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Talking in person instead of radio HQ calls

Valavaern

New Member
Messages
6
So far, I've found the the radio calls to HQ to be extremely buggy; I got the first one to fire off after updating to the latest version, but now I'm getting the pop-up that says Jake wants to talk over the radio, and when I use the item...I just stare off into space for a while. I've tried toggling conversation camera off and on again, but still nothing, and he doesn't have anything to say when I go and see him in the HQ.

It would be really nice, as a back-up, to be able to have whatever conversation is pending in person.
 
the radio system has been a source of problems since the release of chapter 2. it's MOSTLY hammered out and working as intended now, but i still get the occasional hang up on exiting vault 81 because the radio did a weird thing. the radio, as well as the similar remote management memory lounger, don't actually add that much as a gameplay tool unless you have fast travel disabled (those people seem to have decided to suffer that willingly, so there's probably no helping them), and it would be nice to be to opt out of a flakey system that doesn't do much and just talk to someone at HQ in person.

now the reality check: at this point, implementing the ability to do this would require, at the very least, alternative voice lines in the dialog system and alternate audio files, not to mention the possibility of having to re-record the voice actors for new lines for slightly different phrasing (i.e. getting a vocal take that doesn't include the chef's kiss slightly shouty off-mic amateur-with-a-speakerphone delivery jake uses over the radio for instance). with the challenges on xBox, and chapter 3 right around the corner, i don't think the team is going to be able to devote those resources to making something that MOSTLY works at this point more reliable, as much as i would like to see it.

maybe we'll see further patches for the radio or fall-back to in-person conversation branches added with or after the release of Chapter 3. maybe chapter 3 will include renewed restraint and refinement of edge-pushing systems like we did with the hyper-dialog camera in chapter 2 after all the troubles with "Where there's smoke". maybe someone will chop up and remix the existing audio and dialogs into a third-party "no radio" patch.

but any way you slice it, we're unlikely to see a strict radio-free option come out of the SS2 team because 1) the effort to reward balance is not good enough, compared to the work already in progress on chapter 3 and 2) the inherent inertia against admitting defeat and removing or working around someone's favorite system isn't really in character with a group of mental patients busily assembling sim city meets post-apocalypse forever war inside an otherwise medium shooter from 2016.

i'll vote for it. gotta love a good lost cause.
 
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maybe we'll see further patches for the radio or fall-back to in-person conversation branches added with or after the release of Chapter 3. maybe chapter 3 will include renewed restraint and refinement of edge-pushing systems like we did with the hyper-dialog camera in chapter 2 after all the troubles with "Where there's smoke". maybe someone will chop up and remix the existing audio and dialogs into a third-party "no radio" patch.
"Where There's Smoke" is from Chapter 1, so that's been messing people up for two whole years now. And yeah, I think the idea behind the radio was to make it so people didn't have to come back to HQ so much because you could radio your department heads and they could radio you, but it does seem to be a "three new problems disguised as a solution" situation.
 
"Where There's Smoke" is from Chapter 1
i guess i wasn't clear enough. i meant: "maybe chapter 3 will include renewed restraint and refinement of edge-pushing systems like the more restrained usage in chapter 2 of the hyper-dialog camera that caused so many problems for users during the Chapter 1 quest "Where there's smoke".

in short: we might see better usage of the radio in the future, just like we saw better usage of the experimental dialog camera in chapter 2.
 
i guess i wasn't clear enough. i meant: "maybe chapter 3 will include renewed restraint and refinement of edge-pushing systems like the more restrained usage in chapter 2 of the hyper-dialog camera that caused so many problems for users during the Chapter 1 quest "Where there's smoke".

in short: we might see better usage of the radio in the future, just like we saw better usage of the experimental dialog camera in chapter 2.
Ah, I get what you mean now.
 
The concept behind the radio is cool, and when it works, it works great (personally I had no issues with it on the latest updates, with any settings, including "Don't call me ever, I'll contact you myself" (it's not actually called that) ). Maybe to be on the safe side, the mod could stick to holotapes or something. But it's too late for that.
I feel like your issue is caused by script lag, though it's just a guess. You are supposed to get a sound and stare into the distance for a couple seconds, then the conversation fires up.
 
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