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Testing some vision mods

The Typical Idiot Fan

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Since KG mentioned that ASAM visions have been affected by flying mode in workshop mode, I decided to test a few other ones.

Mods tested:
Shadowliger's NCR Desert Raven Armor: https://www.nexusmods.com/fallout4/mods/32634
(Helmet has several unique methods to vision modes)
Fadingsignal's WestTek Tactical Ops: https://www.nexusmods.com/fallout4/mods/12220
(Mentioned specifically as being a problem)
SkebMick's Special Ops Goggles: https://www.nexusmods.com/fallout4/mods/30803

The long and the short of it is that every one of these mods adds ASAM sensor like vision modes for highlighting enemies or friendly NPCs and have various vision modes. Here's how everything broke down:

Any NPC highlight function was turned off once Workshop mode was activated and turned back on when Workshop mode was deactivated UNLESS Flight Mode was turned off. So the flight mode portion of WSP has a direct influence on any kind of NPC highlighting. I did NOT test this with any recon sensor type effects, so I do not know if it still highlights enemies, BUT since you really can't engage in combat in workshop mode anyway, I couldn't.

Any vision enhancement function was also turned off once Workshop mode was activated and turned back on when Workshop mode was deactivated. EXCEPT for Special Ops Goggles' toggleable night vision. For some reason, if I had the night vision effect on, then entered Workshop mode, it stayed on and I could toggle it on and off as normal with a hotkey (hotkey was assigned through MCM). The NPC highlight function WAS turned off, but the night vision was NOT. This was the only vision affect that was not terminated on entering Workshop mode. Weirdly enough, the NPC highlight effect for Spec Ops Goggles is also toggleable and still was turned off even if I hit the toggle button in Workshop mode. (EDIT: Actually this could be toggled back ON with the hotkey button! I missed that the first time. EDIT 2: Exiting workshop mode after turning the vision back on in workshop mode turned it OFF and it had to be toggled back on again, weird!) As with the above, turning off flight mode in WSP allowed all the vision effects to work in Workshop mode.

Tested: all helmet vision options for NCR Desert Armor, night vision and thermal vision for West Tek, and night vision and lifeform vision for Special Ops Goggles.

As an aside: I had this happen once but I couldn't replicate it on after reloading the game a second time, but with the NCR Desert Helmet vision effects you have to crouch to get them to activate, so when I crouched and entered Workshop mode, the flight mode stood me up but when I exited Workshop mode I was still showing the HUD indicator that I was crouched down ([HIDDEN], [DETECTED] was shown) and I had to sneak and unsneak to get it to go away. Flight mode off this never happened, but I don't know if this is repeatable.

EDIT: Nope, repeated it. Flight mode on, crouch, go into Workshop mode, after a second you'll pop up like you're standing, pop out of Workshop mode, standing but with the "sneak" hud on. You are not actually sneaking, it is just on there. Sneaking and unsneaking fixes it, so it isn't a huge deal, but just FYI.
 
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Something to keep in mind.
Entering Fly Mode changes your race to whatever a Bloatfly is, just like entering Power Armor changes it to PowerArmor Race.
And in the same way some things cannot be equipped while in PA, is the same for Fly Mode.
But.. it is nice to see what can and can't be equipped! Nice Job!!
With WS+ one thing is for sure.. having to use PA while in WS mode is a thing of the past!! :)
 
Addendum: working on the toggleable aspect of the thing, I noticed that ASAM vision works the same way. Having a vision on then entering workshop mode turns it off, but the hotkey can turn it back on again while in workshop mode, then once exiting it will turn it off and the hotkey must be used again to turn the vision back on. Mildly annoying, but hardly a game breaker.
 
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