entirely possible, but I have no idea. Kinda regret building outside the normal build area if it's become such a problem. It may just be down to where the cell is. Sorry I couldn't be of more help.I get the missing bridge on every visit even on a fresh lvl0 settlement.
Is it possible settlements extended is the reason?
Unlike settlement imports that require other mods, the city plans themselves are made using the city planner's toolkit which uses separate build items that SS has built-in. This means that in order to use the city plans all you need is Sim Settlements (3 in 1 preferably) to build them. Here are links to all of Season 1 and Season 2's contest entries, the mod descriptions detail who won and what's included.So I have a question, was going to make a post somewhere in the forums but I have no idea where would be appropriate and this city plan in particular (that I really want but bridge problem is making me rethink) has questions about what mods were used.
I cannot find anywhere here or on Nexus mod that lists each entry and winner, where do we see what mods are needed for each of these plans? Like when you download a blueprint, it has the requirements tab, but not on these. So if someone here can steer me to the right place where this info might be I'd be grateful.
Thanks all you lovely SS peoples!!
I'll be honest I've just been lazy, some of the other builders detail how many of each plot there are and what plots are used including links to the packs to download the. I've been spoiled by just downloading every addon pack, but I have to remind myself that some player's only play with a select few. I'll try and include the plots used in the future.It'd be a great improvement if city plan submissions would include which add-on packs where used.
It took me a bit to find this plan needs at least Flotsam and Jetsam for the floating farm and Creations by COOTS for a small martial plot.
You may already know now, but the martial plot used for the interior is called "Prison Cell" by Cpt_COOTS, it's one of his compact interior plots, so yeah the placement isn't designed for a normal-sized plot. It was a design choice I knew may be problematic, but the martial plot can always be scrapped or moved.It won't crash, but it will clip and look just terrible.
For this specific plan, I had random plots on and a farm plot with a huge tree instead of the fish farm from flotsam spawned in.
I also have to find any other martial interior plot small enough to fit into the house.
Hiya Moridar!Unlike settlement imports that require other mods, the city plans themselves are made using the city planner's toolkit which uses separate build items that SS has built-in. This means that in order to use the city plans all you need is Sim Settlements (3 in 1 preferably) to build them. Here are links to all of Season 1 and Season 2's contest entries, the mod descriptions detail who won and what's included.
I don't think that bridge is easily fixable. As settlement object placed in a cell different from the settlement it will always despawn when that cell refreshes.Hiya Moridar!
Now go fix my bridge so I can roll aroundnekkiein my vault suit in the luxuriousness of this plan!!
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