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Question Temporary (?) boost of production levels with donations

GNansen

Member
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32
According to the sim settlements wiki "the donation system will accept up to a 3 days worth per settler (so they can have a 3-day backup supply of food and water for each settler)"

What really happens is for example this:

agriculture plots: food +48 water -12
commercial: water -5
vanilla water pumps: water +40

settlers: 21
stored water: 63
stored food: 63

total food production 111
total water production 86

Setting the water pumps and the agriculture plots inoperational leads to the following daily production levels:

food 63/42/21/00/21/00/21
water 58/58/58/58/58/58/58
Stored water/food never changes.

So at least food seem to be used up as expected between day 2 and day 4, but then starts to jump between 0 and 21.

I'm not sure what happened to the water production displayed in this scenario, but I presume it's rather caused by vanilla- vs. asam-based production then by different mechanics used for food and water. In another settlement disabling and re-enabling 100% asam-based food and water production led to a drop of the food and water production by approximately 50%. Strange because the real existing production/consumption and the amounts stored in city planer desk were exactly the same before and after.

So - how can I stop the magic resource multiplication ? And how long it takes to stop by itself ? If it ever stops, my imprudent donations are already month old ingame.

How about changing stored water/food values or the expiration timer (if there is one) with the console ?
 
IDEK's will "help" distribute for that system. I had to turn it off because it was actually screwing my early settlements over. Those stored items require defense that aint there in your plan or in the city plans and causes your early settlement stages to get stunted for having a lack of defense.

As for how to fix those stored items, maybe removed the workers or turn pumps off for a bit.
 
As for how to fix those stored items, maybe removed the workers or turn pumps off for a bit.

That's what I did. :) Then the settlements production levels of food and water should be zero, or reach zero after the amount "stored" in the city planner desk is used up. Instead I get:

food 63/42/21/00/21/00/21
water 58/58/58/58/58/58/58
Stored water/food never changes.

Even if a settlements production levels drop below zero and you see a red 999 in building mode:
Stored water/food never changes.

Table cover yourself in the wastelands. Donations to the city planner desk give "all you can eat" a whole new meaning. :)
 
Ok, if somebody with the same problem stumbles over this thread, this is what I know:

If donations boost food/water, this will in turn boost the defence requirements, therefore increase the likelihood of settlement attacks and prevent sim settlement objects from leveling up if the defence requirements they need for that are no longer met. Pretty much what Bored Peon describes above for IDEK. If you build more defence, that in turn will use up resources and your money in terms of maintenance cost.

It would be much easier to take out food/water from the city planner desk, but the scrips behind it support only positive donations. However if you donate something, the scripts will recalculate the maximum allowed quantity to stored. The formula for that is

number of settlers * maximum allowed units per settler (3)

So the maximum donation for a settlement with 20 settlers are 60 units. If you send 5 settlers elsewhere and then donate again, lets say 1 unit of water, 16 units of water will be returned to your inventory, the 1 unit you tried to donate plus the 15 units which are above maximum now.

If the formula results in zero, you will get back everything. This is indeed a solution, even though an elaborate and annoying kind of.

If you want to do that anyway, I recommend:

- re-allocate provisioner temporary to a local job
- use TAI console command to stop the settlers from wandering around
- send all settlers to another settlement
- do your donation
- send all settlers back to your settlement
- The settlers should still stand at their plots, re-allocate all of them to their jobs
- use TAI again, done

Of cause it would be much easier to get the desired result with:
number of settlers * maximum allowed units per settler (0) = 0

As their names seem to indicate, setting the variables
fMaxStoredFoodPerSettler
fMaxStoredWaterPerSettler
to zero should do that, but for whatever reason it doesn't.

If just per chance someone knows how to set the maximum allowed units to zero, please advise.
 
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